15 Minutes of Fame: Legendary appreciation for a job well done
15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes - from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.
When the Duranub Raiding Company of Argent Dawn-US got its first Fragment of Val'anyr, they handled the decision on who should get the drops with typical aplomb. The group put the matter up for a vote. Appreciative raiders unanimously selected healing lead Elnore to receive the 30 precious fragments that she will eventually combine to create the legendary healing hammer, Val'anyr, Hammer of Ancient Kings.
In the wake of the decision, Belghast (Duranub co-founder and GM of Elnore's guild) invited Elnore to write a guest post at Tales of the Aggronaut explaining how she felt about the group's momentous decision to award her the legendary weapon. "Often times we don't think about the emotional experience certain raid decisions have," he noted. "In this case, we can take a step inside her head."

Guild House Stalwart
Raid Duranub Raiding Company
Server Argent Dawn-US
WoW history WoW player since December 2004: "My roommate got a copy that Christmas, and I rolled a NElf Hunter, like you do. He bought me my own copy that January, and that's when I rolled my first Priest."
15 Minutes of Fame: By all accounts, Elnore, you're a hardworking Dwarf. You're both a guild officer for House Stalwart and raid officer for Duranub. What are your duties in each group?
Elnore: I've been a guild officer for ... a year and a half now? HS officers are chosen for being good resources and generally in-game, so my only real duty is to be myself and to pull things out of the back bank tabs as needed. Not much to talk about there.
As one of the original Duranub raid officers, I helped tweak the rules and the character of the raid as we formed last summer. Nowadays I help evaluate healer applicants, and I do a lot of diagnosing with the other officers and raid members, both during the raid and on our forums. I make sure I understand each fight, generally do healing invites and handle assignments and post-wipe debriefings in the healers' channel. I have an assignments forum thread that I keep updated so another officer could step in if I were absent. If another officer is absent, or if something else is going on that requires officer attention, I might do the other invites too, master loot for a night, explain a fight, rearrange groups, or give that speech every raid leader develops: the one that goes, "No really, let's all just chill and beat this thing." We are all about flexibility and redundancy, but I have the most fun (and do the best job) when I keep myself focused on the healy bits.How would you describe your playstyle? What type of groups are HS and Duranub?
House Stalwart is a social, PvE-centric guild with history in many other games, though I've only been with them since 2007. Its members run the gamut from super-casual to medium-core or so. We're all adults, so far as I know, and though we have no official raids of our own, we have ties to many raiding groups. People in those groups tend to ask to join us, even if Belghast (our GM) isn't actively recruiting. We're a little borglike that way.
Duranub Raiding Company is a raiding group that happens to have a lot of Stalwarts in it. We have a casual schedule and raid to have fun, but we define fun as progressing -- so we have a high tolerance for learning wipes and a low one for wipes caused by inattention. We have standing jokes about dwarf cans but turn businesslike on bosses. I guess you could say we're a little like the club team in college sports --the coach isn't going to be frothing in your face, because let's face it, this is a hobby. But it's also not okay to phone in your performance, because 24 other people are depending on you for their fun.

There is often a terrible gap between what you'd like to do and what you have to do. A good raid has clearly stated principles and rules and is transparent in how they are kept, but reality will always put you in positions where you have to fudge some or wish you could fudge others. You have a gear or performance standard -- but when you are one short, will you cancel the raid, or will you invite a warm body in the hopes it will be enough? You want to reward your old reliables, but instead you find yourself leaning on them again and again - to play a spec or class that isn't their favorite, to sit out or fill in when they've asked (utterly respectfully) to do the opposite ... or if they're friends, too, to listen to a frustrated rant they shouldn't have to deal with, because light help you if you let it out on Vent, but you'll just explode if you don't get to say it somewhere. And every buck stops with you.
All of those things build a wall between you and everyone else. Yes, they are friends and teammates, but also they are pieces in a puzzle you are constantly trying to keep in the shape of a successful raid. If you're not careful, you forget to ever take that wall down, and you find yourself smoothing over raid drama seeds while you're trying to relax on an alt, or dissecting logs with another officer during both of your work hours. And then you start to twitch whenever you think about how little some of the raiders do in comparison. (Never mind that they're not the ones who signed up to be officers. Your righteous indignation does not care.) And then you go crazy.
Raids die for two reasons: either they fail to stay true to their principles, making their members lose faith/interest, or their officers grind themselves into the dirt. So it is a very difficult and stressful balance to strike, and the sweet spot is always shifting.
That's a lot to handle. Would you miss not being behind the scenes?
My instinct is to say that I love my healing channel. I love how we support one another and how I can count on them to have ideas I don't. I'm pretty sure that channel is why I often feel productive about nights that other officers feel discouraged about. But, though I do think I have something to do with the atmosphere there, I suppose I would know that channel whether I was an officer or not.
