The Queue: I am cow, hear me roar

Yes! I am going to break the cycle of YouTube videos with a silly picture. A few PvP-related questions today, which I believe is karmic payback for stealing the column, because I loathe PvP. Oy!
Elry asks...
Is there any hint that anytime in the future Blizzard will implement a harsher sentence than no honor points on high level players ganking much lower ones?
Something like this was actually part of the classic game in the form of the Dishonorable Kill, which went the way of the dinosaur in Patch 2.0.1. You can argue that the problems with Dishonorable Kills arose entirely from execution rather than concept, and the implementation of a Dishonorable-Killesque punishment on gankers is a pretty common request. Let's be frank -- nobody really defends ganking, Blizzard included. But, as any GM could tell you, as long as there's a "PvP solution" (read: getting your own faction's players to hunt down the jerk who's camping you) to your problems, there's not much they can or will do unless the player concerned is definitely griefing.
So has there been any hint? Not really.
But is it still the proverbial Frequently Asked Question? Yes.
Would it kill world PvP? I suspect the answer to this is at least a partial yes, because the overwhelming majority of old-world Azeroth PvP is either ganking (although a player one-shotting another is not exactly PvP in the sense of the word) or provoked by ganking. Same or similar-level players are notably more averse to starting brawls with each other unless one has a clear advantage.
Keleron asks...
Is it possible that blizz will finally create a way that BG lovers can get current season level pvp gear with out having to suffer through arena?
Lower-level PvP gear is of course available with honor/BG tokens or badges, but as you correctly note, the truly up-to-date stuff is arena-only. This is an irritating state of affairs for people who either hate arenas or play a class and spec with dismal performance therein. Blizzard's often talked about trying to overhaul the reward system for battlegrounds, but their problem lies in the attempt to reward what is often unquantifiable behavior. It's often the least glitzy actions that win battlegrounds -- defending a node, healing, suicide-harassing enemies in order to distract them while your team caps, etc. -- and there's no truly accurate means of scoring how these contributed to a win. For example, you can look at the healing and damage meters at the end of the match, but there's no way to pick out who made the kill that turned the tide of an offensive push, or who tossed a clutch heal on the flag runner when it mattered the most.
So the problem isn't that Blizz is uninterested in improving the rewards from battleground participation; it's that the format doesn't easily lend itself to gauging individual player contributions all that accurately. If Blizzard can figure out a way to do this, you might reasonably expect to see more and better rewards from battlegrounds.
Prophet asks...
Why are there not more weekend raiding guilds?
In my experience, it's difficult to convince people to spend their weekends raiding, particularly if they raid at all during the week. Tuesday through Thursday, it's easy to say to yourself, "OK, I'm working 8:30 am to 5:30 pm, then I'm raiding 8:00 pm to 11:00 pm." Most people can manage something like this because they realistically expect to be home after work anyway. But even if they don't raid or even play much during the week, people are a lot more likely to be out of the house for family, social, or civic events on the weekends. Most resent having this time co-opted by a raid, and I have to admit I'm among them.
Weekend raiding guilds are perfectly capable of success -- there's at least one 25-man and two 10-man weekend raiding guilds on my own server -- but it's an uphill battle. You need a sufficiently large pool of people whose schedules are more conducive to raiding weekends, and that prejudices weekend raiders toward high-pop realms, so I'd suggest looking there.
Kay asks...
I have a slew of flame caps sitting in my bag leftover from outlands that increase damage of my fire spells for a minute. Which spells for a druid are fire spells?
None of them. The vast majority of Druid spells belong to the Nature school, with a few Balance spells (e.g. Starfire, Moonfire, Starfall) belonging to the Arcane school. Lore-wise that's an interesting state of affairs for a class so closely tied to the Night Elves and their hatred of all things Arcane. Actually, unless I'm mistaken, Druid Balance spells are the only Arcane abilities of any kind (besides Arcane Shot) that any Night Elf can cast.
Furry asks...
Armor penetration: Does the %reduction apply to the amount of armor my enemy has before or after the sunders are applied? For example, if some mob has 10000 armor and has been sundered 5 times, i would (before ArP) be attacking against 7500 armor. If I had 15% reduction, would it reduce the effective armor by 1500 or by 1125?
The % reduction applies to the armor your enemy has after armor-reduction abilities are used. Taking the example of a mob with 10,000 armor here, you are indeed attacking a mob with 7,500 armor assuming that 5 stacks of Sunder Armor and Faerie Fire are both up (these effects are additive). To my knowledge, Blizzard hasn't released exact details on boss armor, but most theorycrafting sites agree that the average Wrath-era boss is rocking 13,083 armor. If your raid has FF and 5 Sunders up, your Armor Penetration should thus be calculated on a boss with 9,812 armor (or 25% reduction).
With that said, you are never going to get as much effectiveness from your own Armor Penetration as you see on the tooltip. The math here gets a little more complicated, but Less QQ, More Pew Pew has a great post here on the post-3.1 world of armor penetration and how to figure out exactly how much benefit you'll get from your own rating.
