All the World's a Stage: How WoW and Warhammer treat RP servers differently
All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one man in his time plays many roles.
Mythic Entertainment released a beta version of Warhammer Online for the Mac this week, along with a free 10-day trial, so I decided to give it a try. I noticed, quite happily, that there was an option to choose a roleplaying server, and as soon as I selected it, I was surprised to see an introduction pop up, about what sorts of names characters were expected to have there, as well as a bit about what roleplaying is, too.
Why doesn't Blizzard have a proper introduction to RP servers special rules in WoW, you ask? Maybe they felt that most players would know what "RP server" was supposed to mean and respect it better, or perhaps they felt explaining RP a bit on their website would be enough. As time went on, however, RP servers have filled up with people who have no interest in roleplaying and Blizzard seems unsure what, if anything, they should do about it. Perhaps Warhammer's RP introduction built into the game is just the solution that WoW needs too.
How things stand
If you want to know why many RP servers nowadays feel as though there is no RP happening there at all, it helps to think about the experience of a new WoW player who signed into the game for the first time. As soon as they give their account name and password, the game presents them with a choice as to which server type they would like. If they choose roleplaying server, there is a little box on the lower-left hand side that reads,
Roleplaying (RP): These realms have strict naming conventions and behavior rules for players interested in immersing themselves as a character in a fantasy-based world.
This one sentence by Blizzard is everything many players will ever read about what it means to roleplay in WoW. It's nothing compared to Mythic's small article on the topic, of course. It is a single sentence in the lower left hand corner of the screen, under a bunch of other information on "Choosing a Realm" and "Realm Category," and the whole thing looks and feels very much like a manual. I can easily imagine many players who have some familiarity with computer games ignoring it entirely.
But some players do pay attention to Blizzard's description of an RP server -- even so, how can they understand it if they are not already familiar with roleplaying? If we say there are strict naming conventions and then do nothing to explain what those conventions are, doesn't that somewhat reduce the effect of both the rules and the message designed to inform you about them? It's as if a father were to tell his young teenager, who has only ever driven digital cars in his console racing games, "there are strict conventions and behavior rules you must follow on the road, my son. Now here are your car keys." How can such conventions and rules possibly be "strict," or even important at all, if you don't even say what they are?
Now, obviously there are a number of players who do know what roleplaying is, and they are familiar enough with it to know more or less what Blizzard is talking about in that sentence. If they are roleplayers themselves, then all is fine and good. But if they are not, they may still have other reasons to ignore the general purpose of an RP server -- reasons which are really beyond Blizzard's control. A surprising number of non-roleplayers come to RP realms just because they hear that people there don't participate as much in sort of immature babble you often find on the internet, notably as Chuck Norris jokes and the like. Roleplayers generally have no problem hosting a few of these people on their servers, but when the server crowds up with all these players who either don't know what roleplaying is or know but do not wish to participate, the roleplayers themselves become a tiny minority. Then we have a problem.
The Warhammer solution
So how good is Warhammer's solution to this problem? First of all, WoW's competitor actually requires players who select the RP server to read through the extra roleplaying rules and click on the "accept" button. Now, Mythic's in-game introduction to roleplaying is not what I would have written if they'd put me in charge of it. I felt there was too much emphasis on RP names and not enough on an explanation of what roleplaying actually entails; but the fact that they included any sort of explanation at all is definitely something -- and they force you to notice it if you want to play on that server, which is another important thing. Players must actively ignore Warhammer's RP notification in order to violate the RP server rules.
To be fair, I haven't played through the game yet, so I don't know the general quality of their RP servers at all, but even if I had, I don't think Warhammer's case could give us the definitive answer as to what Blizzard should have done to solve their problem. The two games are different in significant ways, and there are many other factors that can affect the quality of their RP as well. However, I definitely think a clearer presentation of the rules of roleplay naming conventions as well as a description of roleplaying itself is very important for an MMORPG like this if roleplaying is to thrive there at all.
The Warhammer Online website has "A Short Guide to Roleplaying" up, which has a lot of the great kind of information I'd like to see in an article by Blizzard. It's too long to actually be in the game itself, but with a bit summarizing it could be cut down to a perfect size of about 250 words or so. The best solution would be to put a short notice like this into the game itself, explaining what roleplaying is in such a way that players can just decide if it's their thing or not, along with a link to a more detailed web page if they want more information. If they click "accept," then they are allowed into the server, and if they click "decline," then they can choose a server which suits them more in any case.
