Shifting Perspectives: Getting started and leveling 1-9, part II

DRUID LEVELING: LET'S GET THIS SHOW ON THE MOSS-COVERED ROAD
Welcome to your shiny new Druid, and a secondary welcome to the hell of caster form gameplay. If all goes well for you, you will be seeing this form as little as possible for the REST OF YOUR LIFE. One more note before we start -- I assume here that you do not have access to BoA items and that this is a brand-new Druid on a realm where you have no toons (i.e., worst-case scenario for leveling). If your wee Druid has a few more advantages than that, then leveling will simply go by more quickly for you and you can disregard some of my upcoming warnings concerning the difficulty of certain mobs.
LEVEL 1
The Druid begins with the following abilities:
1. Basic melee.
Nothing to write home about, but you'll be using it more than you'd think.
2. Healing Touch.
In later levels this will be a time-consuming "big heal," but for the moment it's relatively efficient.
3. Wrath.
If you go Balance, you'll be using a lot of this all the way through 80. For now, this is your main nuke, and it's quick to cast with medium-ish damage.
4. Either Shadowmeld (as a Night Elf) or War Stomp (as a Tauren).
Both are excellent emergency abilities, and ones that I advise you to get used to using both quickly and preemptively. A War Stomp + heal or War Stomp + fleeing combination for a Tauren is a lifesaver; running yourself to a safer area then Shadowmelding for a Night Elf accomplishes the same task (if your character's low on mana, try not to Shadowmeld in an area likely to be repopulated by hostile NPC's soon).
DPS at this level is fairly straightforward; start as far away from mobs as you can and cast Wrath until you go OOM or close to it. Whatever's still alive when it reaches you is just going to have to be beaten into submission. Low-level mobs typically die within the space of 3-5 Wraths, but you'll be forced into melee fairly quickly if you're chain-pulling. Use that as time to regenerate mana, heal up, and keep going.
Yes, caster form's melee DPS is a sick joke, but hang in there.
LEVEL 2
Here you'll get your first rank of Mark of the Wild, which at this level is a fairly uninspiring +25 armor but eventually develops into a great, all-purpose buff. Get used to keeping it up at all times.LEVEL 4
Your two new abilities here are the much-fabled Moonfire and the first rank of Rejuvenation. Both are core abilities that you will be using a great deal all the way through to 80 (indeed, Rejuvenation still accounts for the largest percentage of +healing done by Restoration Druids in today's raids).
Moonfire is a bit of a mana-guzzler, but is still a mana-efficient DoT if it's allowed to run its full course. Rejuvenation is actually slightly less mana efficient than Healing Touch at this stage, but is the better heal to use if your character isn't too badly damaged but could use a heal before pulling the next mob.
With Moonfire now in your arsenal, you have the choice of pulling with that spell then spamming Wrath on mobs, although you'll probably expose yourself to a little extra damage that way, and here's why; Wrath's travel time allows you to be in the middle of casting another spell by the time the first Wrath hits the mob you want, whereas Moonfire is instant and you'll be on the GCD as soon as you aggro a mob. Due to this, in general I find it slightly faster to continue DPSing mobs down with a mixture of Wrath spam and melee, but experiment and see what works for you.
LEVEL 6
Thorns is your new spell here in addition to a second rank of Wrath. As with Mark of the Wild, get used to keeping Thorns on yourself at all times, although this is a bit more of a nuisance as Thorns is such a short-duration (10 minutes) spell. Fortunately, you can use a minor glyph (Glyph of Thorns) later to make this less of a nuisance, but for now, just keep an eye on your buffs. Thorns doesn't add a lot of DPS, but it will improve the rate at which something dies once it's beating on you (and if you go on to tank later, be especially vigilant about making sure it never falls off).
LEVEL 8
Your second rank of Healing Touch arrives, and you'll get a new and enormously useful spell here (particularly if you're leveling Balance): Entangling Roots. Roots is the Druid's only crowd-control spell until Cyclone at 70 (unless you count a Feral stun, I suppose), and it -- for lack of a more descriptive term -- literally roots a hostile mob or player in place. The NPC/player in question retains all of their abilities but simply can't move, so a ranged mob is still going to keep shooting at you if rooted. Keep that in mind if you're using Roots as an escape mechanism while you're low on health.
While Wrath spam is still the fastest way to DPS a mob down at this stage (and Entangling Roots breaks to damage rather quickly, unless you decide to glyph it later), you can avoid a lot of damage by casting Wrath at a mob, Rooting it immediately after Wrath hits, then continuing to DPS. However, if you're low on mana, Moonfire + Roots is a surprisingly potent combination on low-level mobs.
Filed under: Druid, Analysis / Opinion, Features, Guides, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
thebombmeister Jul 21st 2009 4:39PM
I thought travel form would be lvl 16?
maniraptor Jul 21st 2009 9:05PM
It is. My L19 druid has been running around like mad in cheetah form on the PTR. I think it's a typo up there, and it should have read " as of patch 2.3". (I remember that being the last time they made changes to low-level travel.)
pietrex Jul 21st 2009 4:40PM
It's a nice guide for young druids, although I think you should have covered a few more levels with less details. :)
Oh, and Travel Form will be trainable at 16, not 20.