Filed under: Analysis / Opinion, Features, The Queue






Reader Comments (Page 1 of 5)
Todd Jul 27th 2009 4:04PM
"I am cow, hear me moo."
~corrected
Daniel Jul 27th 2009 4:20PM
No, I refuse to believe that was an intentional Arrogant Worms reference.
Rakah Jul 27th 2009 5:20PM
Druids can use Arcane Shot? cool that must be new xD
Epicuro Jul 27th 2009 7:02PM
Don't downrank, argue/correct/inform!
@Rakah
Reading comprehension lesson. "Actually, unless I'm mistaken, Druid Balance spells are the only Arcane abilities of any kind (besides Arcane Shot) that any Night Elf can cast."
The sentence says:
1) Druid balance spells are arcane abilities that any NIGHT ELF can cast.
2) Arcane Shot is an arcane ability that any NIGHT ELF can cast.
The sentence does NOT say:
Arcane Shot is an arcane ability that any DRUID can cast.
Don't worry about a tip...=)
Crim Jul 27th 2009 9:02PM
And just for clarity's further sake, Arcane Shot is a Hunter ability.
Todd Jul 28th 2009 9:59AM
@Daniel, You would be correct.
@Everyone who replied, What do your comments have to do with my original? Find your own post, sheesh.
Zeruel Jul 27th 2009 4:08PM
Actually, what you say about the Arcane spells for Night Elves are interesting. I'd always been under the impression that, similar to Chaos Bolt, Druid spells were only Arcane out of gameplay mechanics. Story-wise, they're their own sub-set of "moon spells" based from Elune. Call a Lore guy to confirm this.
ash Jul 27th 2009 4:58PM
Yeah, I always assumed the same thing too. Like the way Treants, Golems and Constructs are or were considered the "elemental" monster type. It is just a limitation of the game mechanics.
Ringo Flinthammer Jul 27th 2009 4:10PM
Weekend vs. weekday raiding seems to be, in part, determined by age. Most of the raiding I've done has been on weekends, and I've killed everything in this game but Algalon and Sunwell.
If you aren't finding lots of weekend raiding available, it could be that your faction is the less populated one on your server and there's just less raiding available period, or you're looking in the wrong places. Most of the official boards are kind of a toilet and few top-end guilds are likely to be spending too much time looking there for recruits.
I'd advise doing /who Ulduar (or whatever) on the days you want to raid, and noting who's in there at the times you wish you were raiding. Then start approaching those guilds (AFTER THEY'RE OUT OF THE RAID ZONE) about recruitment or just coming along as a guest.
Ultron Jul 27th 2009 4:18PM
Druid Arcane spells come from Elune, who has strong ties to the well of eternity, hence, arcane.
Rodrigo Jul 27th 2009 4:24PM
well said, my friend. The things which druids despise of is prolonging arcane magic for their own, but receiving elune's aid the arcane way is obviousely OK.
Rodrigo Jul 27th 2009 4:24PM
the thing Night Elves despise of, of course. But I think the same goes for tauren...
Skrotus Jul 27th 2009 9:09PM
Elune has nothing to do with the Well of Eternity AFAIK
http://www.wowwiki.com/Elune
The druid arcane spells are clearly a gift from Elune, her being the moon goddess, but whether they're arcane for lore or game balance reasons is anyone's guess. To me they just sort of "look" arcane.
Shoryu Jul 27th 2009 4:18PM
At roughly 4500 AP armor pen surpasses the SEP for warriors, so all you arms warriors keep that in mind. Also elitistjerks has a few graphs that show the overall dps compared to the application of sunders, FF, and ST. armor pen is indeed calculated AFTER the applications but that in no way lessens the effectiveness, it actually improves it.
Elepheagle Jul 27th 2009 4:20PM
I'm in a weekend morning raid guild! We're on a west coast server and normally raid 9am-1pm server on Saturdays and Sundays. Strictly an Uld10 guild at the moment made up of many core members from a guild that recently went south.
http://bc-veneratio.guildlaunch.com/
Please note, we do have mid-week raids as well; but there's always a serious effort to make Sat/Sun happen as well. We JUST started up, so the website above is still a little crude and undeveloped, but that is something our leaders are working on right now.
Visit the forums on the page to see our application request, and maybe I'll see you in game!
AnthonyM Jul 27th 2009 7:48PM
Nowhere near enough drinking happening with you lads to be cracking 9am raids *both* days!
Elepheagle Jul 28th 2009 10:21AM
Wrong, Anthony...oh so wrong.
Jarviswabi Jul 27th 2009 4:19PM
Potentially stupid question here. I've been spending some time back in Outland lately finishing some rep grinds, and I just noticed there's a big fiery thing inside the Terrace of Light. It's like the size of A'dal and roughly shaped like a spade (as in card), and all fiery, but there's no tooltip or anything on it.
Is it possible I just never noticed this thing before, or is it something new? And what the hell is it??
Aarkan Jul 27th 2009 4:27PM
That's from the quest item that drops off of pre-setback Kael'thas and shows up while the world buff is active.
Cyno01 Jul 27th 2009 4:28PM
Part of an event that happens when somebody 'kills' kael'thas up at tempest keep.