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7-31-2009 @ 9:08PM
The reason why hunters hate the dead zone is because we're the only ranged class that cannot deal our best kind of damage(i.e ranged) at melee range. Warlocks, mages, boomkins... every other ranged DPS class can still do damage in melee while we cannot. A ranged class should be in dire straights in melee, this is true. However, hunters are in worse straights than a warlock or a mage in the same situation. I don't think that point blank shooting is the answer, as that would cause hunters to be severely OP(we have enough instant shots that if we could shoot them in melee, it would effectively negate the disadvantage of being in melee). I have always liked the idea that a hunter can melee effectively in a pinch, and that's what I think the answer should be. How to do this is the difficult part, and we'll have to see how Blizzard puts that into the game.If done properly though, it will give the hunter the chance to do some damage in melee, but not nearly enough to match their ranged power in an extended fight, thereby still forcing skilled hunters to try to get to range.
8-01-2009 @ 2:06AM
The problem with Hunters not dealing full damage in melee range while other casters can isn't that simple . . . Hunters have pets. So even when the Hunter is at range we still have a pet in the other guy's face interrupting his casts, probably causing stealth issues, slowing casts, stunning him, whatever (depending on the pet).In other words, we get the benefits of both a ranged class and a melee class at once, which is excellent for PvP (in optimal situations). The downfall is that in sub-optimal situations we suffer. Boohoo. Keep it as it is.
8-01-2009 @ 2:20PM
Casters in melee are limited to instant cast and short cast spells, unless they don't mind tacking an extra second onto all their cast times due to pushback, not to mention becoming vulnerable to the various interrupts available to melee classes.Hunters are not the only ranged class who gets gimped in melee range, you're just the only class who actually loses the ability to perform certain actions when your target moves into melee range. You are, however, blessed with a lot of utility to help you gain distance and/or prevent melee from closing with you, something that is in short supply for some other ranged classes.It's just apples and oranges, the only difference is that those are MY ORANGES you're talking about.
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