15 Minutes of Fame: Legendary appreciation for a job well done
15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes - from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.
When the Duranub Raiding Company of Argent Dawn-US got its first Fragment of Val'anyr, they handled the decision on who should get the drops with typical aplomb. The group put the matter up for a vote. Appreciative raiders unanimously selected healing lead Elnore to receive the 30 precious fragments that she will eventually combine to create the legendary healing hammer, Val'anyr, Hammer of Ancient Kings.
In the wake of the decision, Belghast (Duranub co-founder and GM of Elnore's guild) invited Elnore to write a guest post at Tales of the Aggronaut explaining how she felt about the group's momentous decision to award her the legendary weapon. "Often times we don't think about the emotional experience certain raid decisions have," he noted. "In this case, we can take a step inside her head."

Guild House Stalwart
Raid Duranub Raiding Company
Server Argent Dawn-US
WoW history WoW player since December 2004: "My roommate got a copy that Christmas, and I rolled a NElf Hunter, like you do. He bought me my own copy that January, and that's when I rolled my first Priest."
15 Minutes of Fame: By all accounts, Elnore, you're a hardworking Dwarf. You're both a guild officer for House Stalwart and raid officer for Duranub. What are your duties in each group?
Elnore: I've been a guild officer for ... a year and a half now? HS officers are chosen for being good resources and generally in-game, so my only real duty is to be myself and to pull things out of the back bank tabs as needed. Not much to talk about there.
As one of the original Duranub raid officers, I helped tweak the rules and the character of the raid as we formed last summer. Nowadays I help evaluate healer applicants, and I do a lot of diagnosing with the other officers and raid members, both during the raid and on our forums. I make sure I understand each fight, generally do healing invites and handle assignments and post-wipe debriefings in the healers' channel. I have an assignments forum thread that I keep updated so another officer could step in if I were absent. If another officer is absent, or if something else is going on that requires officer attention, I might do the other invites too, master loot for a night, explain a fight, rearrange groups, or give that speech every raid leader develops: the one that goes, "No really, let's all just chill and beat this thing." We are all about flexibility and redundancy, but I have the most fun (and do the best job) when I keep myself focused on the healy bits.How would you describe your playstyle? What type of groups are HS and Duranub?
House Stalwart is a social, PvE-centric guild with history in many other games, though I've only been with them since 2007. Its members run the gamut from super-casual to medium-core or so. We're all adults, so far as I know, and though we have no official raids of our own, we have ties to many raiding groups. People in those groups tend to ask to join us, even if Belghast (our GM) isn't actively recruiting. We're a little borglike that way.
Duranub Raiding Company is a raiding group that happens to have a lot of Stalwarts in it. We have a casual schedule and raid to have fun, but we define fun as progressing -- so we have a high tolerance for learning wipes and a low one for wipes caused by inattention. We have standing jokes about dwarf cans but turn businesslike on bosses. I guess you could say we're a little like the club team in college sports --the coach isn't going to be frothing in your face, because let's face it, this is a hobby. But it's also not okay to phone in your performance, because 24 other people are depending on you for their fun.

There is often a terrible gap between what you'd like to do and what you have to do. A good raid has clearly stated principles and rules and is transparent in how they are kept, but reality will always put you in positions where you have to fudge some or wish you could fudge others. You have a gear or performance standard -- but when you are one short, will you cancel the raid, or will you invite a warm body in the hopes it will be enough? You want to reward your old reliables, but instead you find yourself leaning on them again and again - to play a spec or class that isn't their favorite, to sit out or fill in when they've asked (utterly respectfully) to do the opposite ... or if they're friends, too, to listen to a frustrated rant they shouldn't have to deal with, because light help you if you let it out on Vent, but you'll just explode if you don't get to say it somewhere. And every buck stops with you.
All of those things build a wall between you and everyone else. Yes, they are friends and teammates, but also they are pieces in a puzzle you are constantly trying to keep in the shape of a successful raid. If you're not careful, you forget to ever take that wall down, and you find yourself smoothing over raid drama seeds while you're trying to relax on an alt, or dissecting logs with another officer during both of your work hours. And then you start to twitch whenever you think about how little some of the raiders do in comparison. (Never mind that they're not the ones who signed up to be officers. Your righteous indignation does not care.) And then you go crazy.
Raids die for two reasons: either they fail to stay true to their principles, making their members lose faith/interest, or their officers grind themselves into the dirt. So it is a very difficult and stressful balance to strike, and the sweet spot is always shifting.
