All the World's a Stage: Possibilities for worgen and goblins
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one man in his time plays many roles.
Ever since word broke about the possibility of playing either a worgen or a goblin, I've been thinking a lot about how it would be to roleplay them. In terms of lore, each one fits in very nicely -- the goblins have the neutral city of Undermine not far from the great Maelstrom at the center of the world, and the worgen have lots of connections to other dimensions, possibly the Emerald Dream. Assuming the expansion is in fact going to be a combination of the Maelstrom and the Emerald Dream, each race could have a lot to do with why the Horde and the Alliance are eager to go and continue the adventure after Northrend.
Some others are talking about how and why these races would join either faction. The goblins seem a shoo-in for the Horde, since they've already got so many connections with one another above and beyond the ostensible neutrality the goblins maintain between the Horde and the Alliance. The worgen connection to the Alliance is a bit tougher to figure out, but there are two apparent possibilities: either the humans of Gilneas have become worgen and wish to rejoin their former brethren, or the original worgen from their own dimension somehow join up with the Alliance in order to fight off a shared enemy such as the Burning Legion or the "Nightmare" of the Emerald Dream.
Today we'll discuss both of these possibilities and stake my claim on which I think is more likely, and look at a number of the story hooks that worgen and goblins could create for roleplayers if and when we get the chance to play them.
On speculation
First let me say a word on why I think there will be new races in this expansion and why it will be goblins and worgen. First of all, the Maelstrom and Emerald Dream both seem like logical places to go next, and they both have connections with one another that could tie together well in an expansion story. You can read Lorecrafted for a more detailed speculation as to how the lore elements could fit together -- I doubt it will be exactly like any of us predict, but many of these same elements will likely be present in different ways.
Secondly, if you look at the new Halloween Masks of the goblins and the worgen (pictured above), you can see that they actually have new model textures in them. The goblins pictured there are not just the same goblin faces we see in the game today, but totally new ones with more detail and nuances. The same is true of the worgen -- you can see that they don't look like the ferocious worgen we see in the game now, but rather like noble warriors of some sort, much more dog-like than the savage wolf-men we see now. These are player-character quality textures, likely for entirely new goblin and worgen models which will be released with the new expansion. Besides, it just makes sense that after getting a new class in the last expansion, we'll get new races in this one (though admittedly I would prefer to get both!).
Then again, it's entirely possible that all this is just our own idle imaginations, and that the actual expansion will be entirely different! Looking forward to the future always has that problem. Sometimes you'll be right, and sometimes you'll be wrong.
Worgen
So how well do the worgen fit as a potential player race? Obviously there are many things we don't know about them, and many possibilities. We know for sure that the worgen we play will not be the same type of worgen we've been fighting all along. Some theorize that they could be former humans of Gilneas who have turned into worgen by some magic, but I think this is unlikely. My theory (which some others have thought of as well) is that they are creatures originally from the Emerald Dream itself, the majority of which have gone mad through their battle with the "Lords of the Emerald Flame" which I suspect has something to do with the Emerald Nightmare. A small remaining bastion, the one which will join the Alliance, still maintains the good fight, and desperately turns to others for help, much like the draenei did in the Burning Crusade.
This fits with the story of Velinde Starsong, the night elf who originally summoned the worgen to Azeroth for the first time, using a magical gift from Elune herself, the "Scythe of Elune." If, over time, the Nightmare corrupted the worgen, then they would indeed appear as they are in the game now: vicious and evil to the core. Perhaps at some point we will catch up to Velinde Starsong, and see what happened to her after she disappeared.
In any case, whatever the story behind the worgen may be, they could be the Alliance's first "tribal" culture, similar in some ways to the orcs, the tauren, or even the trolls. They're sure to be different, of course, perhaps more like the night elves, and possibly following the same religion as well. Together, the worgen and the night elves would provide a counter-balance to the current dominance of Light-based beliefs which the humans, dwarves and draenei follow.
Worgen would also be the Alliance's first beast-like race, in this way a sort of counterpart to the Horde's tauren, though in size and stature they would probably be more like the trolls. A roleplayer with a worgen character could explore themes about the beast within, about struggling to keep your sanity against forces which could easily turn you into a monster you abhor.
Goblins
The goblins have a city in the South Seas, very near to the Maelstrom. They are a much easier case, since they have been almost on the Horde's side for so long now. But it's important to remember that it definitely won't be so simple as just a group of goblins deciding to team up with their orcish buddies. The goblins that may end up joining the Horde will not just be regular goblins like all the others. They may be an outcast trading company of some sort, no longer part of the system created by the trade princes of Undermine. Whatever reason they may have for abandoning their formal neutrality, there's sure to be a story behind it, probably one which will draw us closer into the Maelstrom, the Emerald Dream, or both.