Too little, too late for WoW?
All this is a nice idea and all, but is it too late for WoW? Even if such a message were to be added into the game, many server populations are very well settled, and players are not going to transfer just because a new message pops up and tells them about roleplaying more clearly. In fact, if the message is set to show only for new players, then the old players might miss it entirely. However, while it is true that such a message might not have much effect right away, it's overall effect over time could mean quite a lot. New players still coming into the game would be more aware, and generally the awareness of the overall WoW population would increase. Also, such a message would give players the understanding that the distinction between RP realms and normal realms is a distinction that matters -- even if they were aware of the difference before, their respect for it would go up if Blizzard made it more prominent.
A roleplaying notification for new players and new server selections is not the panacea for all of WoW's RP-related problems, but it is a great step forward in the right direction, even now at this late stage of the game. It's also very easy to implement into the game interface when compared to a lot of the other things Blizzard works so hard on (such as new battlegrounds, raids, gear and so on). I'm sure it's something Blizzard has considered at some point -- but I firmly believe now it's time to actually make it happen.
All the World's a Stage is your source for RP ideas, research, and future possibilities. Find out where you fit into the Roleplaying Spectrum, and also have a look at how WoW has progressed over time for roleplayers.
Mythic Entertainment released a beta version of Warhammer Online for the Mac this week, along with a free 10-day trial, so I decided to give it a try. I noticed, quite happily, that there was an option to choose a roleplaying server, and as soon as I selected it, I was surprised to see an introduction pop up, about what sorts of names characters were expected to have there, as well as a bit about what roleplaying is, too.
Why doesn't Blizzard have a proper introduction to RP servers special rules in WoW, you ask? Maybe they felt that most players would know what "RP server" was supposed to mean and respect it better, or perhaps they felt explaining RP a bit on their website would be enough. As time went on, however, RP servers have filled up with people who have no interest in roleplaying and Blizzard seems unsure what, if anything, they should do about it. Perhaps Warhammer's RP introduction built into the game is just the solution that WoW needs too.
How things stand
If you want to know why many RP servers nowadays feel as though there is no RP happening there at all, it helps to think about the experience of a new WoW player who signed into the game for the first time. As soon as they give their account name and password, the game presents them with a choice as to which server type they would like. If they choose roleplaying server, there is a little box on the lower-left hand side that reads, Roleplaying (RP): These realms have strict naming conventions and behavior rules for players interested in immersing themselves as a character in a fantasy-based world.
This one sentence by Blizzard is everything many players will ever read about what it means to roleplay in WoW. It's nothing compared to Mythic's small article on the topic, of course. It is a single sentence in the lower left hand corner of the screen, under a bunch of other information on "Choosing a Realm" and "Realm Category," and the whole thing looks and feels very much like a manual. I can easily imagine many players who have some familiarity with computer games ignoring it entirely.
But some players do pay attention to Blizzard's description of an RP server -- even so, how can they understand it if they are not already familiar with roleplaying? If we say there are strict naming conventions and then do nothing to explain what those conventions are, doesn't that somewhat reduce the effect of both the rules and the message designed to inform you about them? It's as if a father were to tell his young teenager, who has only ever driven digital cars in his console racing games, "there are strict conventions and behavior rules you must follow on the road, my son. Now here are your car keys." How can such conventions and rules possibly be "strict," or even important at all, if you don't even say what they are?
Now, obviously there are a number of players who do know what roleplaying is, and they are familiar enough with it to know more or less what Blizzard is talking about in that sentence. If they are roleplayers themselves, then all is fine and good. But if they are not, they may still have other reasons to ignore the general purpose of an RP server -- reasons which are really beyond Blizzard's control. A surprising number of non-roleplayers come to RP realms just because they hear that people there don't participate as much in sort of immature babble you often find on the internet, notably as Chuck Norris jokes and the like. Roleplayers generally have no problem hosting a few of these people on their servers, but when the server crowds up with all these players who either don't know what roleplaying is or know but do not wish to participate, the roleplayers themselves become a tiny minority. Then we have a problem.
