More ideas for player housing
Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas. But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.
But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.
Spicytuna throws in a few other great ideas as well: houses could give your character more storage space, or add bonus to your rested XP by sleeping in your own bed. A new profession could build furniture, and your house could reflect your travels: kill a certain boss, and see a memento from the fight on your shelves.
Lots of great ideas there, and it's strange that we've never heard a peep from Blizzard about acting on any of them. A little while back, we did hear confirmation that they were at least testing the waters of guild housing, but even with all of the current speculation about Cataclysm and the Worgen/Goblins, that idea hasn't yet come up again. Maybe we'll finally hear it at BlizzCon: it would be nice to finally have a place of our own in Azeroth.
Filed under: Engineering, Tailoring, Patches, Items, Analysis / Opinion, Virtual selves, Blizzard






Reader Comments (Page 1 of 7)
Bcf Jul 24th 2009 2:04PM
What you described sounds EXACTLY like RuneScape Player owned housing.
Joel Lau Jul 24th 2009 2:09PM
Yeah, I used to play RS and yes, that does sound very familiar. I'm not sure if it would go over well though. It's a good concept that RS did, but would it work with WoW? I'm not sure.
Kevin Jul 24th 2009 3:08PM
I played runescape as well and i think that RS's method of player housing would work quite well in WoW.
have either a 1) a new profession that makes furniture that you can sell via the AH and use in your house or 2) an NPC that sells stuff for your house.
I'd also say make the new profession (carpentry, building, ?) a secondary because all the other primarys make something that helps you either gear up, do more damage, or something of the sort. "Carpentry" would just make something look pretty. therefore it seems like prime secondary material to me.
fatal Jul 24th 2009 3:17PM
In my opinion the Housing part should never be implemented.
In runescape it was a moneysink to stop inflation, but it didn't really add much to the game. It costed a lot of time and money to make your house even slightly interesting. People only went to very well equipped housing to use the utilities there (or begg for money, whatever)
I just think that player housing means shutting yourself of from the other Warcraft players... in an online game. I remember that in runescape there was absolutely nothing interesting to do in your own house. There were some walls, some utilities, and a couple of fun things... that ment jack since there wasn't anybody to share the fun with.
Morcego Jul 24th 2009 3:46PM
Which, in turn, sounds like the house on The Realm (online), back on the day.
We had a lock box, and we could use some creatures pelts for rugs ... And lots of other stuff. Some players had a "profession" of decorating houses (payed online with gold), including some websites dedicated to it.
Strudopi Jul 24th 2009 2:06PM
I can see this easily in trade if this were to ever happen.
WTS Luxurious Dalaran Apartment, 15000g PST!
thebitterfig Jul 24th 2009 2:22PM
the problem is you'd get folks who'd hold onto apartments for three expansions, and they'd be paying next to nothing due to rent control, and that would drive up the cost of player housing for the rest of us.
Cyrus Jul 24th 2009 2:30PM
Heh, this seems like the best implementation of it.
I've always thought of player housing as a cool idea, but more trouble than it's worth. What would you have there? Where would you get furniture? Would the walls be moveable? If it's instanced, can you invite guests? Too much work for a place to create, admire, and just log out at, I thought.
But the idea of apartments in different places is cool. Say, 20 such residential neighborhoods: one in each major city, and 10 more in smaller towns like Ratchet or even isolated backwoods areas around the world. Maybe my druid wants to retire to the wilderness and his home would be up a tree in Feralas. They're instanced, so they'd look like tiny villages or isolated cabins (or whatever) from the outside, but you could have as many people with their homes there as wanted to. (Which would get weird at times, of course, but no weirder than lots of stuff in the game.) Most people would prefer Dalaran or another major city because that's where the action is, but for RPers, people with alts who don't need to go to the city much, characters focused on stuff off the beaten path...
That being said, I don't want Blizzard to waste development time on player housing unless the new system is big enough to take over some of the current functions of inns and hearthstones, and I really doubt they'll change those.
MazokuRanma Jul 24th 2009 3:57PM
I really don't see why they couldn't change the current functionality of inns/hearthstones for player housing and still leave them in the game.
They've been very focused on adding goldsinks to the game, this is just one more implementation. Make a home cost 10k, maybe even more, and add the hearthstone functionality. You could still keep the innkeepers in the game, there would certainly be people who wouldn't want housing and would continue using them.
Personally, I would most like some sort of easy way to access my banks across my toons without switching them out each time. That gets irritating. Having access to a house with storage for the account would nicely handle this.
Radar Jul 24th 2009 4:20PM
I already have my own apartment in Dalaran, but I have to share it with my roommate Vargoth. Dude is so emo, just wanders around the place all day.
Jester_joker Jul 24th 2009 2:09PM
I think what they should do is add an "apartment complex" in every capital, and have a portal similar to an instance portal where you have your room and 3 or 4 NPC neighbors that you can trade to and other such similar ideas. that way, you only need 1 building that can house everyone!
Robert M Jul 24th 2009 2:29PM
I'd like to request my apartment not be a floor below a Tauren's in advance please.
Fuseitana Jul 24th 2009 2:35PM
I demand a room away from the Undead - they smell.
Mane Jul 24th 2009 2:59PM
Apartment Complex sounds interesting, will we get to yell out our virtual windows at the Trade Channel to "Keep it down out there! I'm trying to sleep!"
Fuseitana Jul 24th 2009 3:39PM
But then again, if we had real houses, old farts like me could yell "GET OFF MY LAWN YOU DAMN KIDS!!!"
Obi-Habby Jul 24th 2009 6:10PM
http://www.youtube.com/watch?v=z7X2_V60YK8
You tell them Clint.
Otome Jul 24th 2009 2:10PM
I always figured that instance portal that's blocked by the gate would one day lead to player housing, but I do like the idea itself. I just wonder about the technological aspects of a system like that since we seem to be having a bit of trouble with instances as it is.
Vanessah Jul 24th 2009 3:54PM
I believe that portal with the gate your talking about in SW is actually a higher security area of the Stockades. *sweatdrop*
Otome Jul 24th 2009 3:58PM
@ Vanessah
I thought the stockade-like prison on the east side that's completely surrounded by water was the high security area.
Then again, with Blizz who knows?
kabshiel Jul 24th 2009 4:14PM
You're both right. There's a portal that was supposed to lead to player housing and one that was supposed to lead do another dungeon.