The Queue: Dragon Slave!

Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.
And because it's Friday:
Charlie asks...
How many Queue columns does it take for one to finally reach the front of the line?
The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:
Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?
Dumbledore: Ehh, remember that Christmas party where we all got really drunk?
Radioted asks...
Has anyone heard anything about Blizzard secretly upping the spawn rates of vanilla-Azeroth rares?
Not to our knowledge, no, but I've noticed the same "Rares are everywhere!" thing myself. As other commenters have observed, this is the likely result of faster leveling and fewer people spending significant time in lower-level zones. Consequently, the odds of finding a rare spawn alive are pretty good, but this doesn't apply to rare spawns that people still have reason to care about, like Humar.
Daniel asks...
Assuming that the proportions on Wow Census are correct, there are some serious racial imbalances. For example, the data shows that humans make up 20% of all toons, which is five times that of Trolls (4%). Gnomes and Dwarfs have similar percentages...Do you think this is an area that Blizzard will have any concern about and if so how might they deal with it?
Beware, readers, for we enter the murky Land of Conjecture, from which we will not emerge for the space of several paragraphs.
If Warcraft Realms is accurate or at least in the ballpark, then yes, there are some fairly severe racial imbalances in the game, mostly in the form of Human, Night Elf, and Blood Elf "overpopulation." My sense of things is that Blizzard is ultimately concerned about racial imbalances insofar as they affect faction imbalance, e.g. it's not a big deal if lots of people want to play Humans rather than Trolls, but Alliance severely outnumbering Horde (or vice versa) is a sign that something's wrong.
Some of this is completely beyond Blizzard's control; they can't do anything about the fact that Elves, in whatever form they arrive, tend to be extremely popular in MMORPG's and fantasy games. Some of it, if previous statistics on the matter are accurate, is the result of World of Warcraft drawing a large crowd of nontraditional gamers who generally felt more comfortable playing Humans and Elves. Overall, most people just seem to prefer the aesthetics of the most recognizably humanoid races in the game.
But some of it -- this is just my personal opinion, so comments on this are welcome -- may have something to do with the fact that some race/sex combinations just have less sense of "polish" and fewer compelling animations to them overall, and this alienates potential players.
Male Trolls, for example, have had a bizarre "creeping" texture issue with belts since beta. Female Tauren wearing chest + pants combination rather than a robe can't sit down without their tabards bugging out, and still appear with their eyes closed in the default unit frames. Female Orc and Troll braids fly straight through their shields (noticing a pattern yet with Horde females?). But this doesn't matter as long as their roles in a raid or group are covered by another character. Who cares if nobody rolls a female Troll Warrior when so many male Tauren Warriors are around? Well, Blizzard does care -- they don't want to put stuff in the game that people don't want to play -- but cosmetic concerns run a distance second to game balance concerns, until the former starts affecting the latter. Perhaps the best example of this is what we call the Dwarf Priest problem. Pre-BC Dwarf Priests were the only race/class combination with the amazingly useful Fear Ward...but not that many people wanted to play a Dwarf in a dress. Alliance guilds drove themselves nuts trying to get them. Priest players complained about being forced to play a race they didn't necessarily want to play in order to get that one spell. Horde complained about not having access to what was inarguably the best Priest racial in the game (and then complained further when Blizzard relented in BC and gave Fear Ward to...Draenei? I'm still scratching my head over that one). Put simply, it was a problem created in no small part by a purely cosmetic concern; most players would rather play a Human or Night Elf Priest, and many wound up doing just that. Blizzard finally gave up after tinkering with the issue for the length of BC and gave Fear Ward to everyone.
Giving a free 80 of (underplayed race/class) to people obviously isn't in the cards, but I still think the lesson from the Fear Ward fiasco is valid; if a cosmetic issue (which is what drives race choice for most players) winds up exercising a negative influence on the game, you can expect Blizzard to attempt to correct the source of the imbalance, or at least to mitigate its effects. In the future I do hope they overhaul character models and some of the less compelling animations to make some of the underplayed races more appealing, but who knows when (or if) this will happen.
Sorano asks...
Before starting to tank heroic dungeons or raids, should future tanks (in this case a tauren warrior) be hit and/or expertise cap(ped)?