For roleplayers, goblins would give the Horde a more cutthroat counterpart to the gnomes, much as blood elves gave them a counterpart to night elves and humans. Many roleplayers have long enjoyed the inventive curiosity of the gnomes in their scientific experiments, and if goblins join on the Horde side, there will be even more madly scientific fun there as well.
In addition, if you ever wanted to play a nasty loan shark, a venture capitalist, or an economic mastermind of any sort, goblins are the race for you.
It will be interesting to see if these possibilities do play out. These two races certainly seem to make the most sense as far as the various possibilities go, but in the end anything is possible. Even if these two races are not chosen for the expansion, roleplayers would do well to think about the spirit both races represent -- perhaps we can explore their themes in other ways as well.
All the World's a Stage is your source for RP ideas, research, and future possibilities. Have a look back to past, present, and future of roleplaying, as well as our first look about how roleplaying a death knight was going to be different.
Ever since word broke about the possibility of playing either a worgen or a goblin, I've been thinking a lot about how it would be to roleplay them. In terms of lore, each one fits in very nicely -- the goblins have the neutral city of Undermine not far from the great Maelstrom at the center of the world, and the worgen have lots of connections to other dimensions, possibly the Emerald Dream. Assuming the expansion is in fact going to be a combination of the Maelstrom and the Emerald Dream, each race could have a lot to do with why the Horde and the Alliance are eager to go and continue the adventure after Northrend.
Some others are talking about how and why these races would join either faction. The goblins seem a shoo-in for the Horde, since they've already got so many connections with one another above and beyond the ostensible neutrality the goblins maintain between the Horde and the Alliance. The worgen connection to the Alliance is a bit tougher to figure out, but there are two apparent possibilities: either the humans of Gilneas have become worgen and wish to rejoin their former brethren, or the original worgen from their own dimension somehow join up with the Alliance in order to fight off a shared enemy such as the Burning Legion or the "Nightmare" of the Emerald Dream.
Today we'll discuss both of these possibilities and stake my claim on which I think is more likely, and look at a number of the story hooks that worgen and goblins could create for roleplayers if and when we get the chance to play them.
On speculation
First let me say a word on why I think there will be new races in this expansion and why it will be goblins and worgen. First of all, the Maelstrom and Emerald Dream both seem like logical places to go next, and they both have connections with one another that could tie together well in an expansion story. You can read Lorecrafted for a more detailed speculation as to how the lore elements could fit together -- I doubt it will be exactly like any of us predict, but many of these same elements will likely be present in different ways.
Secondly, if you look at the new Halloween Masks of the goblins and the worgen (pictured above), you can see that they actually have new model textures in them. The goblins pictured there are not just the same goblin faces we see in the game today, but totally new ones with more detail and nuances. The same is true of the worgen -- you can see that they don't look like the ferocious worgen we see in the game now, but rather like noble warriors of some sort, much more dog-like than the savage wolf-men we see now. These are player-character quality textures, likely for entirely new goblin and worgen models which will be released with the new expansion. Besides, it just makes sense that after getting a new class in the last expansion, we'll get new races in this one (though admittedly I would prefer to get both!).
Then again, it's entirely possible that all this is just our own idle imaginations, and that the actual expansion will be entirely different! Looking forward to the future always has that problem. Sometimes you'll be right, and sometimes you'll be wrong.
Worgen
So how well do the worgen fit as a potential player race? Obviously there are many things we don't know about them, and many possibilities. We know for sure that the worgen we play will not be the same type of worgen we've been fighting all along. Some theorize that they could be former humans of Gilneas who have turned into worgen by some magic, but I think this is unlikely. My theory (which some others have thought of as well) is that they are creatures originally from the Emerald Dream itself, the majority of which have gone mad through their battle with the "Lords of the Emerald Flame" which I suspect has something to do with the Emerald Nightmare. A small remaining bastion, the one which will join the Alliance, still maintains the good fight, and desperately turns to others for help, much like the draenei did in the Burning Crusade.
This fits with the story of Velinde Starsong, the night elf who originally summoned the worgen to Azeroth for the first time, using a magical gift from Elune herself, the "Scythe of Elune." If, over time, the Nightmare corrupted the worgen, then they would indeed appear as they are in the game now: vicious and evil to the core. Perhaps at some point we will catch up to Velinde Starsong, and see what happened to her after she disappeared.