That's a lot to handle. Would you miss not being behind the scenes?
My instinct is to say that I love my healing channel. I love how we support one another and how I can count on them to have ideas I don't. I'm pretty sure that channel is why I often feel productive about nights that other officers feel discouraged about. But, though I do think I have something to do with the atmosphere there, I suppose I would know that channel whether I was an officer or not.
There is a small thing, I suppose. I think most people who are reasonably serious about playing well have had a moment or two where they felt like they personally made a difference - they were the last healer up on a hard win, or a Rogue who evasion-tanks for the few seconds it takes to finish, something like that. I love those moments, when nothing is going as planned, disaster is imminent, and yet everyone rises to the occasion. As a regular member of groups and raids, these moments are a heady feeling, but as an officer, they're a heady feeling combined with a proud one: a feeling of "I made this team - and I'm not sure I'm worthy of them." For instance, our first Hodir kill was two seconds short of enrage. I was dead at the time (and mad at myself for it), but the kill still felt great.
Even though you were unanimously selected to receive the Val'anyr fragments, we understand that you have to spend points every time a shard drops. How does that work?I paid 500 for the first shard and 50 for every shard after that. I'll pay 50 for the actual mace, too. Sounds complicated, but it's really just 2,000, front-loaded. Normally, we run a zero-sum, open-bid system based on WebDKP, but we knew we couldn't handle Val'anyr that way.
Together, the officers decided that a healer had to end up with it, and that since the weapon would belong to the whole raid, in a way, the healers should come to a consensus of which of us it should be. I don't know if most raids charge points for the fragments, but for us that was an obvious part of the package. The healers picked me to hold it, but I'll only get it through the hard work of all the Duranubs together. I can't share the orange pixels with everyone, but I can share my DKP.
What will Val'anyr mean to your character when it's all said and done?
That's still a hard question, even though it's the point of that whole guest post. It's complicated. In part, I'm still kind of amazed when I think about it. I've never been a hardcore raider, so it's still kind of funny to think of Elnore running around with some awesomesauce orange thing. In another part, it's yet another obligation I have to the raid - I couldn't quit, switch mains or otherwise let them down for a long time, even if I wanted to. But then in the last part, it's a mark of the regard my raid has for me. Officering is tough and generally low on recognition, but every time a shard drops or some Rogue talks about making sure we finish, I know how much my work means to them, and that's pretty huge.
Do you think you'll actually see the end of the long, slow collection process and get the hammer created?I do have eight shards at the moment, but I'm not sure what odds to quote. It will depend on a lot of things, like how stable our membership is as we go back from summer to school season again (or raiders' kids' school; some Duranubs have spawn), or how long it is between now and when the next dungeon comes out. The general plan is to kill Yogg-Saron and then start hard modes, but if there's somewhere else to go once we get him, I'm not certain we'll stick around Ulduar very long. Twenty-four is a big number.
But then on the other hand, we're getting a lot farther than we used to, which means that the chances of a shard dropping on any given night are going up all the time. So what seemed fairly impossible when we were suffering from Naxx lax and summer burnout, killing maybe three or four bosses a week, feels a lot closer now that a week sees us more or less farming through Kologarn and generally capable of downing Auriaya and Hodir, if a bit messily. And Freya's on notice starting this week.
So it's possible, maybe even probable, that I'll end up with the hammer before we move on -- but I still might end up with a bag full of shards until I get around to farming the rest with some guildies two expansions from now. But either way, I mean to finish it.
We have a feeling Elnore will do exactly that.
Filed under: Items, WoW Social Conventions, Features, Interviews, 15 Minutes of Fame






Reader Comments (Page 1 of 2)
Cetha Jul 21st 2009 9:16PM
what a great read...thanks :)
Kunstbanause Jul 21st 2009 10:02PM
Great Read indeed. I myself are a guild and Raidmaster since 2004. My Guild Members decided also that one night to give me the honor. And men whas I proud about that decision. Proud of myself, proud of the group I selected and managed for so long. They truley are more then just players in a game.
I even managed to get everyone to a guild metting after that night. One came from arrabia (We are a German Guild!!!) Well I hope to finish and craft the legendary mace soon. Good and best luck to all fragment colectors out there!!! One day owr children will hear the story of a legendary tale!