Sorano is actually someone with tanking experience from BC, but for anyone who's stepping into tanking for the first time, it needs to be stressed that your first priority as a tank is to get defense-capped; threat production is a moot point if you're just going to get annihilated by crits. For Ferals, this requires 3/3 Survival of the Fittest; for plate tanks, this requires 540 +defense for level 83 raid bosses and 535 for heroic bosses. If you haven't done this yet, then nothing else you do as a tank matters.
When we talk about expertise for tanks and the "cap," people are really talking about what are two different caps:
The "soft" cap is the one that DPS cares about: 26 expertise (214 rating), or the removal of a raid mob's 6.5% chance to dodge. Beyond this, a melee DPS located behind a mob (which is where melee should always always always ALWAYS be) gets absolutely nothing from expertise because mobs can't parry or block from behind.
The "hard" cap is the one that tanks care about: 56 expertise (460 rating), or the removal of a raid mob's 14% chance to parry your attacks. It's important to note here that, for a tank who's always in front of a mob, until the soft cap you're pushing both dodges and parries off the mob's avoidance table, but from 26 to 56 you're pushing nothing but parry off (and past 56, expertise is worthless). Dodges are annoying and negatively impact your threat-per-second, but parries are both annoying and dangerous due to the parry-haste mechanic, wherein a successful parry partially resets a mob's or player's swing timer. In other words, you get hit faster and more frequently, which is rarely a good thing for a tank (unless you're a Warrior or Bear Druid, outgear the encounter, and need rage).
If you're just entering heroics, expertise is great to have, and you shouldn't have too much difficulty getting close to or somewhat beyond the soft cap between talents, drops from normal dungeons, crafted, and reputation gear. That said, don't freak out if your expertise is lower than you'd like. Concentrate on getting to the soft cap, but if you're not quite there, don't let that keep you from tanking a heroic. Moreover, I don't believe that reaching the hard cap is currently possible for any tank outside of raid gear.
Hit's a somewhat different matter. Since Blizzard removed the base 1% miss chance for all players, the hit cap is 8% or 262 +hit for tanks (who are all assumed to be a 1H/shield or 2H weapon player; even Bear Druids are understood to be a 1H weapon mob. We will pass over in disapproving silence the specter of dual-wielding DK tanks). While +hit does nothing to affect your avoidance, it does, in a roundabout way, affect your mitigation, e.g. if you waste time trying to get something like Demoralizing Shout up, because your ability to apply these to mobs is affected by +hit, as are most taunt abilities. Aside from that, it is a TPS stat, and you are well-served by acquiring some. It is possible to get hit-capped outside of raid gear, but this probably won't happen for you until after you've already tanked a number of heroics and gotten some badge gear.
The good news is that tank threat is not designed around tanks being able to hit the mob with each blow, but you're more likely to feel the pinch from low +hit or +expertise gear if you're tanking for people who outgear you. If you're really hard up, you can always fudge your stats a bit with Rhinolicious Wyrmsteak (for +expertise) or Snapper Extreme (for +hit).
So, TL:DR -- do you need to be expertise-capped? No, but reaching the soft cap should be pretty easy with a little effort, and may happen as a matter of course while you're on your way to the defense cap. Do you need to be hit-capped? As with +expertise, you're likely to acquire a nice amount of +hit on the gear you need to tank anyway, but keep an eye on your TPS in heroics. If your DPS are playing responsibly and still getting threat-capped, then you need to adjust your rotation, start prioritizing more +hit, or both.
Nick asks...
Where is the best place for a new 80 BM hunter to start raiding?
Generally, it's a bad idea to jump straight into raids as a fresh 80 unless you've got a forgiving bunch of guildies prepared to carry you. Level 80 5-mans (Oculus, UP, HoS, HoL) or heroics are a better option. Don't be that guy!
Filed under: Analysis / Opinion, Features, The Queue, Instances, Guides






Reader Comments (Page 1 of 4)
Etcee Jul 31st 2009 9:11PM
In fact, im inclined to point out that there are times when Melee DPS belong somewhere other than behind a Raid Boss. Dragons immediately come to mind with their tail swipe, as well as bosses that require no clumping, ala Kelthuzad or AnubRekhan - Even Thaddius is a pretty obvious example.