In any case, whatever the story behind the worgen may be, they could be the Alliance's first "tribal" culture, similar in some ways to the orcs, the tauren, or even the trolls. They're sure to be different, of course, perhaps more like the night elves, and possibly following the same religion as well. Together, the worgen and the night elves would provide a counter-balance to the current dominance of Light-based beliefs which the humans, dwarves and draenei follow.
Worgen would also be the Alliance's first beast-like race, in this way a sort of counterpart to the Horde's tauren, though in size and stature they would probably be more like the trolls. A roleplayer with a worgen character could explore themes about the beast within, about struggling to keep your sanity against forces which could easily turn you into a monster you abhor.
Goblins
The goblins have a city in the South Seas, very near to the Maelstrom. They are a much easier case, since they have been almost on the Horde's side for so long now. But it's important to remember that it definitely won't be so simple as just a group of goblins deciding to team up with their orcish buddies. The goblins that may end up joining the Horde will not just be regular goblins like all the others. They may be an outcast trading company of some sort, no longer part of the system created by the trade princes of Undermine. Whatever reason they may have for abandoning their formal neutrality, there's sure to be a story behind it, probably one which will draw us closer into the Maelstrom, the Emerald Dream, or both.
For roleplayers, goblins would give the Horde a more cutthroat counterpart to the gnomes, much as blood elves gave them a counterpart to night elves and humans. Many roleplayers have long enjoyed the inventive curiosity of the gnomes in their scientific experiments, and if goblins join on the Horde side, there will be even more madly scientific fun there as well.
In addition, if you ever wanted to play a nasty loan shark, a venture capitalist, or an economic mastermind of any sort, goblins are the race for you.
It will be interesting to see if these possibilities do play out. These two races certainly seem to make the most sense as far as the various possibilities go, but in the end anything is possible. Even if these two races are not chosen for the expansion, roleplayers would do well to think about the spirit both races represent -- perhaps we can explore their themes in other ways as well.
Filed under: Horde, Alliance, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Rumors, Cataclysm
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Reader Comments (Page 3 of 6)
Narlic Jul 26th 2009 9:04PM
I don't know about the alliance accepting the Gileans-turned-Worgen... I mean, the current inhabitants of Lordaeron were once human, too.
Or maybe Worgen isn't a race, maybe it's a class!
Letharginator Jul 27th 2009 2:44AM
why was this guy rated down? He wasn't being negative, just stating an opinion. And even though I don't agree, its an apt comparison between the worgen and the forsaken.
Also, I hadn't heard anyone propose the worgen as a class, and I think this is a pretty neat idea. The main argument against this is that druids are already the resident shapeshifters, and we would need different horde and alliance worgen forms to keep with blizzard's enemy identification rule. But the result would be pretty similar to the Diablo II druid.
Jeremiel Jul 27th 2009 9:37AM
The comparison between Worgen and Forsaken is a fair one, but I think the Alliance have already back-pedalled on that one.
They refused to take in the Forsaken - fallen members of their own race, who once fought alongside them, but were killed, taken into the Lich King's armies, before regaining their free will and escaping his control.
But now they're taking in Death Knights - fallen members of their own race, who once... uh... fought along side them, but were... yeah... killed and taken into the Lich King's armies, before... um... regaining their... free will and escaping his control...
*cough*
Uh, yeah.
I know, I know, there are differences and you can justify it if you want, but my point is that if you can justify accepting Death Knights into your ranks, then you can probably justify accepting Worgen too.
Kyrt Jul 27th 2009 5:40PM
Jeremial....
There is a reason the Alliance doesn't "accept" the Forsaken.
The Forsaken initiated hostilities.They wiped out a major portion of the remaining Lordaeranian army, attacked Dalaran and are even today, continuing to attack the remain human settlements of Lordaeron and Strom.
EJL
Jeremiel Jul 27th 2009 6:26PM
Kyrt,
Yes - I know the circumstances were different. That's what my little 'I know there are differences' disclaimer was for.
I just stated it as I did because I still find it a bit weird that the Alliance were prepared to give Death Knights the benefit of the doubt.
Anyway, that's not the point. I was simply trying to refute Narlic's suggestion that the Alliance would not accept the Worgen because they did not accept the Forsaken, by pointing out that they have been relatively happy (loosely speaking) to accept the Death Knights.
All are fallen members of the Alliance's own race(s), if we're going by the Human-Worgen-of-Gilneas assumption, so it would be doubly hypocritical for the Alliance to turn up their noses at Worgen with Death Knights in their ranks.