PS: Sorry for my sucky english. German teachers didnt taught me well :(
Turtlehead Jul 22nd 2009 5:31AM
Sehr gut, wunderbar. You did better than many native speakers on North American servers. I wish my German was as good as your English. Running a guild is schwierige Arbeit*. Guten tag!
*It's been years since I was in school and don't know if that was the proper translation of the English vernacular "hard work". If I've made an "all your base are belong to us" (to jump to a third language and back) please mock me :D
I'll face the corner now and repeat sum es est sumus estis sunt while the ghost of my Latin teacher smacks me on the back of the head. As a guy with a lisp that chant was no fun. Pesky Romans. And Latin teachers. They never dropped the A+ lootz.
fatboy_aidan Jul 22nd 2009 10:53AM
hey, the 8 years of learning english are better than the 2 1/2 i get of german. : \
you probably speak better english than me and im american >.>
Kunstbanause Jul 22nd 2009 6:06PM
Thnx guys.
"[...]while the ghost of my Latin teacher smacks me on the back of the head."
That reminds me of my Latin techer. He died of cancer of the lung after I graduate from middleshool...
At least he dindt wander like a ghost and smack me... until now
fester Jul 21st 2009 10:22PM
Jay may be a little crass, but he has a valid point underneath the vulgarity: this is a completely vapid article. Items in an MMOG have no intrinsic value and to elevate this situation as some kind of momentous occasion just highlights the absurdity of it all. How does a follow-up article two years from now sound after the next WoW expansion pack is released? "Empty, shallow, and pointless" are what come to mind. So explain to me why this achievement is worthy of a gushing article now while two years from now it would be laughed at. Do people snicker at Neil Armstrong's moon walk even though that accomplishment is 40 years old? Real achievements stand the test of time, virtual ones, however, do not. We all need a healthy dose of perspective here.
And to respond to the inevitable response of "you're just a jealous bastard", I haven't played WoW for years and couldn't care less about virtual items that exist in a fake world at the whim of a corporation.
Shade Jul 21st 2009 10:31PM
On the one hand, I agree with your sentiment - there's nothing really extraordinary about being awarded a legendary, it's...a thing. In a game. The stories about real people, like the lady that was sick and played WoW to kind of get away from it all, those are neat. Being voted to get a weapon in a dungeon? Not really notable.
On the other hand, I have to wonder, as you haven't played WoW for years and couldn't care less about it, why you are even visiting this website, much less reading this particular article and posting a comment on it. If you really don't care, you wouldn't be here.
netheray Jul 21st 2009 10:41PM
If you don't play, and you don't care, why on earth are you reading? Seems masochistic to follow a blog that exclusively reports on stuff that doesn't matter or interest you.
Jeff Jul 21st 2009 10:50PM
The first question that springs to mind is this: If you haven't played WoW for years and clearly don't care, why are you even reading WoW.com? You've made it clear that you aren't the target audience for this website, so should they really cater their articles to your tastes?
Anyway, your argument could be applied to any facet of the game, anywhere. What does it mean, ultimately, to be the first guild to down Yogg-Saron Hard Mode? Nothing, and yet we like reading about it and congratulate said guild just the same. Obtaining a legendary item may not translate to job success in the real world, but it's an achievement nonetheless, and putting the spotlight on the perspective of a fairly normal player rather than a super-hardcore raider is a refreshing change of pace.
I think it's safe to say that most of us don't hold achievements in WoW to be momentous, life-changing accomplishments. That doesn't mean they aren't impressive though, nor does it mean you can't feel good when you grab a new epic. We all play the game for fun (Except for you), and as a community centered around the game, we enjoy discussing one another's accomplishments.
Ultimately, it's a matter of taste, and you've already stated that your taste is vastly different from that of this site's readership. So, with all due respect good sir, don't bother commenting if you're just going to bash us WoW players. This clearly isn't the website for you, so if you insist on reading it, do us all a favor and be silent about it.
Jenks Jul 21st 2009 10:57PM
@netheray
We don't want to read it. We don't go to wow.com, we go to massively.com, which until recently didn't cover wow news. Now they mirror what are supposed to be important wow news stories from wow.com
This does not feel like it should make the cut. Keep this stuff off massively.com, please.
jbodar Jul 21st 2009 11:54PM
@Jenks
Shouldn't you be pissed at Massively, then? Yes, in the grand scheme of MMO's this is a straight-up fluff piece -- and maybe I just don't know how this agreement works -- but, it seems a bit dumb to blame Wow.com for what shows up on Massively, no?
