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7-30-2009 @ 3:45PM
Engineers should definitely take note of this. Many of the items and tinkers we have do not fire off the GDC, so you can simply tie them to common abilities.My favorite is.../cast Slice and Dice/use Hyperspeed AcceleratorNow in truth, the last line is more like /use xx, which is the number for my gloves, but you get the idea. So every time I go to cast SnD, if the gloves are ready, they fire off too. Basically you tie a not-so-commonly used ability to a common one... or even several. There's no reason why 2 or 3 of your common attacks couldn't try to activate the HSA.Rogues should also keep this in mind. Why just Ambush someone when you can Pick Pocket them first? I tie lots of abilities to stealth openers, depending on which spec I'm using.
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