Jon Do Jul 21st 2009 4:56PM
I was kinda thinking that too.
And if a person needed help this basic, how in the world would they ever find wow.com?
The person who turned on the computer for them and loaded WoW for them would have to find it for them.
Worcester Jul 21st 2009 5:29PM
I disagree, John Do.
I have a level 1 Druid that I've been waiting to level until the new patch. I've never played a druid before. Even though this guide appears very basic, it is in fact very useful.
percinho Jul 21st 2009 5:38PM
I have an 80 rogue and 64 warrior and have just started levelling a druid for the first time. This basic level of detail is exactly what I need as I've never played any kind of caster class or any mana user. There's a lot of guides out there that assume that the player knows a reasonable amount about the class and can get through the first few levels but it often just isn't the case. I fully support the decision to start from the very basics as when you're playing a completely new class then sometimes it's exactly what you need.
niko Jul 21st 2009 4:43PM
WTB Allison for mah other alts. They need guides too! Paladin, Priest, and Shaman PLZKKTHX.
It's too bad, too, because my main is a Druid, and has been 80 for quite some time. I love me some leveling guides, though!
Eternauta Jul 21st 2009 5:59PM
THIS ^
Derick Jul 22nd 2009 3:31AM
My problem is that my main is a rogue and I've gotten tired of the style of play.
I wanted a healer class and druids seem pretty cool. Plus they are the wow jack of all trades.
Levelling Feral completely negates the point of playing a different class. It's a 4 legged rogue with no vanish. poo
Because of this, my warlock quickly overtook my druid. Now my paladin has too.
I just wanna play a goddam tree! I'd be interested in some advice on how to play Balance on the way up. Stats, rotations, armor class decisions (which I've never had to make before) all of that type of stuff would be super helpful!
(also, I piggybacked off of this comment, sorry)
micgillam Jul 21st 2009 4:46PM
"Don't be shy about offering to do something you're not specced to do."
This should be not only bold, but brightly colored, scaled up to 48pt, and encased in <blink> tags. Can't emphasize this enough. When I leveled my feral druid back in BC, I filled all the roles regularly, it was valuable practice and made it easier to get groups. My cat gear and my bear gear had a lot of overlap, and I always had healer gear tucked away for when I needed it. I highly recommend any leveling druid use feral until at least 40, and do the same - take any role available in the group, you can handle it as long has you have some caster loot tucked away, even if it is underlevel a bit at times.
Jon Do Jul 21st 2009 4:50PM
I'm a bit confused as to why macros for the forms are necessary?
Three years ago when I rolled Druid I just dragged them onto a hotkey from the spellbook & abilities.
Though I abandoned that later and I'm a clicker now; I use the convenient tabs.
I see hotkey or clicking as personal preference (unless maybe if you're talking PvP).
Firestride Jul 21st 2009 5:40PM
Or just bind the tabs in the first place.
Mortbringsli Jul 21st 2009 6:01PM
Eww.. Clicking.
Randron Jul 21st 2009 6:26PM
The best use of a Shape Shift macro is to add in an Exclamation Point:
/cast !Bear Form
What this does is turns you into a Bear from any form, even Bear itself! THUS removing all movement impairing effects!
this is great for tanks, so you are never without your increased Armor and other benefits :D
Adremma Jul 21st 2009 10:30PM
Yep, just to emphasize, you can keybind the form bar directly--in the key bindings window, they're listed as Special Action Button #, and the default binds are control+f1 through control+f6.
Thrush Jul 21st 2009 4:57PM
Nice! I just started a Tauren Druid on a fresh realm. Looking forward to the follow-up articles.
christianorie Jul 21st 2009 5:00PM
Great to see a guide like this around.
Im training a new level 13 druid right now, i would like to see a new 10-20 guide soon :D
Josh Jul 21st 2009 5:10PM
Echoing the earlier view that this article is rather pointless. It almost takes less time to reach level nine than it does to read this article, and writing the article certainly took more time than it will save all (both?) the players who use it to level with.
And someone who needs help figuring out that you cast Wrath and melee mobs to kill them almost certainly lacks the required motor skills and brain cells to not only install the game, but also look up Warcraft blogs on the internets.
These absolute beginner articles just seem a bit silly to me - I get it that you like writing about WoW a lot, so you're reaching for subject matter a bit, and your intentions are good; but if someone's just installed WoW, they're not going to be running off to read a blog about what to do to get to level 9.
burnttoast Jul 21st 2009 5:27PM
I disagree, as someone who came from another MMO and has read many blogs pertinent to other games, wow.com was not hard to find and start using as a reference at very low levels. With limited actual play-time and far too much time spent browsing blogs at "work", these guides are helpful and welcome.
TheFizz Jul 21st 2009 5:28PM
There is a lot of truth to this viewpoint; however you're kind of being a dick. Besides don't you think WOW.com reaches for content fairly liberally in all facets of World of Warcraft?