Druid Q&A followup
In a somewhat surprising turn of events, the devs have decided to do a followup to the recent Druid Q&A, tackling certain things with more specifics rather than the general approach they took originally. The followup seems mostly aimed at Druid PvP, perhaps an omen of the future. It reminds me much more of the unofficial Shadow Priest Q&A that Ghostcrawler tackled, addressing very specific issues.For convenience, the full followup can be read below.
Q: Players feel that the effect of Feral Cat Charge isn't as good as the Feral Bear Charge yet the cat charge has double the cooldown. What is the reasoning behind the cooldown difference of these two abilities?
A: Feral Charge Bear mirrors warrior Charge (15 sec), while Feral Charge Cat mirrors Shadowstep (30 sec). They are really different abilities. We just had to put them on a shared cooldown to keep the druid from using them back to back.
Q: Are we satisfied with the damage that Shred does without a bleed/mangle effect on the target compared to how much it does with the bleed effect?A: Shred ultimately needs the bleed requirement and the positional requirements met to make it work optimally. We buffed Mangle to make it a better button in PvP when you can't get the most out of Shred. But Shred still does great damage when you can use it.
Q: What is the reasoning behind leaving the positional requirement for Shred in the game after removing this requirement from the Rogue ability Mutilate?
A: The analog to Shred is Backstab, which is positional. We like the positional requirement because without it, Shred is just a damage ability, and we think the positional requirement is one of those skill cap issues that lets good Ferals do more damage than mediocre Ferals. Really though, the underlying issue here is that we are happy with Feral damage in PvP. Also remember the secondary benefit of positional requirements, which is that the enemy often needs to keep in movement to keep you from getting behind them.
We don't think Ferals need to do more damage to be good in PvP. What they need to do is be able to survive (while in cat – they do okay in bear), and the fact that if you're looking for a melee partner, one who brings Mortal Strike might be more attractive.
Q: Players felt we are not giving much attention to balance and feral druid PvP concerns when their arena success is very limited. Can you give us a more definitive answer on how we feel about these specs in PvP?
A: We wish there were more teams with Feral and Balance druids on them, and wish we saw more Feral and Balance gladiators. In short, we think they are underperforming. The reason we haven't showered those two specs in PvP buffs are because: A) Druids have a great PvP spec they can use, while hunters and perhaps warlocks and shamans have none. B) A lot of the specs that are underperforming are doing so because they don't have the ability to chain CC or multiple escape mechanisms. We don't want to give those to every class. We'd rather change the PvP environment to where those aren't all necessary. We also want to de-emphasize the 2 vs. 2 bracket and emphasize BGs a lot more so that the entire PvP experience doesn't come down to the synergy you have with other classes. And again, it's not necessarily that their abilities don't cut it – it's that when you're putting a team together, a mage or rogue might be more attractive.
Q: What is the reasoning behind allowing Warstomp to be useable in Tree of Life and Moonkin forms (assuming this is correct) but Bear and Cat forms have to shift out to use it?
A: You need to be in a humanoid form to do abilities like Warstomp. Tree of Life and Moonkin (and also things like Shadowform) are considered humanoid. They are bipedal for instance. This is a data construct more than a strict balance reason.
Q: With the changes on the PTR, what forms of interrupts and what forms of stuns do we plan for druids to have in patch 3.2?
A: Maim and Bash are interrupts on monsters. Feral Charge is an interrupt on monsters and players. Maim, Bash and Pounce are all stuns and never interrupt players. The stun itself will often stop the spell, but may not in the case of a Blinking mage.
Filed under: Druid, Analysis / Opinion, Blizzard






Reader Comments (Page 1 of 3)
Arlen Jul 21st 2009 7:14PM
So Druids get a follow-up Q&A while hunters were skipped and still waiting on theirs. Very nice Blizzard.
Chro Jul 21st 2009 7:22PM
Druids got a followup here because we had a lot of questions about PvP that were basically answered with 'shut up and spec resto'. Feral in particular wasn't really given any new information in the original post.
Honestly, the attitude 'Stop wasting time with every other class and pay attention to meeeeeeeeeeeeeeeee!' is getting tiresome. I'm sure Blizzard is perfectly capable of multitasking.
Yomamma Jul 21st 2009 7:42PM
Hunters were not skipped. They just haven't gotten to them yet. And that follow up acknowledged that hunters lacked a PVP build. Which to me is a positive sign that the Devs are well aware that hunters need some love!!
Daedalus4096 Jul 21st 2009 7:54PM
Except that their answer is STILL "shut up and spec resto". Every single answer in this so-called follow-up could be replaced with "working as intended" and nothing would really change. My favorite part is the bit about positional requirements on Shred. They say that they won't remove them because it's a Backstab analogue, even though they've previously said that Mutilate is a Backstab replacement. Way to double-standard.
Worcester Jul 21st 2009 8:53PM
Daedelous...
Would there be any positional requirements on a Feral Druid if it was removed from Shred? Rogues got one buff when it was dropped from Mutilate, and I believe Druids got one as well. How is that a double standard?
Forget about the fact that Druids can tank, heal, cast and melee. Rogues are a pure class and only DPS. Yet I believe Rogues still have more positional requirements (Backstab, Ambush, Garrote, Gouge). If anything there should be more restrictions on the hybrid classes, not less.
And I'm guessing that any Feral Druid gets the Cat Charge? Interesting, since Rogues have to spec deep into the Sub tree for the same ability. Nice that Druids get it just for being Druids.
Deathgodryuk Jul 21st 2009 9:02PM
lol doth mine eyes decieve me? A hunter QQing? I cannot believe it, that never happens.