The Warhammer solution
So how good is Warhammer's solution to this problem? First of all, WoW's competitor actually requires players who select the RP server to read through the extra roleplaying rules and click on the "accept" button. Now, Mythic's in-game introduction to roleplaying is not what I would have written if they'd put me in charge of it. I felt there was too much emphasis on RP names and not enough on an explanation of what roleplaying actually entails; but the fact that they included any sort of explanation at all is definitely something -- and they force you to notice it if you want to play on that server, which is another important thing. Players must actively ignore Warhammer's RP notification in order to violate the RP server rules.
To be fair, I haven't played through the game yet, so I don't know the general quality of their RP servers at all, but even if I had, I don't think Warhammer's case could give us the definitive answer as to what Blizzard should have done to solve their problem. The two games are different in significant ways, and there are many other factors that can affect the quality of their RP as well. However, I definitely think a clearer presentation of the rules of roleplay naming conventions as well as a description of roleplaying itself is very important for an MMORPG like this if roleplaying is to thrive there at all.
The Warhammer Online website has "A Short Guide to Roleplaying" up, which has a lot of the great kind of information I'd like to see in an article by Blizzard. It's too long to actually be in the game itself, but with a bit summarizing it could be cut down to a perfect size of about 250 words or so. The best solution would be to put a short notice like this into the game itself, explaining what roleplaying is in such a way that players can just decide if it's their thing or not, along with a link to a more detailed web page if they want more information. If they click "accept," then they are allowed into the server, and if they click "decline," then they can choose a server which suits them more in any case.
Too little, too late for WoW?
All this is a nice idea and all, but is it too late for WoW? Even if such a message were to be added into the game, many server populations are very well settled, and players are not going to transfer just because a new message pops up and tells them about roleplaying more clearly. In fact, if the message is set to show only for new players, then the old players might miss it entirely. However, while it is true that such a message might not have much effect right away, it's overall effect over time could mean quite a lot. New players still coming into the game would be more aware, and generally the awareness of the overall WoW population would increase. Also, such a message would give players the understanding that the distinction between RP realms and normal realms is a distinction that matters -- even if they were aware of the difference before, their respect for it would go up if Blizzard made it more prominent.
A roleplaying notification for new players and new server selections is not the panacea for all of WoW's RP-related problems, but it is a great step forward in the right direction, even now at this late stage of the game. It's also very easy to implement into the game interface when compared to a lot of the other things Blizzard works so hard on (such as new battlegrounds, raids, gear and so on). I'm sure it's something Blizzard has considered at some point -- but I firmly believe now it's time to actually make it happen.
Filed under: Analysis / Opinion, Blizzard, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 5)
Brian! Aug 3rd 2009 11:19AM
Amazingly enough, lots of people RP in WAR too. Mostly Destro side, but it is fun. WoW seems to have lost most of the open RPers.
Irem Aug 3rd 2009 11:31AM
There's still plenty of us left, although admittedly it seems like most of us are concentrated on two or three realms. It's been a while since I was on Moon Guard, but both it and Wyrmrest Accord (my current server) have a pretty assertive roleplaying community and the expectation that if you're there, you're there to either RP or respect those who do. I think that kind of community support is essential to "open" RP, because peer pressure is really all that keeps the atmosphere of "it's acceptable to walk around town talking in character" going, and on a lot of the older servers the expectations have already shifted so far in the other direction that it's hard to get it back.
Knyle2 Aug 3rd 2009 11:44AM
THAT IS SIMPLY BECAUSE WOW IS NOT A ROLE PLAYING GAME ANYMORE!!
ANY RPG FACTOR IS GONE, AND WITH THAT GOES THE RP
sprout_daddy Aug 3rd 2009 1:38PM
Caps lock is to the left of your keyboard
Lindsey Aug 3rd 2009 2:21PM
*reads Knyle2's comment* Wow. You mean it's not an RPG anymore? Damn! That means I'll have to limit myself to human characters from now on, since none of us are really orcs, or nightelves. I am going to miss those fun races.
