Shifting Perspectives: Getting started and leveling 1-9, part II

DRUID LEVELING: LET'S GET THIS SHOW ON THE MOSS-COVERED ROAD
Welcome to your shiny new Druid, and a secondary welcome to the hell of caster form gameplay. If all goes well for you, you will be seeing this form as little as possible for the REST OF YOUR LIFE. One more note before we start -- I assume here that you do not have access to BoA items and that this is a brand-new Druid on a realm where you have no toons (i.e., worst-case scenario for leveling). If your wee Druid has a few more advantages than that, then leveling will simply go by more quickly for you and you can disregard some of my upcoming warnings concerning the difficulty of certain mobs.
LEVEL 1
The Druid begins with the following abilities:
1. Basic melee.
Nothing to write home about, but you'll be using it more than you'd think.
2. Healing Touch.
In later levels this will be a time-consuming "big heal," but for the moment it's relatively efficient.
3. Wrath.
If you go Balance, you'll be using a lot of this all the way through 80. For now, this is your main nuke, and it's quick to cast with medium-ish damage.
4. Either Shadowmeld (as a Night Elf) or War Stomp (as a Tauren).
Both are excellent emergency abilities, and ones that I advise you to get used to using both quickly and preemptively. A War Stomp + heal or War Stomp + fleeing combination for a Tauren is a lifesaver; running yourself to a safer area then Shadowmelding for a Night Elf accomplishes the same task (if your character's low on mana, try not to Shadowmeld in an area likely to be repopulated by hostile NPC's soon).
DPS at this level is fairly straightforward; start as far away from mobs as you can and cast Wrath until you go OOM or close to it. Whatever's still alive when it reaches you is just going to have to be beaten into submission. Low-level mobs typically die within the space of 3-5 Wraths, but you'll be forced into melee fairly quickly if you're chain-pulling. Use that as time to regenerate mana, heal up, and keep going.
Yes, caster form's melee DPS is a sick joke, but hang in there.
LEVEL 2
Here you'll get your first rank of Mark of the Wild, which at this level is a fairly uninspiring +25 armor but eventually develops into a great, all-purpose buff. Get used to keeping it up at all times.LEVEL 4
Your two new abilities here are the much-fabled Moonfire and the first rank of Rejuvenation. Both are core abilities that you will be using a great deal all the way through to 80 (indeed, Rejuvenation still accounts for the largest percentage of +healing done by Restoration Druids in today's raids).
Moonfire is a bit of a mana-guzzler, but is still a mana-efficient DoT if it's allowed to run its full course. Rejuvenation is actually slightly less mana efficient than Healing Touch at this stage, but is the better heal to use if your character isn't too badly damaged but could use a heal before pulling the next mob.
With Moonfire now in your arsenal, you have the choice of pulling with that spell then spamming Wrath on mobs, although you'll probably expose yourself to a little extra damage that way, and here's why; Wrath's travel time allows you to be in the middle of casting another spell by the time the first Wrath hits the mob you want, whereas Moonfire is instant and you'll be on the GCD as soon as you aggro a mob. Due to this, in general I find it slightly faster to continue DPSing mobs down with a mixture of Wrath spam and melee, but experiment and see what works for you.
LEVEL 6
Thorns is your new spell here in addition to a second rank of Wrath. As with Mark of the Wild, get used to keeping Thorns on yourself at all times, although this is a bit more of a nuisance as Thorns is such a short-duration (10 minutes) spell. Fortunately, you can use a minor glyph (Glyph of Thorns) later to make this less of a nuisance, but for now, just keep an eye on your buffs. Thorns doesn't add a lot of DPS, but it will improve the rate at which something dies once it's beating on you (and if you go on to tank later, be especially vigilant about making sure it never falls off).
LEVEL 8
Your second rank of Healing Touch arrives, and you'll get a new and enormously useful spell here (particularly if you're leveling Balance): Entangling Roots. Roots is the Druid's only crowd-control spell until Cyclone at 70 (unless you count a Feral stun, I suppose), and it -- for lack of a more descriptive term -- literally roots a hostile mob or player in place. The NPC/player in question retains all of their abilities but simply can't move, so a ranged mob is still going to keep shooting at you if rooted. Keep that in mind if you're using Roots as an escape mechanism while you're low on health.