Etcee Jul 31st 2009 9:13PM
I only mention this because the 'Always always ALWAYS' made it sound unfathomable that there are exceptions; As opposed to being a hyperbole
Evaline Jul 31st 2009 11:24PM
You can still be behind dragons and avoid tailswipes. You just have to be somewhat off to the side. If a boss is facing a tank at 12 o'clock, you can stand at roughly 4 or 8 o'clock and avoid tailswipes, yet for game mechanics you're behind the boss. Same goes for KT - Melee just spread out from 3 to 9 o'clock. Only Thaddius is a good example.
Most dragons have cleaves and/or breaths anyway, so you really don't want to be in front of them. ;)
Karilyn Jul 31st 2009 9:11PM
I see a two female taurens in that picture, and one of them is a protection warrior!
*joy*
I thought I was the only one!
Karilyn Jul 31st 2009 9:21PM
"Do you need to be hit-capped? As with +expertise, you're likely to acquire a nice amount of +hit on the gear you need to tank anyway, but keep an eye on your TPS in heroics. If your DPS are playing responsibly and still getting threat-capped, then you need to adjust your rotation, start prioritizing more +hit, or both."
Honestly, I find myself in Ulduar gear far far far over the hit cap, so far it's not even funny. I'm actively trying to avoid hit rating gear, and find any non-hit piece to replace one of the hit rating pieces.
Of course, that's far from the position a new tank starting heroics will be in, but still worth mentioning I think.
artifex Jul 31st 2009 11:46PM
Karilyn, this might seem obvious, but check to make sure none of your gems is +hit, also. If it/they are, that's a socket you could put to better use.
Loorea Jul 31st 2009 11:50PM
You know, she says above that you never see Female Troll Prot Warriors, and it's funny, cause a few days ago, a friend of mine said the exact same thing to me. So what did I do? My female troll lovin' ass went and deleted my lvl 3 male tauren warrior, and made a brand spankin' new female troll warrior, who will be prot.
It feels good to be one of few class/race/sex combinations. I've always liked standing out!
Teaspoon Aug 1st 2009 12:28AM
Another prot-heifer here! It's funny that the article mentions silly things like tabards clipping through our legs but completely misses things like being the only race/gender combination that's too tall to fit through doors. My guild had some warlocks summon everybody into an Ironforge basement for a raid on Magni and when the time came for everybody to charge out and crush him, the flood of players rushed out and left me and two druidic lasses auto-running with our heads pressed against the ceiling of the stairs. Back in the old days they could've used forms and I could've used shrink/modelswap effects like Noggenfogger's elixir to fit through the doors, but at some point the game was updated to keep the character's regular collision box regardless of any form or size buffs or debuffs.
As it was, we sat around and were lucky enough to get credit for the kill before we hearthed back to Dalaran. I'm sure that if I were to complain on the forums I'd be told that the dwarves built it like that deliberately to deter large, angry enemies - I sure don't plan to visit Ironforge again in a hurry!
Sleutel Aug 1st 2009 1:48AM
@Teaspoon: The Ironforge "basement" isn't supposed to be accessible to players, and even going down there is an exploit that can get you suspended or banned. Using it as a base to summon a bunch of Horde players in for a raid is definitely a no-no.
JKWood Aug 1st 2009 8:03AM
@Sleutel: She said "an Ironforge basement." I assume she's talking about the basement of the weapon shop next to the bank. There are lots of "buildings" in IF that have basements, and they even put vendors down there to encourage you to visit.
James Aug 1st 2009 10:12AM
For hit cap it's the same here karilyn, well for tanking I'm a bit, not *too* much and really I find it gives me a bit of a buffer if need be for replacing hit gear for non-hit gear, in my dps spec as a 2h-dps my hit at one point was over 500 which was the greater part of ridiculous. Ulduar gear is pointed a little too much in the way of +hit, at least the early drops.
Laynne Jul 31st 2009 9:18PM
LOL. I love that 'I hate Tauren cat form' is a legitimate tag on the site.
Gendou Jul 31st 2009 9:19PM
Tasogare yori mo kuraki mono
Chi no nagare yori akaki mono
Toki no nagare ni uzumoreshi
Idai naru nanji no na ni oite
Ware koko ni yami ni chikawan
Warera ga mae ni tachifusagarishi
Subete no oroka naru mono ni
Ware to nanji ga chikara mote
Hitoshiku horobi wo ataen koto wo
Doragu Sureibu!