Now, sarcasm aside, that was the dumb to say. Do you even know what an 'RPG factor' is? What it means? I'll give an example: This is an MMORPG. Final Fantasy 7 is a Console RPG. You are not 'RPing' in Final Fantasy 7, (by that I mean, you do not RP as folks RP in WoW) but you are playing the role of a character, in another world, with magic, and summons, and all that stuff. Same as those who do not RP in WoW. You are still playing a role. You are not your character IRL. So, The RPG factor will only be gone when Blizzard shuts down the game. Unless you really are what your character is in the game? Doesn't matter if you are on an RP server, or a PVP server. You are playing a game. A game where you are playing a character, and a class, that you couldn't possibly be in real life. This is a role playing game. It will always be a role playing game. And the sooner people like you get that, the better this game will be. :)
Jenks Aug 3rd 2009 3:50PM
By Lindsey's definition, Doom is an RPG because I'm not really a space marine.
Kylenne Aug 3rd 2009 11:25AM
First of all, it's too little too late for that on WoW. Secondly, as nice a token effort as it is, that makes no guarantee whatsoever that any RP is going to happen. How many people actually read those things before clicking accept? Years and years of scrolling through EULAs and ToSes have pretty much inured me to things like that and I know I'm not alone. I'm an RPer and I would even pay that any attention. Not only that, but it still doesn't solve the real issue as to why RP doesn't happen on most RP servers, the "I don't RP but I rolled here because my RPing friends did" phenomenon, which does more to kill RP communities than anything else.
So while it's commendable on the part of Mythic that they at least tried, IMO it's a half-assed maneuver that's pretty much pointless and I don't think it would have made a damn bit of difference on Blizzard's part to do something similar on WoW. The fact is that the only way RP can survive and thrive on a server is with due diligence on the part of the community--with the support of GMs. If GMs don't enforce the rules, they could throw up forty screens of rules you have to click to accept before playing on the server and it wouldn't make a damn bit of difference. And that's honestly been the problem on WoW.
Irem Aug 3rd 2009 11:46AM
I have to respectfully disagree that non-RPers rolling on RP realms is the major killer of RP. It definitely doesn't help in that it can quickly create a non-RPer majority (which IMO is fine as long as they're not abusive), but in the end the survival of RP on a server is in the hands of the RPers themselves, and how they choose to react to non-RPers. If they greet an influx of griefers and straight up PVErs with no interest in RP with hand wringing and laments that the server is in its last days, then RP will die, fast. People stay OOC because they're afraid that they're going to be targeted and mocked, too much time is spent arguing with griefers in Trade and General, and after a while it becomes a self-fulfilling prophecy.
If, on the other hand, RPers just keep roleplaying where people can see them, it emboldens other RPers and can even draw some of the non-RPers in. If the majority of the roleplayers on a server maintain the attitude that it's okay and desirable to act in character instead of falling prey to the idea that they're going to be persecuted for playing in the spirit of their own realm, community pressure eventually weeds out the most vocal of the jackasses because they have no support. I've seen both scenarios, and while no RP server in WoW is ever going to be a place where you can walk up to anyone at all and have them respond IC, they can at least be maintained as enjoyable places to play, as long as the players don't respond to "lol stop walking like that" with "Okay."
snowleopard233 Aug 3rd 2009 11:49AM
This, I don’t think most people are even going to take the time to read through the terms of agreement, especially if you’re a new player and just want to get started. I know I just clicked through it because I know what rping is. I can only imagine that someone who didn’t even care or doesn’t know what rping is probably just did the same.
I wish David would have explored a little bit more on if this ToS is even doing anything in Warhammer. It’s hard to get behind such an idea if there’s not even anything to suggest it is successful in the first place.
Kylenne Aug 3rd 2009 12:01PM
When you have a population that mostly consists of non-RPers, how in the hell does that not have an impact on RP? Even assuming the non-RPers don't grief those who do (which, come on now, is being generous), the simple fact is, you can't RP unless you find other people to RP WITH, and when RPers are outnumbered to the degree they are on most RP servers that aren't named Moon Guard, it becomes that much harder to find like-minded people, and people tend to give up.
If you think I'm full of guano, look at the current situation on Wyrmrest Accord vs. when it first opened, frankly. No, RP there isn't dead but it's a far cry from when it first opened. Being inundated with non-RPers
Kylenne Aug 3rd 2009 12:05PM
Eep, my reply got cut off. What I meant to say re: WA being inundated with non-RPers has hurt the server's RP.