While Wrath spam is still the fastest way to DPS a mob down at this stage (and Entangling Roots breaks to damage rather quickly, unless you decide to glyph it later), you can avoid a lot of damage by casting Wrath at a mob, Rooting it immediately after Wrath hits, then continuing to DPS. However, if you're low on mana, Moonfire + Roots is a surprisingly potent combination on low-level mobs.
Filed under: Druid, Analysis / Opinion, Features, Guides, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 3)
Kymali Jul 21st 2009 5:28PM
Pre 20 the 'downtime' from balance is offset by the slow speed of killing things in bear. As I discovered this evening with my current druid alt.
You also forgot hibernate, which while not much of a cc in PvP (except against other druids) has its uses against beasts & dragonkin while leveling. (Though I forget exactly when its trained, low 30's?
DurkonKell Jul 21st 2009 5:28PM
Of course, some people have a class already levelled all the way up and are familiar with wow.com, but have never played a caster class before. They could probably use exactly this kind of advice.
Don't you think that's who this article is aimed at, rather than people who are still on trial accounts on their first character who have no idea that there's advice out there, let alone where it is? I think Allison's already stated at some point that this is intended for all those people who are likely to be rolling a druid as an alternate character, having seen the new forms.
VSUReaper Jul 21st 2009 5:30PM
You briefly mentioned gear, but didnt really cover the stats on said gear that are important and why. I think that should be mentioned ;)
Dragundam Jul 21st 2009 11:23PM
THIS THIS THIS. I just rolled a druid a week or two ago, who is now stuck on level 13, because I am 1) waiting for 3.2, and 2) have no idea what to do with him. I tried doing research to see what stats I should be looking out for, but most of the articles are talking about the secondary stats (atk and such), and old world content laughs at those stats. SPIRIT OR NOTHING. Either that or the article dances around the issue completely because of a druid's shapeshifting. :/
B. Brown Jul 21st 2009 11:26PM
THIS THIS THIS. I just rolled a druid a week or two ago, who is now stuck on level 13, because I am 1) waiting for 3.2, and 2) have no idea what to do with him. I tried doing research to see what stats I should be looking out for, but most of the articles are talking about the secondary stats (atk and such), and old world content laughs at those stats. SPIRIT OR NOTHING. Either that or the article dances around the issue completely because of a druid's shapeshifting. :/
csarcops Jul 21st 2009 5:31PM
I'm appreciative of this article and looking forward to more. I have a baby nelf druid, she's 19, I just got her a pair of BoA shoulders and actually plan to level her mostly balance. You're an awesome druid writer, keep up the great work!
Exiton Jul 21st 2009 5:33PM
Ah i remember getting my copy of WoW for Christmas the year it came out and rolling a druid as my first character (still my main). Still young and inexperienced i figured restoration would be an interesting build to level. I think i remember buying a staff from a vendor back then too so i could do more damage when i hit things, what was i thinking. I thought everyone had a tough time leveling until around level 30 when i decided to roll an alt. A rogue it was. I was surprised when i discovered other classes could actually hurt things in a short period of time without having to rest between fights. I respeced to fearl very soon after that and never looked back.
Man i wish someone had told me back then not to spec restoration.
Firestride Jul 21st 2009 5:47PM
I leveled Balance 1-80 starting in patch 1.1 (the big news was weather effects!). And I liked it! 15 miles in the snow each way! Sure, it took me 3 years to hit 60 (due to school and a bad case of altitis), but dammit, I've never put a single point into Feral and I'm proud of it.
Glaras Jul 21st 2009 5:57PM
There is *one* advantage to the NElf racial ability that I think gives it an edge: it breaks combat. Warstomp doesn't. While this will "advantage" is of limited usefulness (the cooldown, the situational requirements of using it and then being "trapped" by mobs' patrol patterns), it does shine when you get flight form.
