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8-02-2009 @ 2:22PM
Public quests are good in theory, but not so much in practice. I played WAR at launch at was pretty much leveling at the same pace as most of the group, therefore public quests were nice and quick because there was almost always a group there.Then I went and made an alt just to try it out, and the zones were (for the most part) deserted, as I was now waaaaay behind the curve. Public quests became literally impossible to complete, because I was the only one there, and as you progress through the quests the enemies basically go from normal mobs, to tough mobs, to elite mobs, to boss mobs. Most classes couldn't solo much past tough mobs, if that.With wow so far into its life cycle, I think PQs would be one of the worst things they could implement.
8-02-2009 @ 5:12PM
Public Quests at high levels would not face this problem, at level 80 Public Quest would not get old and thre would be all always players around.
8-02-2009 @ 5:29PM
Okay Boo, but what happens when the new expansion hits and no one is in the 80 zones anymore? The quests will be just as abandoned as TJ found them.
8-03-2009 @ 5:01AM
Then what we need are... scaling PQs. Scale them based on the highest level in the party... so you can go back with 80s and hit them if you want. If they dropped items, and then badges based on your level bracket, no prob.
8-03-2009 @ 8:24PM
That wouldn't work for a variety of reasons. Mainly, public quests are _public_, so even if you have a party, everyone in the area will be participating. You can't scale to a single party. It would also totally ruin the zone mobs, since that's what the objectives are, and change their levels for people who need them for other things.They would basically have to restrict it to one zone that's easily closed off at the next expansion to really be worth it. But honestly, from my experience with WAR, the PQs weren't AT ALL worth it, and happened to be kind of boring. Might as well just think of a different mechanic that keep people actually interested instead of simply grinding mobs under the guise of a 'public quest'.
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