Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights
The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game.
Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.
And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.
Heroic Drops
Now, I mentioned the Edge of Ruin last week, because it was so awesome, but I will mention it again here. It's an Axe. It blows the old casual standby, the Titansteel Destroyer, away. It's right up there with Death's Bite or Armageddon from Naxxramas. If you're a 2-hand wielding semi-casual Death Knight, you want to get this. Again, be warned that if you are switching from the Titansteel Destroyer, you'll be losing a lot of hit, so make sure you regem or regear to make it up elsewhere.
With dual wielding looking to make a comeback in Patch 3.2, I'd be amiss if I didn't mention the one-handed weapon drop, Aledar's Battlestar. While the stat spread is obviously more Rogue focused (Agility is pretty much a junk stat for Death Knights), the DPS and slow attack speed is just perfect for the weapon-strike focused DPS we'll probably see being useful for dual wielding thanks to Threat of Thassarian. This is definitely a prime choice for any non-Ulduar raiding level 80 Death Knight who wants to try out Dual wielding.
Majestic Silversmith Shoulderplates blow away the heroic dungeon competition by the extra strength alone, even if the haste rating is less than desirable for most specs. As a Blood Knight, you'd probably be best advised to keep your Shoulderguards of Opportunity if you have them.
As long as you don't need hit rating, Vambraces of Unholy Command are pretty much going to blow away your pre-Naxxramas options. Of course, Naxxramas does come through with some tempting bracer options of its own, mostly owing to hit rating and expertise. Vambraces of Unholy Command win the strength race by a lot, but Frost and Unholy Death Knights looking for expertise or hit rating may want to look into Naxxramas.
Legplates of Relentless Onslaught blow away the Staggering Legplates in pretty much every area except hit rating, so if you don't need hit rating, upgrade away! Legplates of Double Strikes may outpace these for Blood Death Knights if properly gemmed though.
The Plated Greaves of Providence have 31 strength and 55 armor penetration over Death Inured Sabatons, which should probably beat out the loss of 30 crit rating and a socket for the most part. Slotted epic gems might push it back over for Unholy and Frost DPSers, however, since that crit rating will beat out armor penetration for them in most situations. Still, you may just want to save the epic gem money and use the plated greaves.
Ancient Pendant of Arathor, while again, more itemized toward Rogues and Hunters, still beats out pre-Naxxramas options by sheer weight of stats. Collar of Dissolution from 10-man Naxxramas may edge it out if you need expertise or hit rating though.
Normal Drops
Mask of the Violent Fray makes a pretty decent headpiece, easily beating out the Chitin Shell Greathelm, which the next best option from heroic drops. However, it's a little less clear if it beats out the Spiked Titansteel Greathelm at first glance. The Greathelm has, instead of armor penetration, 60 hit rating, which essentially puts it far above the mask if you need hit rating. If you don't need hit rating, it comes down to a question of 7 strength versus 56 armor penetration. For Blood, you'll definitely want the Mask of the Violent Fray, far and away, but 56 armor penetration should beat the curve for Unholy and Frost as well, assuming you use standard rotations that include Blood and Plague strikes (and Obliterate in the case of Frost).
Breastplate of the Imperial Joust pretty much blows away the heroic dungeon competition, providing a huge chunk more strength and some nice hit rating. Breastplate of Frozen Pain off Heroic Sapphiron gives this chest a run for its money for Death Knight specs that focus more on elemental damage above physical damage, but it's probably ultimately more of a sidegrade for those specs overall, especially since it loses some strength.
Gauntlets of the Stouthearted Crusader sort of gets into that yucky murky Haste setting. They edge out Gauntlets of Dragon Wrath thanks to their gem slot and extra strength. Likewise, they edge out Crude Discolored Battlegrips for much the same reason unless you need the hit rating.
The Girdle of Arrogant Downfall is a bit hard to puzzle out since it has both haste and armor penetration, which, as we've already established, remain the hardest stats to figure out for a Death Knight without a decent chunk of math. The haste and armor penetration together are probably enough to overwhelm the critical strike rating on Keristraza's Flame-Bathed Girdle, but the Gridle of Razuvious is probably better itemized for Death Knights below the expertise dodge soft cap. The red gem slot, however, if gemmed epically, could push the Girdle of Arrogant Downfall back into first place unless you are absolutely desperate for expertise.
Drape of the Undefeated is probably more of a sidegrade to Cloak of Bloodied Waters for most specs, but the haste should be enough to make up for the slight drop in strength. That said, if you've been through 25-man Naxxramas, you may just wanted to hold on to your Aged Winter Cloak or Drape of the Deadly Foe.
The Banner of Victory very arguably beats other pre-Naxxramas trinkets for a Blood Death Knight, especially paired with a Grim Toll, although Frost and Unholy are probably better off sticking with the Mirror of Truth or Darkmoon Card: Greatness.
Uruka's Band of Zeal is itemized more toward the Rogue side of things, but the pre-Naxxramas Death Knight doesn't have many strength ring options in the first place, so this is a great choice for a DPS Death Knight anyway. It's definitely a good companion ring (or replacement) for the Hemorrhaging Circle, though if you're in Naxxramas, Circle of Death and Ruthlessness are both going to arguably edge this baby out. Of course, if you have one and not the other, then you're definitely set for rings.
So as I said, while the DPS gear is a little bit harder to slog through than the tank gear because of all those silly extras stats, it still comes out looking pretty nice on the other end. It may change before the PTR ends, but, as I said last week, I don't expect much to change. If not in lore, Patch 3.2 does seem to be the Patch 2.4 of gear in Wrath.
