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7-24-2009 @ 2:32PM
If you've ever actually played a game with player/guild housing, you wouldn't be saying it's ridiculous.It's an enormously useful concept. Aside from the RP and aesthetic benefits, you can have extra storage (like a "closet" for tabards, or a bigger stable for hunter pets). Herbalists could also potentially grow their own low level herbs, fishermen could have a private pool that randomly spawns different fish. There's a huge amount of potential. My Mog House is one of the things I miss most about FFXI.And Guild Halls? Even MUDs in the stone age had them, and they did a lot to add to the flavor of the games. On one of the MUDs I played for several years, I was part of a pirate-themed guild (on this game they were called clans), and our clan hall was a ship with its own vendors, trainers, storage, graveyard, portals, etc. There was even a pvp element to it because clans could raid each other's halls.As for cities being ghost towns...uh, most of them are already. Places like the Exodar, Darnassus and Silvermoon aren't exactly bustling hubs of activity (short of SMC on a roleplaying server). Player/guild housing would do nothing to change this.
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