Clbull Jul 21st 2009 9:08PM
I agree a bit with Arlen, although I acknowledge that Blizzard has mentioned in this followup that Hunters have no real decent PvP spec (Survival is the closest we have to one whilst the others suck a bit, and even then Survival isn't that good).
Moroan Jul 21st 2009 9:09PM
@Daedalus4096
Ok so atm druids have to respec resto which you obviously don't want to do. Understandably that's annoying but what you're saying to all the hunters and locks and shammys is basically "screw you guys I know you can't pvp at all atm but I wan't to pvp as feral not heals" which is blatantly selfish QQ.
Secondly what's with all the feral druid QQ about how rogues are easier to play/get better abilities. The really important thing is that so far noone has claimed feral dps is below rogue dps just that rogue dps is easier. Basically it boils down to "QQ I didn't roll a face-roll class make it easier for me GC" which is just childish if you can't play your spec/don't like your spec then just go reroll already stop whining about it.
Worcester Jul 21st 2009 10:40PM
Thanks for the down-rating.
Yes, I've found that not EVERY Feral Druid gets the Cat Charge.
I've also found out that it's actually Feral Charge, and is used by bears as well. And I've found that it's a 21 point talent, not 41 like in the Rogue's Sub tree.
So... yeah... I'm pretty sure my baby Druid will spend the point on this one.
Nathanyel Jul 22nd 2009 4:02AM
Daedalus4096: Total /sign. I could even agree with Arlen in the point that this followup was unneccessary, as GC basically just said "feral DPS is fine, L2P"
SnÐ Jul 22nd 2009 10:29AM
Look at all these Druids QQing more than the poor little hunter.
Just QYB and be happy that you have identical stuns as rogues, shadowstep as a 21 talent point, 60 energy every 30 seconds with Tiger's fury, fear breaker and immunity with Berserk, polymorph and movement effect breakers, and you can heal.
I'll enjoy it more next time I stunlock a feral druid to death before he even has time to shift into Flight form. What a bunch of cry babies.
Thanks for the down-votes.
Sorro Jul 21st 2009 7:15PM
"You need to be in a humanoid form to do abilities like Warstomp. Tree of Life and Moonkin (and also things like Shadowform) are considered humanoid. They are bipedal for instance. This is a data construct more than a strict balance reason."
So...fix it!
Angus Jul 21st 2009 7:26PM
http://www.wowhead.com/?npc=23275
Oh look a COREHOUND that warstomps... I guess dogs are bipedal.
http://www.wowhead.com/?npc=5709#abilities
Oh and a dragon...
anyone else smell something fishy?
Alex Ziebart Jul 21st 2009 7:31PM
@angus
The mobs you linked use a completely different spell. The only mob in the game that uses the Racial is Apoko from Magisters Terrace, who is bipedal.
Sorro Jul 22nd 2009 12:59AM
Right, even though there aren't any non-bipedals that use Warstomp, if their argument is that it's a coding thing and not a balance thing...well, then, I think they should code it. At least in bear form...I can see the argument that it's not right for cat form.
Whispe Jul 21st 2009 7:20PM
I still can't understand for the life of me why they won't allow Druids in Bear form to use warstomp. This effectively makes it the most useless racial ability i've come across. /endnerdrage
Jari Jul 21st 2009 7:29PM
queue the troll going "I'm regenerating 5 HP per sec, and there's nothing you can do about it" ascii.
Whispe Jul 21st 2009 8:32PM
I guess my real complaint is the difference, usability and convenience of Warstomp when compared to the Night Elf Racial: Shadowmeld.
I have both a lvl 80 Tauren Druid, and a lvl 80 Night Elf Druid. When I discovered what exactly Shadowmeld did for you in various occasions, I nearly crapped my fur; you go invisible even in combat, and not only that - you drop combat altogether. That means in combat you hit Shadowmeld, flight form, and float away scott free. In a boss fight - The feces hits the fan: everyone is down and you as the druid tank are the last one standing - you find a corner, hit shadowmeld, the boss says "wtf?! oh well I guess he was never here. I'm going to despawn" and the encounter resets. !!!!!!!!!!!!! The best racial EVER (imvho) !!!!!!!
Upon rolling a tauren on another server I somewhat expected the racials to be comparably useful as Druids because "why wouldn't they be?". In Bear Form Warstomp shifts you out of Bear form, drops all of the rage you had previously built up, requires you obviously, to switch back into bear negating the benefits of using the warstomp in the first place to a certain extent. 2 sec stun, diminishing returns, and 2 minute cooldown.
I realize this is a wall text crit, and may be perceived as a mass QQ explosion. But this is my point of view from both sides of the Druid Tank Racial abilities. If I'm wrong or I'm the only one who feels this way please vote it down.
Daniel Jul 21st 2009 9:54PM
whispe. Do you really play a NE druid? It doesn't sound like it. It sound like you are regurgitating theory about Shadowmeld not fact. In theory SM does all the things you claim, in fact. it doesn't. You are the first NE druid I have ever met that actually likes it. I don't. I hate SM because it never actually works. I can't think of a single 5-man or raid fight that I have ever saved by popping that ability. It typically works well in questing PvE. But in any type of boss fight you are going to have some type of debuff on you and as soon as you pop into SM you will pop right back out an die anyway. I've tried popping it in bear, cat, and tree. Never works. Never.
If SW was as great as you say maybe you would have a claim that it was OP compared to warstomp. But in truth it is not. Both have real limitations.
alex Jul 22nd 2009 1:02AM
daniel,
SM is awesome for feral in PvP. It has some uses in PvE, though I agree it's not as easy to find them as the whispe suggests. Still, it's far, far better than warstomp.
Run a poll on druid's forums asking if players would switch their warstomp for shadowmeld and vice versa. I'm pretty sure what the results will be (I've seen such polls before).