Breakfast Topic: Is this too easy?
Recently, I decided to do something with all those Emblems of Heroism/Valor that were clogging up my currency tag, and so bought myself the heirloom shoulders and Bloodied Arcanite Reaper. I soon found myself in possession of a level 80 death knight (messing about with Frost and Blood specs, waiting for 3.2 to see if Dual Wielding becomes viable again) and thus, had a dilemma. There's only three classes that can wear the Polished Spaulders of Valor and I have two of them at 80 now. So what to do? Rather than bank them in the hopes that they'll work in the expansion (I don't think they will, because it's not like Blizzard to put out an expansion and then let you cheat your way through it the first time) I decided I'd try another paladin. The last one was horde side, and my burning vitriolic hatred of blood elves made him very, very hard to level. I mean, they twirl around when you jump! I hate that!
So here I am, three days into my new Draenei Paladin, and man, it's a surreal experience. I can't tell if it's the class, the heirloom shoulders and their 10% XP bonus, or the two hander that upgrades itself every level, but I'm waltzing through the zones. I blew through the Draenei starting zones, made short work of Westfall and now I'm making my merry way through Redridge and Duskwood. Elites fall to my might with, frankly, ridiculous ease. It sure wasn't this way coming through on a warrior way back in the day.
Is it the class, the faster leveling, or the weapon that's always as good as the best blue weapon you could possibly equip? And is it a problem if I'm having absolutely no problem blasting through the content when that's why I got the shoulders and weapon in the first place? I mean, it's kind of boring, but that again could be the class: low level paladins basically use a seal on themselves once every 30 minutes, judge every time the cooldown's up, and pop Consecration and Exorcism in-between autoattacks. You could sleepwalk your way through it with cooldowns as long as 8 and 15 seconds on those attacks.
And so I ask you, gentle (and not so gentle) readers: have you found yourself saying 'this is too easy' and found the fun lacking? Was it a class, a level range, a gear situation, or anything else that just seemed to take all the effort out of the game, and did you feel like it was a hindrance? Or were you totally on board with it, the way I was on my DK in Outland? Because frankly, the faster I leveled through that place the better I liked it.
Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, Classes, Alts






Reader Comments (Page 1 of 7)
Cyanea Jul 29th 2009 8:06AM
It's always been easy. It's just faster now with the heirlooms.
Tankforhire Jul 29th 2009 8:12AM
I would agree. I've always found things easy with the paladin. Not to mention that I really only play a Paladin as Protection. I would blow through content like no tomorrow.
BigBadGooz Jul 29th 2009 8:27AM
since expansion i started with 2 max level toons now im at 7 max lvl toon thanks to the hierlooms that mathmaticaly start you at level 45 as experience gains go its been a faceroll because the talents are geared for level 80 content so to speak
Mornhadine Jul 29th 2009 8:40AM
Don't forget, the Drenei & Blood Elf starting areas have a bad rap of being MUCH easier than starting areas for the other races. I made a Dren paly that was level 20 after maybe 4 hours of play time while my NE druid is sitting at 15 after almost 6.
Dharmabhum Jul 29th 2009 9:10AM
You're all right, it has always been relatively easy, but when you add in everything from previous experience (knowing where to go for quest hubs and knowing where to go for quests), BoA items (eff the shoulders, I can steamroll hillsbrad on my level 22 warrior with the Bloodied Arcanite Reaper alone), reduced experience needed per level... its just a faceroll cake walk right now. I'm actually having trouble finding zones appropriately difficult to level in that aren't a long ways ahead of my current level.
If I could recommend one thing for BoA, and particularly for the Reaper, its Crusader. +100 HP every minute is grand and serves about 10-20% of my own HP every time it procs. And the +STR boost? I aren't worthy!
But it makes me kind of nostalgic to so easily faceroll leveling. I miss the days where I had to ask a friend to help me kill a guy 3 levels above me, or when I thought hunters were OP because a second toon that could hold aggro at low levels was pretty OP. I don't want to level sooo quickly actually, but the plate BoA shoulders look too badass with the Reaper!
Naix Jul 29th 2009 10:00AM
I find it very very easy when leveling my Shaman. I can take on like 5 mobs 4 levels higher than me no problem.
Shamans are waaaay OP and I love them.
AlmtyBob Jul 29th 2009 1:22PM
Not to be the walked up hill both ways kinda guy, but if anyone remembers early vanilla WoW, the Pally was horrible to level. My first character was a dwarf pally and my friend was a warlock. If he wasn't with me leveling was incredibly slow. No ranged pull and though I might never die, neither would the mobs. Solo leveling a pally just wasn't practical. It was bad enough that I quit the game for several months after my friend outleveled me. Even recently when I used self-RaF to level some characters I granted my pally all the levels instead of dual boxing it because they left such a bad taste in my mouth.