There is a small thing, I suppose. I think most people who are reasonably serious about playing well have had a moment or two where they felt like they personally made a difference - they were the last healer up on a hard win, or a Rogue who evasion-tanks for the few seconds it takes to finish, something like that. I love those moments, when nothing is going as planned, disaster is imminent, and yet everyone rises to the occasion. As a regular member of groups and raids, these moments are a heady feeling, but as an officer, they're a heady feeling combined with a proud one: a feeling of "I made this team - and I'm not sure I'm worthy of them." For instance, our first Hodir kill was two seconds short of enrage. I was dead at the time (and mad at myself for it), but the kill still felt great.
Even though you were unanimously selected to receive the Val'anyr fragments, we understand that you have to spend points every time a shard drops. How does that work?I paid 500 for the first shard and 50 for every shard after that. I'll pay 50 for the actual mace, too. Sounds complicated, but it's really just 2,000, front-loaded. Normally, we run a zero-sum, open-bid system based on WebDKP, but we knew we couldn't handle Val'anyr that way.
Together, the officers decided that a healer had to end up with it, and that since the weapon would belong to the whole raid, in a way, the healers should come to a consensus of which of us it should be. I don't know if most raids charge points for the fragments, but for us that was an obvious part of the package. The healers picked me to hold it, but I'll only get it through the hard work of all the Duranubs together. I can't share the orange pixels with everyone, but I can share my DKP.
What will Val'anyr mean to your character when it's all said and done?
That's still a hard question, even though it's the point of that whole guest post. It's complicated. In part, I'm still kind of amazed when I think about it. I've never been a hardcore raider, so it's still kind of funny to think of Elnore running around with some awesomesauce orange thing. In another part, it's yet another obligation I have to the raid - I couldn't quit, switch mains or otherwise let them down for a long time, even if I wanted to. But then in the last part, it's a mark of the regard my raid has for me. Officering is tough and generally low on recognition, but every time a shard drops or some Rogue talks about making sure we finish, I know how much my work means to them, and that's pretty huge.
Do you think you'll actually see the end of the long, slow collection process and get the hammer created?I do have eight shards at the moment, but I'm not sure what odds to quote. It will depend on a lot of things, like how stable our membership is as we go back from summer to school season again (or raiders' kids' school; some Duranubs have spawn), or how long it is between now and when the next dungeon comes out. The general plan is to kill Yogg-Saron and then start hard modes, but if there's somewhere else to go once we get him, I'm not certain we'll stick around Ulduar very long. Twenty-four is a big number.
But then on the other hand, we're getting a lot farther than we used to, which means that the chances of a shard dropping on any given night are going up all the time. So what seemed fairly impossible when we were suffering from Naxx lax and summer burnout, killing maybe three or four bosses a week, feels a lot closer now that a week sees us more or less farming through Kologarn and generally capable of downing Auriaya and Hodir, if a bit messily. And Freya's on notice starting this week.
So it's possible, maybe even probable, that I'll end up with the hammer before we move on -- but I still might end up with a bag full of shards until I get around to farming the rest with some guildies two expansions from now. But either way, I mean to finish it.
We have a feeling Elnore will do exactly that.
Filed under: Items, WoW Social Conventions, Features, Interviews, 15 Minutes of Fame
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Reader Comments (Page 2 of 2)
Graill Jul 21st 2009 10:51PM
I will have to rain on the "parade" also. Why waste print on something like this? especially when it concerns a raiding MMO. The warm and fuzzy friendship thing can be felt in the article with quotes like "typical aplomb" meaning you track, stalk, or are part of this guild, I certainly dont care and i see from the majority of posts on other sites and here neither does anyone else.
As for comments like "if you dont care, you wouldnt be here" let me explain then, sometimes the most absurd, head shaking articles are entertaining and this one certainly rates the WTF trophy for today.
Now how about we get back to news about MMO's and leave the pat on the backs for the guildmasters and raidguides to hand out. And if you are affiliated with this guild then you shouldnt abuse your print time by putting the worthless article here. If you feel you absolutely have to give some laudatory comments to these folks then do it on youtube, at least i wont have to see it then.
Graill Jul 21st 2009 10:54PM
I will admit my mistakes, with cheese on my face. just noticed the transfer to the wow.com site.
UMMM.............yay, grats, you go girl!!!!!
***runs away quickly***
Tyler Jul 21st 2009 11:10PM
Stop QQing people. No one is forcing you to read the article. It's like complaining about a feature that they remove in a new gaming system that still remains in the old one... No one is forcing you to buy the new thing! I don't care if you're here from Massively, no one made you keep your eyes on the screen and see the damn text!
Jenks Jul 21st 2009 11:24PM
Complaining about people complaining, bravo.
Ger Jul 22nd 2009 8:05AM
Jenks -It's not so much complaining about complaining... it's negativity breeding negativity. If you act like an @$$ -please do not be surprised when someone calls you on it.