Acidus Jul 26th 2009 9:46PM
Make just goblins a netural race, then after a little bit of leveling choice to be a horde or an alliance, just like death knights
Warren Jul 26th 2009 9:14PM
I have been reading this site for over two years now. For the 1st time ever I have a problem with the site. Could you please Drop the whole goblin/wrogen maybe a playable race. I HIGHLY doubt it will happen. If it dose you can rub it in our faces. but over the past week or two every other story is about the goblins or the wrogen!
Alchemistmerlin Jul 26th 2009 9:28PM
Don't like it? Don't read it.
"God! I HATE that the newspaper has a SPORTS section! GOD I hate that it's HERE and I HAVE to read it!"
People don't do this in real life, why is it OK on the internet?
Jari Jul 26th 2009 9:50PM
That's not the same at all.
Slartibart Jul 27th 2009 12:30AM
The analogy's pretty apt actually.
Warren Jul 27th 2009 1:28AM
@Alchemistmerlin
You know what. I didn't read this story. Which means that I haven't read half the storys over the last few weeks. If it keeps up I will stop coming here (which we know is not true) But if people stop coming here cause there's nothing they want to read it will effect the ad dollars on the website.
BTW a website is not the same as a newspaper. I have to BUY the newspaper to get storys i don't want to read. These are free.
Lezhteo Jul 26th 2009 9:20PM
While this speculation is entertaining, lore is just one of the facets of adding new races to the game. I'm rather shaky on the worgen-Alliance connection; remembering the Scythe of Elune quest line, worgen are hardly fluffy cuddlebuddies, and it'd cause some rather odd lore moments for a level 27 Worgen Hunter to slay Nightbane Dark Runners for Calor in Duskwood. I just can't see how they'd reconcile that.
But from a world design standpoint, the REAL reason why the Draenei crash-landed on Azuremyst Isle is because it's right next to Teldrassil and Darkshore: existing low-level areas affiliated with the same faction; it works out very conveniently. The problem with Gilneas is that its sole landward entrance is to Silverpine Forest, which is Horde Territory -- no friendly quests, and, of course, you get flagged on a PvP server. Level 20 wolfcubs fresh from Gilneas can't be sent to Silverpine, not to mention the closest Alliance town is Southshore, and it only offers quests in the level 30+ range.
So with the assumption that Gilneas is the Worgen starting zone, Blizzard would have to either develop 30 levels of questing, compared to 20 in the Burning Crusade, or provide transportation to a zone that offers quests around level 20: Menethil is a bit of a stretch as the entire Wetlands is designed around the assumption that you'll enter from Loch Modan, and funneling people to Stormwind Harbor would be a copout.
One solution would be to implement a zone, for example, Kul Tiras, for questing for both Horde and Alliance (say, Goblins and Worgen) from 20 to 30, with links to the Goblin Capital, Ratchet, and Menethil. However, Blizzard has been historically reluctant to add content to mid-game (20-60) with the exception of the 2.3 revamp of Dustwallow Marsh. Effort-wise, it's easier to lower the mount requirements to level 20 and just let people level through the same content faster, that way they can add more content at the endgame.
Besides, one has to wonder what the benefits of adding two new playable races would be. Blizzard would have to develop at least four new zones, hundreds of new quests, design new quest rewards, all at a very low level. When the BC races were added, each of them contributed a new class to the possible offering of classes: Alliance players created Draenei Shamans, and Horde players rolled Blood Elf Paladins. Wrath added the Death Knight class, bringing the total number of classes to 10 -- same as the maximum number of characters on a server. Adding new and interesting classes is getting increasingly difficult. Would Worgen and Goblins be unique enough just by virtue to encourage players to reroll? Does Blizzard think designing 4 new low-level zones is a good tradeoff to encourage players to reroll? Once a player is at endgame, they are more likely to PvP, PUG, raid, farm, explore, and wait around until the next content patch or expansion hits. If they get bored of the endgame lull, they'll reroll. I doubt Blizzard specifically needs to entice players to reroll, it's something that happens naturally. On the other hand, it's important to add endgame content: a player with lots of max-level toons will eventually get bored of the game and quit if no new endgame content is added after a while.
Therefore, while we might indeed see Worgen and Goblins in the next expansion, I doubt they will be playable races. Just think about Ethereals, Vrykul, Tuskarr, Taunka, and Wolvar, all detailed races and integral parts of the game, but strictly NPC factions.
Suzaku Jul 26th 2009 11:14PM
"remembering the Scythe of Elune quest line, worgen are hardly fluffy cuddlebuddies, and it'd cause some rather odd lore moments for a level 27 Worgen Hunter to slay Nightbane Dark Runners for Calor in Duskwood. I just can't see how they'd reconcile that."
