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7-21-2009 @ 8:12AM
This is like..."if there's a cheesecake in the room...what do you do?"...if you don't eat it, fine, you don't need it. If you do, you can either really enjoy it, or you can get totally, morbidly obese. This is a great idea for forward looking guilds trying to clear new content, but has a very real-world danger of keeping guilds from gearing, as the loot pinatas of the first half of a raid are forgotten, for the zealous drive of some aspiring GM or RL. Sounds good (definitely making the whole thing a little more idiot-proof - which is a different discussion) for guilds that are just at a wall for time...but, also a real danger for groups that aren't getting stuff because they're undergeared, or underexperienced and just don't know it. Expect the next "stereotypical startup raiding guild name" to waste a ton of time with weeks of wipes on stuff they're not ready for, instead of keeping the fluidity and practice of raiding a full raid instance every week.
7-21-2009 @ 8:51AM
Agree with you completely. Casual guilds with little raiding experience might keep extending the raid lockout for stuff they aren't ready for. The loot pinata of earlier bosses is there for a reason -- to gear your raiders up. Never underestimate how much gear can improve you. You have the choice of either 1) keep wiping on a boss and not getting new gear, or 2) re-clear the loot pinata and be better geared for your progression. Don't blame your short raid week. Are the bosses you've killed actually "on farm"? Do you actually 1 to 2 shot them week after week? How long do you think it takes to clear Ulduar if things are on farm?
7-21-2009 @ 9:19AM
@pfunkmortYour point makes sense about the whole loot pinata thing and the lack of getting gear, but you might be missing something. Don't forget that all the heroic dungeons drop Emblem of Conquest, which players can use to get their Ulduar-25 equivalent gear from the vendor. And then you have the two dungeon dailies giving a total of 3 emblems of triumph, meaning people can get their Colliseum equivalent gear as well.Personally, i'm looking forward to the lockout extension. My guild has cleared 3/4 keepers in 10-man and we got to mimiron last night, wiped a couple times trying to get used to him. And now we have to clear everything up to him again. Not so bad, I suppose, since we basically are at the point where we one shot each boss and only wipe when the game bugs (like the water spirit on Freya not dying during his charge, making the other two allies respawn. Or the big guy coming at the same time as the allies of nature) I'm just not relishing the fact that we have to do it all over again.
7-21-2009 @ 9:32AM
@ haqiueninterrupt his charge so he doesn't get too far away from melee and throw your raid all over the place!!!
7-21-2009 @ 9:50AM
No, actually. You equate casual with unskilled. Casual means we don't take the game seriously, it doesn't mean we suck. It often means that we already beat the game in a previous expansion and cant go through the headache of raiding 3-4 nights a week. So, for us, this is like cheesecake where you can eat it or not and its all win. There is no downside to this at all. If you are in a guild that's not ready for that boss, then sometimes the gear is the issue, but alot of times its not, its about positioning and execution. I remember a guild that went from kara to illidan in a month or so, and they downed him with some people in blues. Its about skill and hard work, not gear, as there is no way to field 25 guys/gals to T6 in a month (or really just a few weeks) of trying. Yeah, your tank needs to be geared, and the healers need to have something, and the dps can not slouch, but SO MANY of the bosses are 'don't be stupid and do X' mechanics (ie KT); when you master that, the dps isn't critical.
7-21-2009 @ 10:24AM
I don't think anybody should worry overmuch about guilds extending their lockout for stuff they aren't ready for, and wiping repeatedly rather than getting new gear. You never know what you're capable of until you try, and I can't imagine that people would actually wipe for weeks on end on one boss without facing the fact that they aren't ready or geared. Intelligent groups (and while I admit this doesn't encompass ALL, I'm an optimist and would like to believe that it does encompass MOST) will use the ability to extend to buy a little more time (and by that I generally mean a couple of days) and not as a bookmark. For any raid leaders considering the latter, I imagine all of the raiders jumping ship in short order once they get frustrated will wake them up.
7-21-2009 @ 12:54PM
I could not have put it better. I think it is a good thing for the most part, as long as the raid is not getting extended multiple weeks for one or two bosses you can *barely* down. Those little bits of extra better gear are really important for guilds that are just starting out on this stuff.
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