Filed under: Items, Analysis / Opinion, Tips, Instances, Guides, Death Knight, (Death Knight) Lichborne







Reader Comments (Page 1 of 1)
Mpmagi Jul 20th 2009 3:12PM
Excellent article, I can't wait for this new patch to hit so I can start farming some badges n' gear.
Robert M Jul 20th 2009 3:19PM
This is a cross plate question, but since you brought up the haste, I was curious if haste was really at the top of any plate wearers stat list?
If there aren’t any plate classes that covet haste, why are they wasting itemization on it? If there is a class/spec that likes haste, who is it?
Mike Jul 20th 2009 3:34PM
Haste, if I'm not mistaken, also decreases attack speed and, to a lesser extent (though I may be wrong about this one), global cooldown. As an Unholy DK, I don't shy away from Haste as, coupled with the GCD buff offered by Unholy Presence, it allows me to dish out damage fairly rapidly, even when using a 2H-er.
Friday_Knight Jul 20th 2009 4:03PM
Haste is largely a junk stat for Death Knights.
For Frost it's kind of a moot point since Icy Talons already jacks up your attack speed a good bit. I'm not personally sure how the math works out since I haven't spreadsheeted it, but seems to make it kind of superfluous.
For Unholy it's practically worthless. The vast majority of your damage is coming from elemental spell damage from diseases and Scourge Strikes. Mike, I really hope you're not being a total baddie and DPSing in Unholy Presence. Haste does nothing for your global cooldowns if you're in Unholy Presence because the GCDs can only go down to 1 second (from 1.5) and you lose the 15% damage buff of Blood Presence.
For Blood it's a half-way decent stat. Not great but not really bad. If you're Blood/Frost you're likely benefiting from Icy Talons again. If you're Blood/Unholy (my personal spec) it will increase the frequency of your white hits a bit, and if it's stacked enough it can lower your GCD but I've found you have to sacrifice too much to get to that point (like gemming for haste) and it doesn't come out to a net DPS gain. Even with most of Blood's damage being physical a lot of it is still from instant attacks (Heart Strikes, Death Coils and Death Strikes).
Also, due to the way runic power and runes function, you can be restricted in your rotations due to rune cooldowns and available runic power, further making haste stacking a waste of itemization points.
Haste is good for some classes, but I don't personally believe Death Knights are one of them. I tend to shy away from it. Now on my Warrior I go for it, especially for Arms that can have lulls in rotations. Haste (imo) is best for casters. Mages love it for PvP. Healers (aside from tree druids) crave it. Any class like ours that thrives mostly on instant attacks simply won't see enough benefit from stacking it.
d503 Jul 20th 2009 7:56PM
Technically haste got a little buff for Rets during 3.1 because of the increased seal damage...more white hits = more Seal of Blood procs. This did not massively change its weight, however, and strength remains the stat to go for. Haste is just an afterthought.
In 3.2, haste will allow for some VERY slightly increased speed of stacking the Seal of Vengeance debuff, but even that is miniscule since it is also applied by DS and CS.
All in all, Blizzard seems to have not found the sweet spot for haste that makes it really valuable for melee.
Rob Jul 20th 2009 3:20PM
Is there some way we can figure out the itemization requirements for different specs? It seems as if some of the stats are different depending on your spec, if that could be elucidated a bit more that'd be nice (or referenced somewhere)
Mordockk Jul 20th 2009 3:37PM
Go to skeletonjack.com to learn some serious stat itemization info for death-knights. That's where u learned about specs, stats, gear, rotations, etc....
or you can do it the old fashion way like me and spend hours smackign the dummy in archerus
Limdûl Jul 22nd 2009 4:46PM
Unless you're writing this from an exclusively blood perspective, I'd like to see a little less haste hate. =P
Since the 30% buff to haste in 3.1, it's actually the most desirable stat after Strength for unholy DKs (assuming you're hit and expertise capped).
Both ghouls and gargoyles recieve 100% of your haste, which ramps up pet damage petty heavily. Throw in necrosis and BCB, and it's worth around 1.5 AP per point.
The math isn't mine, but there's been a lot of testing on this done by Method and a few of the other fellows over at EJ:
http://elitistjerks.com/f72/t53615-unholy_gains_shadow_death_unholy_dps_discussion_now_more_3_2_a/
Hendrata Jul 20th 2009 3:51PM
...since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether.
Do you mean since those frost and shadow magic damage bypass armor altogether?
Sorry I don't mean to be uptight but I'm new to the melee game that's why I just want to make sure if I get this correctly.
Turall Jul 20th 2009 4:15PM
I would think that haste will synergize well with DW Frost.
Docseuzz Jul 21st 2009 8:50AM
What would make haste the uber stat for DKs would be if it affected rune cooldowns. Otherwise - while it may squeeze out a few extra dps here and there for a coulple of specs - the massive drop in +hit gear is kinda surprising - start farming for autumn's glows - those +16 hit rating gems will be selling like hot-cakes to the swarms of casual DKs out there...
TRIADQB Jul 21st 2009 6:30PM
well, my brother is about the only dk that i know (just that i know, i know theres more tho) that is DW Frost and his attack speed is at like 0.98 on his main hand im guessing he said, so for some dks the new "Threat of Thassarian" is going to be awsome, i might even think about collecting a DW haste set =P
TRIADQB Jul 21st 2009 6:41PM
question about frost fever and blood plague, it says the dmg from both are increased by 15%... so does this mean that ebon plague which if specced for is combined by BP and FF, will do 30% more dmg? jw, if so... thats awwsommeee
xucaen Oct 2nd 2009 4:27PM
Great article! This article goes hand in hand with "Gear upgrades for Death Knights in the starting zones". And I'm on the look out for a similar article for the 74-78 DK. =)