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7-20-2009 @ 11:43AM
Thanks for the input Scott!We have indeed implemented many of these suggestions on our own. We did an extensive explanation of how we do loot both on the forums and in game opening the floor for discussion if people had suggestions or concerns. We are also doing a "one on one" with all members of the guild between the glead and each member of the guild where they can bring up any concerns which are then brought up to the rest of the officers. All of the officers decisions are explained in /g and we are trying to involve the members more. For raid mistakes we are trying to call people out and offer them advice to correct it. Sometimes this advice is ignored and sometimes everyone in the raid is doing so poorly that it seems to be a moot point, but sometimes people improve. We are also trying to build guild cohesion by getting the various groups (tanks, healers, dps) to interact more with each other to increase their level of play and do stuff together on off nights. It seemed to be going well, but a miserable week last week (where even our good players were being bad) followed by Ulduar being down one week of the night, killing any momentum we had, has put us back in a dicey position for this week. Hopefully we can smooth it out (we got lucky with apps and pulled in a few new people for next week), but if not we have considered dropping down to a 10 man guild. It has been in the back of our minds for awhile and that may end up just being the case.Once again thanks for the advice!AoC
7-20-2009 @ 12:34PM
A former guild I was in used the loot council system because we took a vote and that system won, it helped cause the complete breakup of the guild. Loot council is guaranteed to foster suspicion and mistrust. Add that to the cliquey environment you mentioned and you've got a death warrant for your guild.You have to get rid of one of those two problems and since the cliques are inevitable with the manner of your founding - it better be the loot council that goes.
7-20-2009 @ 2:58PM
All loot council systems cause mistrust of some sort, you're never going to escape loot drama (see: Guildwatch). What has worked well for guilds I've raided with is a loot council where, rather than simply picking who gets the item, they select a pool of people who then roll for it. Generally it ends up working out that everyone feels they at least have some sort of shot at loot.There's something to be said for giving loot to your most active raiders though. Giving that awesome Hodir hard-mode staff to someone who goes inactive for months at a time will leave a sour taste in everyone's mouth. Rather than favoritism, the loot council is usually just trying to get the most benefit possible for the guild.
7-23-2009 @ 2:10AM
Get rid of your loot council as soon as you can. Nothing good ever came from a loot council decision.Go with EPGP or some other completely neutral system based on math. If a player is mad at the system, that's fine. If a player is mad at officers, that's bad.
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