Also, people who bitch about articles just need to use RSS feeds and STFU. I skim the feed and if I don't like the title, I don't click the article. It's quite simple.
Skypp Jul 22nd 2009 1:01AM
You wanna know why people come from Massively to piss all over a WoW.com post? The Reply button on massively sends us here. They leave NO way to comment about such things on Massively, so we have no outlet but to come here.
For those that don't know, Massively is owned by the same people that own WoW.com, and in an attempt to cash in on one site's traffic, they now post WoW.com posts on Massively, sometimes twice in a row... Massively used to be relatively WoW free for those of us that play other titles. THAT is why we are here, THAT is why we are angry about it.
Aggrajag Jul 22nd 2009 4:53AM
But "15 minutes of fame" is about everyone and anyone; each week they have someone reasonably random to talk about and I, for one, find it interesting seeing different perspectives on the game.
I'd probably be equally interested if they interviewed a level 5 who'd just got their first green because then we'd see a beginner's viewpoint.
It is, after all, only 15 minutes; you don't have to follow them for a lifetime.
Turtlehead Jul 22nd 2009 5:28AM
"You wanna know why people come from Massively to piss all over a WoW.com post? The Reply button on massively sends us here."
That's definitely not good.
"They leave NO way to comment about such things on Massively, so we have no outlet but to come here."
Sure you do. Send an email to Massively? You also have the option to NOT READ AND NOT RESPOND TO THAT CONTENT. (Apologies to all for the shout.) I love RP and used to read the RP articles here. I'd tear my hair out resisting the urge to respond. "How to RP as the owner of a butter knife". So, um, I stopped reading those posts. My blood pressure dropped and all was good. Don't get me started on how to hot glue rhinestones to soap to make an attractive and tasty edible Horde emblem that doubles as a refrigerator magnet.
"Massively used to be relatively WoW free for those of us that play other titles."
So you got low yield broad info on other games, most of which you're also not playing? What's changed?
I've always found the idea of Massively odd. Who gives a flying [bleep] about games you are not currently playing unless you jump to each one that hits open beta or work in the industry. Read a site about the game you are currently playing, keep an eye on what's coming [re: Massively] . If there isn't a site, make it. Massively doesn't even have solid coverage of the existing market anyway.
"THAT is why we are here, THAT is why we are angry about it."
See above: contact Massively. Or, better, the parent company.
Shisho Jul 22nd 2009 5:02AM
I have to agree with the points. I didn't really read the whole thing to be honest, because celebrating video game epeen is about as dumb as it gets.
I feel badly for people who are caught up in anything, on many levels as well. It happens everywhere with just about anything. It's not really something exclusive to WoW or even video games, so it's rather poorly framed as a WoW Insider comment.
The problem with this Legendary is that it's more work than it's worth, and really places no crucial role in aiding raid progression. So even though the stats are on a legendary iLvL, but given its scarcity and the degree of an upgrade its biggest pay off seems to be just to serve as a status symbol. (For within a guild, or on a server, etc.)
Without running on and on about it, it really is a shame how they implement these items. By the time most people finish their collection of shards this item will barely be of any practical use to them.
Jenks Jul 22nd 2009 8:40AM
@jbodar
That's exactly who we're pissed at. I couldn't care less about wow.com.
Head over to massively and click comments, and see where you end up. If you think this is newsworthy of a site that covers the entire MMO genre, you're an idiot.
yunkndatwunk Jul 22nd 2009 10:14AM
Actually considering the amount of drama and gquits the mace causes, reading how others have handled it successfully is good for the rest of us who are in Uld 25 but haven't gotten the first shard yet.
yunkndatwunk Jul 22nd 2009 10:19AM
Jenks, complain to massively. You are just screaming like a child at people who are doing their own thing over here not bothering you at all.
IIthryn Jul 22nd 2009 3:06PM
@fester
This is a website about a game, and all the aspects of it. If you're not into the people-part of it, no one expects you to understand. But there might just be people who like it in a different way than you do. Shocking, I know.
Shastern Jul 21st 2009 10:45PM
Jesus hopping Christ what idiots! What's the point of this article? What's the point of playing a fucking game in the first place? This is a site about World of Warcraft. If you don't care about it, please hike your crybaby asses over to a site with more significance and greater meaning for the benefit of all humanity.