Bubsa Jul 31st 2009 9:35PM
Suba-ra-shi chin chin mono
Kintama no kame aru
Sore no oto saru bo bo
Iie! Ninja ga imasuuuuuuuu
Hey hey let's go kenka suru
Taisetsu na mono protect my balls!
Boku ga warui so let's fighting...
Let's fighting love!
Khremloc Jul 31st 2009 9:40PM
I can smell weeaboo. :
Gene Jul 31st 2009 11:34PM
I'm glad I'm not the only one who got the reference.
Evaline Jul 31st 2009 9:20PM
Not to mention that trolls still don't blink and female trolls have about... 2 face types that look decent. Combine that with boots not showing (I hate that, personally) and I can imagine why they're so unpopular.
Right, now, this isn't a real question because I'm sure the answer will be 'unknown', but I'm really worried that *if* Blizzard will add new races they won't add more character slots. They did the same with TBC, but I have a feeling this time around alot more people have all their slots in use. And I would hate to have to start over on another realm to be able to experience new races. Buuutt I guess we'll have to wait and see if they add new races before I can ask if they're adding more character slots. =P
I had a real question, but I forgot what it was...
Kylenne Jul 31st 2009 9:47PM
Half my characters are Blood Elves and the other half are female Trolls, excluding my female Orc hunter. No joke. Personally, Elves of any flavor have been my preferred race in fantasy games going back to OD&D, because I'm just an Elf fangirl (I passed notes in school in Sindarin, okay?), but I love them precisely because they're NOT human. I despise the "humans with pointy ears" syndrome in a lot of fantasy and for the most part, Warcraft has avoided that. Beside that, I just love Blood Elf lore, and have since WC3. They have the most compelling story to me of all the races.
My Troll love, however, is just as unabashed. I love their style, I love their culture, and I even love their tusks (I may have the only "cutefase" in existence with the biggest tusks possible). Honestly? I don't understand people who play humans. Humans are boring. I'm a human irl, why in the hell would I want to be one where I could be anything from an Orc, cow-person, alien goat chick or even a deformed midget? I seriously don't understand the mentality of people who automatically go for the most humanoid looking. How sadly lacking in imagination. But I guess that's why I'm Horde.
Loorea Jul 31st 2009 11:42PM
I agree, wholeheartedly. My first 3 toons were female trolls. I chose my troll hunter for her curves and her bright, spunky hair do's. And I don't regret it. They're fierce, they're sexy, they have the funniest flirt in the game (When enraged, and in heat, a female troll can mate over 80 times in one night. Are you prepared?). They're the best.
I also agree about humans... the Alliance races are soooo boring. The only race that is anything remotely unhuman like is the draenei. Horde have different flavors! We're rough and exciting.
Only thing i envy about the Alliance is their buildings are sometimes amazingly beautiful. I don't know how many times i've dreamt about cities in trees. Teldrassil and even the outpost in Zangarmarsh. Ashenvale is by far one of my most favorite zones, because of the hazy, dark, serene feel of it. But of course it's Alliance favored lol.
Draelan Aug 1st 2009 3:14AM
I can't help but agree on some of yoru points. Variety is, indeed, the spice of life. I have a great fondness for playing all kinds of different classes, and all kinds of different races. I started off Alliance, as I was joining a friend, and went with a Night Elf. She has been my main ever since. As I have tried new classes, though, I've gone for different races and genders. Female gnome warlock, male Draenei priest, male human rogue, female draenei mage, male dwarf death knight, etc. I've even begun spilling over to the horde side with my male blood elf pally and male tauren shaman, though I don't know anyone there. It really keeps things lively and interesting, especially when I decided to dance, or joke, or flirt.
With that stated, there are some I quite simply will NOT play. Female dwarves are fine for the most part, but for some reason that joke about foot fungus wigs me out, so I can't stand the possibility of that coming out when I /silly. >.>
I like female tauren, but the PC ones just have such a deep voice, it grates on my nerves. None of the NPCs have such a ridiculous voice that I've seen, and if only I could steal an NPC's voice, I would happily roll a female tauren.
And then we have the female blood elves... I did roll a female blood elf rogue for a short while. But I realized that playing one meant I would CONSTANTLY hear that grating laughter whenever I said "lol". It's alright to hear once in a while, but with no way to escape it short of being wary what I typed, I opted to introduce her to the delete button. -_-