Skip to Content
7-28-2009 @ 10:57AM
Definitely agree with you on that Drow, once I clear an instance on any mode in my mind its cleared, its more of a console gaming mentality to do the same thing with hard modes.I'm not against the idea of hard/easy raids though, its just that the way that they've been implemented was the lazy option. Instead good and fun game design would have us fighting the big bad bosses captains for the easy mode and taking a different route through the same instance (something I see Everquest 2 is doing), so even if we entered the same raid we could be doing something totally different.As for the original post, the hard modes really didn't work well with the guild I was in,our casual guild was unable to get it together for flame leviathan with a tower up (before it was nerfed, a few people were undergeared but it was more then doable, the reason for failure was mostly lack of will and effort, of course resulting in the poor result). Basically people just wanted the easy loot, instead I think it would have been cooler for that fight to instead give you the hard mode rewards for completing the fight better (maybe keeping some things intact like doorways, npcs etc) since then the best rewards are always sitting there for you on the table.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.