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MMO Roundup: Last week on Massively


Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all those other shiny MMOs! Check out this roundup of the latest news from the wider MMO world.
What if you beat out World of Warcraft and nobody cared?
Actually, here's a straight-up tip for you. If you're trying to beat World of Warcraft at its own game, nobody really cares. The users, and would-be users don't. The media doesn't. Your investors might care, but they're probably really the only ones.
Why you should be playing EVE Online: One server, one universe
It's been dead for too long, but now it's back. The ultimate opinion column, "Why You Should Be Playing," is making a triumphant return to the pages of Massively! For those unfamiliar with this feature, this is the space where the Massively staff gets to tell you why we play our favorite games. We try to spread the love of MMOs unknown so you get to see some of the great features of MMOs you may not play.
Does an MMO have to cost money to deliver fun?
The MMO industry is split between games where you pay and those that are free. Some are pay to play, with subscriptions and the cost of the game while others are free to play but you still have to buy a license key. Some are freemium where the game is free to buy and play but you enhance it with micro-transactions using cold, hard cash.
Sony Online Entertainment lays off 41 full-time workers
In a statement to Massively today, Sony Online Entertainment has confirmed that they are laying off 41 full-time workers, equaling 5% of their full-time workforce.
Cryptic Studios clarifies microtransactions in Star Trek Online
We noticed quite a stir in our last post about microtransactions in an upcoming Cryptic Studios game. The post in question was about Champions Online, which explained how Cryptic plans to keep the microtransaction system balanced. Quite a number of commenters at Massively expressed the view that the game should either be subscription or microtransaction-based, one or the other, and not a hybrid of the two.
Redefining MMOs: Massively Singleplayer?
Last month when members of the Massively team were tossing around ideas for a new series called, "Redefining MMOs," I jumped all over the more solo direction MMOs have taken lately. I wanted to point out that today's MMOs are less about we and more about me. I wanted to list off a dozen or so features I felt were responsible for killing social gaming. I wanted to rekindle the debate over whether or not this is a good or bad thing.
EA and GLAAD to host a panel against homophobia in online games
The panel will be featuring some major industry players, including GayGamer founder Flynn DeMarco (AKA Fruit Brute), senior director of communications and industry affairs for the Entertainment Software Association (ESA) Dan Hewitt, senior producer Caryl Shaw from Maxis Studio, Linden Lab's vice president of customer relations Cyn Skyberg, and Xbox Live's program manager Stephen Toulouse (Gamertag: Stepto.)
The Daze of Darkfall
I'm still not exactly sure what I've done. I remember pressing a few buttons on the Darkfall website, a really long download, and then a very large splash screen appearing on my desktop with the Darkfall logo emblazoned across it.
Latest SWTOR video showcases astounding levels of in-game footage
Not only does the third Star Wars: The Old Republic Developer Dispatch video show plenty of in-game voice acting, it shows off the early user interface -- including the one used to make your moral choices in the game. In fact, if we didn't know any better we'd say the game looks like it's coming along faster than anyone had anticipated.

Filed under: Analysis / Opinion, News items, Features

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