Those Worgen are evil and were corrupted by the Lords of Emerald Flame. There, done.
It's no different from humans killing Defias or blood elves killing those "traitor blood elves" in Azshara that were always there.
Elry Jul 27th 2009 8:40AM
Tyler: "they wouldn't be a hero race....just unlockable and start at 65"
Forgive me if I'm wrong Tyler, but it sounds as if you, like many many others, have completely the wrong end of the stick when it comes to the term "hero" class/race. Tom Chilton said:
"People mention the fact that they're a hero class, but to us what that means is well, they have their own special starting experience – they start at level 55, which is very heroic compared to other characters – but that doesn't mean that at the end game they're supposed to be more powerful" - Taken from http://www.videogamer.com/news/tom_chilton_explains_wow_patch_3_2_decisions.html?page=2
So being unlockable at a higher level is pretty much all that is meant by the term hero class, and this actually fits with how other RPGs design their "prestige" classes (see Neverwinter Nights/D&D). Therefore Worgen and Goblins starting at lvl 65 would make them "hero" races.
Lezhteo, I agree with most of your points on why Blizzard isn't likely to implement these new races. I think if Blizzard didn't put a hell of a lot of work into the new races, possibly even providing new quests the entire way through their levelling experience from 1-90 (or 55/65-90), perhaps even bringing back race/class specific quests, there will be a lot of low level (or lvl 65ish) goblin bank alts in the game when people get bored of levelling them and go back to raiding or PvPing on their mains.
schm0 Jul 26th 2009 9:37PM
@Drocket: Except they're just Halloween masks...? They showed up on the PTR. There are lots of things that make it on to the PTR that don't make it into the next live patch.
Alveredus Jul 26th 2009 9:47PM
Just a thought but I, like others, doubt the Worgen we'd be seeing are wereworgen but more likely natives of the Dream.
And if that's the case, I suspect their faction leader is probably one of three people:
Valinde Starsong, Malfurion Stormrage or Elune herself.
Just a note too:
Elune is a MOON goddess. What do Worgen howl at? Uh-huh.
In general, my suspicion is that while the Night Elves worship Elune, she has closer servants in the Worgen much the way the Islamo-Judeo-Christian deity has angels and the Greek gods have various beasts, sprites and pixies in their service.
Still, I like the idea of both races being neutral or having versions in both factions.
That would be a case of Blizzard recycling art properties and dev time fairly effectively.
Alveredus Jul 26th 2009 10:03PM
All we know about the Dream is what some Night Elves and Dragons have said.
We know that the Worgen are from another universe.
The only other universe with lore behind it is the Emerald Dream.
And if the ED IS a questing locale, we'll need cities or quest hubs.
So far, there are... Dragonkin there. Titan structures there. I seem to recall that an expedition of Furbolgs went there. Malfurion is there.
I think at the end of the day, the absence of sapient creatures just means an absence of creatures created in the Titans' own image (Vrykul, humans, gnomes, dwarves), space aliens (Draenei and Orcs) and the Trolls and the elven race that are their offspring.
It doesn't necessarily mean "no humanoids" but maybe "no Azerothian humanoids".
And maybe that's the Taurens' home and the unifying aesthetic is that all humanoids in the Dream are animal people like Taurens, Taunka, Worgen, Tigons and pandarans.
Suzaku Jul 26th 2009 11:14PM
"...Tigons..."
Just an FYI, the "Tigons" are trolls from Zul'Gurub. They've drawn power from Shirvallah and Bethekk, the feline Loa gods, and transformed into humanoid cats. They're not a proper race.
Alveredus Jul 26th 2009 9:56PM
Oh...
And, yes, I do love the third faction idea some have proposed as well.
Personally, what I would hope for with that is that Garrosh leads a coupe and an exiled Thrall and Jaina start a third faction, uniting supporters in The Great Sea which would include Goblins, Naga, seafaring Vrykul, maybe "creature from the Black Lagoon"-inspired "Water Trolls" and maybe an island of Worgen.
I think separating Thrall from the Horde would be one of the most productive things Blizzard could do story-wise as I think it's much better for the Alliance and Horde to both be led by bloodthirsty zealots... and a third faction would get a popularity boost with lore figures who want peace between the Alliance and Horde being shunted off there and forced to go to war with both.
There is a question of how old BGs might be handled but I like the idea of future BGs being three way.
drendiloon Jul 26th 2009 10:16PM
I think it is more logical to think that the Worgen would be a new Hero class, rather then a race.