Shorno Jul 30th 2009 1:50AM
Yeah, having done both, a leveling warrior makes many more corpse runs than a pally.
LilBanshee Jul 30th 2009 8:50AM
My first alliance character in vanilla WoW was a paladin, and it was incredibly slow to level. I say slow, not difficult. At level 20, Verigan's Fist carried me through some fast levelling, but by levels 30-40 it was a tedius grind even buying the best blues I could find. I finally abandoned him at level 43 and tried out a mage.
The difference was so stark, I levelled the mage to 60 in a remarkably short time - sure I died a lot, but fights lasted maybe 20 seconds each on average (even AoE pulls of 6 or more) which was shocking after my slow, tedius experience as a paladin.
Axolotl Jul 29th 2009 8:09AM
It is the whole point of heirloom items to make leveling easier for alts (after all, you've gone through the whole experience before)
You should also not forget that knowing where to go (because you've been places before) also helps with the "too-easy-feeling"
So far, I've only gotten the shoulders (so far plate and cloth) for the XP-boost, and when 3.2 hits I'll have a reason to start the argent tournament.
Krick Jul 29th 2009 1:22PM
I'm considering just getting the cloth heirloom shoulders (and after 3.2, the cloth heirloom chest) so that I can use them on any of my toons. I really don't think that the difference in stats and armor will really make that much difference while leveling a leather/mail/plate class. The main reason to use the heirloom shoulders/chest is for the XP increase anyway.
Is there any heirloom weapon that all classes can use? Preferably one with lots of stamina on it.
...
Krick
http://www.tankadin.com
Melvyl Jul 29th 2009 3:46PM
I bought a pair of the plate shoulders and used them to level my DK to 80. I then realized that since my main is a Paladin and I am not really interested in doing a warrior, they are sort of useless right now. I bought the cloth set for the characters I am leveling right now (hunter, shaman, druid, mage and priest), and mail them back and forth whenever I am ready to play one of them. My next purchase is going to be a staff because all of them can make some use of those. And then spend some Champion's seals on the cloth chestpiece with 3.2 comes out.
Magus Jul 29th 2009 4:15PM
@Krick: The way the classes are restricted, you'd need two weapons.
I went with:
Venerable Dal'Rend's Charge (http://www.wowhead.com/?item=42945)
The Blessed Hammer of Grace (http://www.wowhead.com/?item=44094)
But it all depends on whether Shards or Emblems are easier to come by.
Uzziel Jul 29th 2009 8:11AM
I just recently did the same thing as you. Plate shoulders, Bloodied Arcanite Reaper, and a paladin. It is ridiculously fast. I think that the changes to paladins really changed the leveling game for them. Not to mention, you can ignore the (group) warnings on quests. The only quest I have had to get help on in my leveling trip to 74 (dinged last night woo) was the one to kill Arazzius the Cruel in Hellfire Penn. It has taken me only 3 weeks to get my paladin to level 74 without really trying to power level. It is just easy.
nadnerb5 Jul 29th 2009 8:14AM
Oh, put Crusader on your heirloom weapon too. You won't regret it.
Rugus Jul 29th 2009 8:16AM
> It has taken me only 3 weeks to get my paladin
> to level 74 without really trying to power level.
Can you better explain that 3 weeks? What's your /played time (so far)?
ulalume Jul 29th 2009 9:08AM
@ Rugus
I did the same, started a paladin with the heirloom shoulders and axe (with crusader ench) and I'm 76 (actually will be 77 tonigh) after 5 days /played (she's about a month old now in real time) - and that includes standing around a lot, dealing with guild stuff (I'm the Guild Leader). Also maxed primary professions, nearly maxed cooking and first aid, with fishing languishing at 254. It really is ridiculously easy this way.
Clbull Jul 29th 2009 9:12AM
I'd say it has changed before level 20, seeing as Seal of Righteousness (for some reason) does much lower damage at low level, making levelling an utter pain before level 4 when you get Judgement.
I think thats because Seal of Righteousness is crap. It does considerably lower damage than Seal of Command and Vengeance/Corruption .
Rugus Jul 29th 2009 9:54AM
@ ulalume
5 days /playedfor a month of gameplay means more or less 4 hours/day, every day, for 30 days. It's easy, yet it still needs a hardcore player. 4 hours on a game -every day- for 30 days (weekends included) it's not just "ridiculously simple" :). It can be done if you either have no job/rl matters or a long holiday and zero rl things/duties.
Saving weekends, it would be 20 days of gameplay a month for a total of 6 hours/day of gaming.
Imho it's still a *LOT* of time.
Jafari Jul 29th 2009 12:27PM
five days /played == 120 hours == three ordinary work weeks