Irem Aug 3rd 2009 12:19PM
It is a lot different, I'm not going to argue that. And I didn't say that it had no impact, I said that it isn't the major killer of RP. Player attitude is the major killer of RP, regardless of how many non-RPers you have on a given realm. As I said, a huge non-RPer majority does have a negative impact, and in a perfect game RP servers would actually be limited to RPers, but in a game as big and mainstream as WoW it's probably not realistic to expect that. The best we can do is qualify our experience according to whether or not we're still having fun.
I posted further down in the thread about the opening of Wyrmrest Accord, and the huge fiasco that almost was. When I first transferred there were maybe 500 people on the server and most of them were roleplayers, and RP on the server could have died altogether with the huge influx of non-RPers we got. If it was going to happen, it would have happened then, but months later I still get people stopping to talk to me if I'm walking down the road in Durotar or emoting to myself in Stormwind. That's not everyone's definition of success, but I think it's as good as we can realistically get, and I'll take it. I'm still having fun.
bigsampson Aug 3rd 2009 2:03PM
ya and maybe people just get sick of raiding while acting like there in a magical kingdom in front of there cpu....RPing is cool for a second but i think most average players get sick of it...let alone the snide additudes some RPers have....and then they say "sorry im in character"
wtf is that...i made a toon on a rp server and i got harassed for my name cause it wasnt what they liked....screw them and screw those types of gamers who act like that.
Sargenus Aug 3rd 2009 10:04PM
"ya and maybe people just get sick of raiding while acting like there in a magical kingdom in front of there cpu....RPing is cool for a second but i think most average players get sick of it...let alone the snide additudes some RPers have....and then they say "sorry im in character"
wtf is that...i made a toon on a rp server and i got harassed for my name cause it wasnt what they liked....screw them and screw those types of gamers who act like that."
Oh, definitely! Screw role players for role playing on a ROLE PLAYING REALM. I mean. It's such a TERRIBLE act against the population. And glory to you, for rolling on a role-playing server, with a name no where CLOSE for being accepted into role-playing, and not wanting to role-play yourself. POWER TO YOU!
...
...
...
If no one got it, that was sarcasm. On a more serious note. You really expected to be treated normally, when you went to a role-playing realm, with no intention of role-playing? And then you're shocked about being yelled at? Really?
Shorno Aug 3rd 2009 10:18PM
"How many people actually read those things before clicking accept?"
Speaking as a lawyer, the thing to do would be make sure the little intro speil when you select an RP realm is NOT written by a lawyer. Especially not Blizz's. There are contracts for building a house that are shorter than the TWO sets of malarky you have to agree every time there's patch on WoW.
I'd get someone who likes RP to write it, and give them a strict word limit.
Staraxe Aug 3rd 2009 11:29AM
RP realms are things which have always intrigued me, I definately think there needs to be more information, even months into playing WoW I had not a clue what they are. I just wonder what the point in them is, yes to imerse yourself in the game but where is the fun in that :D Chuck Norris and /2 are hilarious and awesome, how could you possibly not want to go to a realm without them. Besides I can immerse myself in the game on a non roleplaying server without being annoyed if anyone /y's JACKO IS DEAD.
Irem Aug 3rd 2009 11:49AM
Oh, don't worry, we still have our fair share of Chuck Norris jokes.
Arkanaloth Aug 3rd 2009 11:28AM
I find that humerous: "strict naming conventions and behavior rules"... LOL like hell they do. My first server in WoW was an RP server, there's no difference between RP and normal servers in WoW, which was a disappointment. I figure the higher you get the more you'll see as you move away from the newbie areas but that's not the case.
RetPallyJil Aug 3rd 2009 11:27AM
A couple of years ago, I made a toon on an RP server, just to have a look-see. I didn't even make it halfway to Marshal McBride when some fool whispered me:
"I have bitten you. You are now my vampire bride."
I replied "Like hell I am, freak," logged out, and deleted the character. Total time RPing: 30 seconds, if you don't count the intro movie.
rulez Aug 3rd 2009 11:48AM
There is no RP there. Someone was trying to godmod you (http://en.wikipedia.org/wiki/Godmoding) and you insulted him out of character.
The situation you describe would be the same for me as a goldseller whisper.