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7-30-2009 @ 10:15PM
Great point and one that is too often not considered by "hardcore" fans of WoW. Blizzard has and continues to go to great lengths to make the game as intuitive as possible.A similar example to the proposed optional weekly quest system would be differentiating talents/spells between PvE and PvP settings. A lot of people have suggested this over the years, and for good reason as in one fell swoop the developers would greatly simplify the process of balancing classes. Their stated reason for not doing so has been that they do not want to complicate an already complicated game for someone that is just joining or who plays casually. Imagine trying to keep all of your abilities straight if most of them had different effects depending on if you were doing an instance or a battleground?
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