Being in combat means you can't shift to flight form for quick escapes. For the tauren, this is a "stand-and-deliver" moment, since even if you warstomp, you're running away on foot. The Nelf druid can shadowmeld, then leap straight into flight from there, literally exploding into the air from stealthed condition. Comes in very handy in world PVP, I tell you.
Ahoni Jul 21st 2009 5:58PM
1-10 - wrath, moonfire, melee, rejuv, repeat. Yawn.
10-20 - woo hoo! bear form! This is why we all rolled druids, shape shifting. Bears kill things very, very, very slowly. Like molasses in January slow. Bring a good book. On second thought, don't go bear, just repeat the level 1-10 method, its faster.
20-30 - Cat! Meow! Now you actually do damage. Not a whole ton of damage, but stuff actually dies. Learn to power shift: shift outta cat, Rejuv, rebuff if needed, shift into cat. After you have done this for the 3000th time, you will macro it.
30++ Cat kicks butt! Now you start doing some serious damage. By the time my druid hit 40-ish, I had a macro to /dance while waiting for them to die from the crapton of stuff I hit them with, and they are still stunned from Pounce. Once you are able to spec into Imp Leader of the Pack, your crits will heal you reducing your power-shifting needs.
The hard part about druids? Like most classes, learning all the subtleties. Druids though, are the only class with 4 roles, and you have spells for all 4 even without any talent points.
Banndit Jul 22nd 2009 12:20AM
I actually recommend this too.
Mort Jul 21st 2009 6:02PM
Eww.. Clicking.
Mort Jul 21st 2009 6:02PM
Curse this commenting system!
splodesondeath Jul 21st 2009 7:41PM
Well, you DO need to *CLICK* the reply button once or twice for it work. XD
anyway...
Great guide Allison! My feral druid is sitting at 73, slowly progressing through Wrath (it's so damn slow the second time), but I've made a second to pass the time (and forget about the first one XD).
Mau Jul 21st 2009 10:15PM
I honestly don't understand what all the drama about going feral the first levels is.
I played balance from the very beginning and never felt at disadvantage, I did try out bear and cat forms as soon as I got them, and became VERY bored with them.
Malfural Jul 21st 2009 6:35PM
Just a couple of points.
First off, I find that leveling balance isn't too hard atm (I'm a low level, so this might change). Basically I just cycle between caster and another form (currently bear) so I don't have to worry about being oom.
Secondly, no classes get a skill at level 2. It is available straight away for 10c, so I usually kill a few mobs, sell the trash, then visit the trainer asap.
Nice idea for the guide though, I'm looking forward to using it soon (as I said, I've already started leveling, so this section doesn't apply to my char).
Zanathos Jul 22nd 2009 2:34AM
If you're going to cycle between caster and feral forms leveling balance, one would think it'd be more efficient to just spec feral
Malfural Jul 22nd 2009 9:29AM
Firstly, I want to learn how to play as balance as I level up.
Secondly, I'm very stubborn about sticking to the spec I want to play as (I choose an end talent I like the look of, then build my way up).
Thirdly, I just don't feel right about purposely respeccing (even if it's a small amount of gold, it's still a waste).
And finally, I feel that it gives more variety to the leveling process than just sticking to cat form would.
Also I'd like to point out that at some point in the future, swapping between forms is going to be more important: "long-term we’d love to get druids shifting more often". Sure, right now it isn't, but I might as well get some practise.
I think basically what I originally posted was how to play balance early on without going oom, not how to play as a druid. I'm sure feral is easier, but I've played as feral before and now I want to try something different. Thanks for the reply though :)
Theresa Jul 21st 2009 7:27PM
I've got a druid at about level 30, and as a caster turned to melee, I'm very much looking forward to this series. My little bear specced druid will probably turn out a lot better as a result.
Azukazil Jul 21st 2009 9:13PM
Thanks for the great article! I never leveled a Druid past the starting zone so I look forward to leveling a new Druid along with your article! Can't wait for part 2. Thanks!