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7-31-2009 @ 8:48PM
"The Hunter "No Fire" zone will remain in effect."The status quo remains intact.are there hunters that have legitimate complaint about this, in a vacuum? Or just as a symptom of a lack of useful things to do in melee? Or, to rephrase, do hunters hate this because they want to fire shotgun-style, or do they hate it because getting closed on is bad news.
7-31-2009 @ 9:13PM
You know, why don't they give a hunter a gun-specific ability that can only be used in melee or "no-fire" zone. I know some would hate having more abilities to worry about for certain situations, but I'd love to be able to grab a gun, and if someone gets close, just blast them point-blank and send them back or knock them down. Some low talent could even be implemented (don't shoot me!) that adds an auto-disengage effect to the attack.
7-31-2009 @ 9:26PM
You mean like Scatter Shot?
7-31-2009 @ 9:38PM
True, but scatter shot is a survival only talent. Maybe they should just make that baseline then, and in its place add in the disengage effect, or at the least make it cause disengage's cooldown to be up on a chance.
7-31-2009 @ 11:30PM
Please keep the dead zone on hunters. Yes, I play a hunter. No, I do not want to do melee damage. Note to Blizzard: You don't have to pander to every huntard that wants to duel wield some melee damage. You know what hunters are supposed to do. Keep them doing that. If people want melee hunters, they can play their death knights. I guess people forgot how big the dead zone used to be, or that you had to manually turn on separate melee/ranged auto attacks when things closed distance on you. Hunters are already way easier to play now than they used to be. Is the next step one big button that does everything? Oh, wait. We already have a macro that does something like that.
8-01-2009 @ 7:40AM
I really wish Bliz would just teach the players by implementing deadzone penalty like all other games.In KotOR, DDO, and pretty much every other RPG games, you can fire at point blank range. Except firing speed is generally lower than melee. In case of DDO (as far as I got to anyhow), it's 1 shot per 4 to 6 hits from DW characters.Also, most games have defensive penalty on anyone using range weapons when being attacked in melee range.People should realize that WoW is already easy mode as far as range weapon's penalty is concerned.
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