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7-23-2009 @ 1:26PM
I'll stat by saying, I'm a Rogue not a Hunter. Their fixes for ammo seems to try and over complicate the issue. Quivers and ammunition doesn't need to be removed from the game. Leave it alone.Simplest and most flexible solution - you create a bind on character 'ammo item', that can drop into the ammo slot on your paper doll. This one ammo item is coded to be unlimited ammo. You can provide the ammo items with whatever properties you want them to have, just as you now do for stacks of ammunition.This provides future flexibility to allow different types of 'ammo', while providing a fix of not needing ammunition and not requiring a risky work around to delete all ammunition from the game.Theoretically this would also allow hunters to continue using quivers if they so desired to take up a bag slot.
7-23-2009 @ 1:53PM
Could be an interesting work-around to their problem of deleting all the ammo bags/quivers in the world. They basically implement some new ammo items that are Soulbound (this means they can drop them from bosses, or multiple bosses as well) and allow them to be used either from the ammo slot on the character window or from a quiver if someone wants to keep their quiver around for some reason. Over a short amount of time, most people will be switching over to the new ammo genre (this is easiest if they put in several lowbie ammo types also) and eventually you can begin to see everyone moving away from quivers and consumable ammo. When the dev's feel that they're at a sufficient point that most everyone has made the switch, then they can make the decision to delete quivers and ammo pouches or consumable ammo or just leave them around and in disuse.
7-23-2009 @ 2:31PM
Yeah, the answer to that question seemed to be related to ... nothing that the question asked.I'd imagine Blizzard still wants ammo to be a gold sink, so instead of just making it unlimited ammo, they should make it consume durability, like thrown weapons, each time a piece of ammo would otherwise be consumed. They would just need to make it a pretty high durability level (I run around with around 6000 Engineered ammo, plus the boxes to make about 8000 more). Then you just go to a repair person and get it repaired, like anything else.It's a little more work involved than your proposal, but I think it's ultimately the way it should end up. Though, I would be surprised if there wasn't some sort of consumeCharge() generic function call to do all the work; for ammo, the implementation would just decrease the durability. Hmm, the more I think about it, the less work it should require.Upgrades then would be dps, poison-type effects, AND increased durability/shots.
7-23-2009 @ 2:53PM
"so instead of just making it unlimited ammo, they should make it consume durability, like thrown weapons"I think that's a great idea.
7-23-2009 @ 3:20PM
While it is possible to do things that way, I suspect Blizzard does not want to deal with it as a legacy issue, but rather make a full transition to a new way of doing things. That entails some complication, but in the long run, may be a better choice.
7-23-2009 @ 4:34PM
I don't know if anyone saw this, but on the blue tracker on mmo champion, there is a GC response and he ends with making a joke about "racoon shot" for bm hunters!http://blue.mmo-champion.com/28/18680002539-hunter-qa-what-a-let-down.html/2 WTB racoon ammo, will pay double!
7-23-2009 @ 8:14PM
"so instead of just making it unlimited ammo, they should make it consume durability, like thrown weapons"They removed durability from thrown weapons in patch 3.1.
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