The readership and posters on this site have gotten as bad as th official forums. The amount of negative, hateful pricks that play WoW and have to post their drivel to bring others down to their level of pathetic unhappiness never ceases to astound me.
dolan Jul 21st 2009 11:42PM
I suppose you probably think the Stanley Cup is stupid too, because its just an over-sized mug with a bunch dents that you have to give back after a year. For that matter, who would want to be President, it only pays like $300 grand a year.
The moon landing? Seriously? The column is called "15 Minutes of Fame." Think about it.
MystikCelt Jul 21st 2009 11:55PM
I think many of the above posters are missing the point of this article. It's a human interest piece, not a story about someone getting phat lewts. Whether in real life or online, it's always nice to be appreciated. Here in WoW, some people go above and beyond to provide an environment that their friends can enjoy to its fullest. This was just a nice little story about one guild wanting to show their appreciation for the hard work and dedication their healing lead has put forth, and the fact that they did it in the boldest statement a raiding guild could make in game: they sacrificed their rights to the best loot currently available just so they could show her how much she's appreciated. And Elnore's acknowledgment of the fact, that, heck, yeah, it feels nice to be appreciated, even if appreciation was never what she was after. I think everyone can relate to that. Especially healers.
Grats Elnore. You're obviously loved ;)
And while I'm at it, kudos to anyone and everyone who's ever kept me standing when I was ready to go down. I appreciate it. Though I'll still roll against you if I'm on my hunter ;P
kelly Jul 22nd 2009 1:08AM
congrats and how many others how gotten this because Bloodrite of throuim brotherhood had just assembled theres sunday.
Raganer Jul 22nd 2009 1:26AM
Really! How about interviewing or attempting to interview someone who has already obtained the mace instead of writing this fluff piece that reeks of a pre-existing relationship with at least one of the parties. I'd like to hear from someone that has already put in the work rather than someone that hopes to someday obtain it....overall...horrible article.
yunkndatwunk Jul 22nd 2009 10:17AM
The mace is not the point. The point is how does a guild or raid team go about deciding who gets the mace, and what is done towards that end.
Getting the mace after that is just a matter of putting in the time. But putting in the time is not the part that causes an explosion of drama, it's the upfront decision that does, and how it affects people.
TonyMcS Jul 22nd 2009 2:18AM
Welcome to a normal day at Massively. As a regular reader, I'm used to the IHATEWOW trolls that pop up whenever Massively dares publish a WoW article. Now you can enjoy them too ;-)
You probably didn't realise that you're a WoW kiddie, playing a horrrible MMO that has no PVP worth mentioning and is really just an indication of your moronic personality. You are simply not kewl, l33t or even able to comprehend what a good MMO is, and your fully programmable UI just sux. As to skillz. they just don't exist in WoW.
These measured opinions are from people who have never played the game, played it a few times a long time ago or burnt themselves out by obsessing on one facet of the multifaceted WoW game play.
Even for those of us who play, some may find the interview irrelevant. In that case, no need to read beyond the lead-in really. It's an interview, after all, not a tech piece, theorycrafting or a savage critique of the quintessential evilness of WoW.
A lot of people won't get the Andy Warhol reference in the title or its meaning, but I think this interview was enjoyable and gave me some stories from how other people play the game. Good job.
veil Jul 22nd 2009 9:56AM
two f*cktard comments in 1 day jay? seriously...go away. if you're too stupid to realize, you commented on wow.com, not massively.
Lucas Jul 22nd 2009 1:52PM
Getting a legendary that isn't centered around RNG is an accomplishment. Think of it as winning a intramural Basketball tournament. Yea its no NCAA championship, but you still worked hard for it, and you still had to have dedication to have won the tournament.
Getting a Val'anyr is an achievement, it's a trophy for the months in Ulduar hoping you can get enough shards, and getting the mace is equivocal to getting a trophy at the end of the game. It's a reward that comes at the end of a long hard bit of work.
If you're reading Massively I assume you have some experience with games, if you don't understand this achievement then don't bash it, I wouldn't bash your killing spree on TF2.
Kunstbanause Jul 22nd 2009 6:01PM
Thnx guys.
"[...]while the ghost of my Latin teacher smacks me on the back of the head."
That reminds me of my Latin techer. He died of cancer of the lung after I graduate from middleshool...
At least he dindt wander like a ghost and smack me... until now
ivyleaves Jul 23rd 2009 4:51PM
Our Raid Leader chose me to get the fragments when one dropped. What's funny is that that has been the only one, as we are mostly only able to field 10 man Uld. I realize that I probably will never get all 30 frags, at least not soon enough for it to make a difference in our raid effectiveness, so I have decided to pass the next one to another healer. At least we can share the fun of being able to link an orange item from our backpacks, and I love the idea of sharing that.