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8-03-2009 @ 1:33PM
Blizzard pisses me off, everyone has good ideas and they always say something like "Yes that would be fun but would only make a select few people orgasm, we want all people to have a fairly good time, and we have other plans in world of warcraft. stop giving us good ideas, we have our own agenda."Class quests would be absolutely awesome in the next expansion. Hell, even at the end of it make it reward "Class epic weapon". (Not talking BiS) and make the quest chain hard, time consuming. That'd be great. we don't nessasarily need a new zone.
8-03-2009 @ 1:39PM
Yes. I knew that was going to be the answer when the topic was brought up in the thread yesterday. How fitting. I think the issue is really finding the right balance and too often in my opinion Blizzard flips from zero to one without ever going through 1/2. If the cost of having good class quests is to only have 750 general quests rather than 1000 I don't see that as a bad trade-off at all.
8-03-2009 @ 2:32PM
Q: Are there any other lore-based quests that we will be providing not just for rogues but for classes in general, later down the road? Players feel these provide their respective class with a unique touch and allows for a more immersive feel to their gameplay.A: As I said above, class quests are expensive from a content-development standpoint. That said, we recognize why they are so popular and can be so memorable. We made a lot of death knight-specific content for Wrath of the Lich King, and it may very well be the best zone of quests in the game. With content like this we don’t operate on a yes or no level, but off of a wish list. We would love to add more class-specific quests, but there’s a ton of other things we want to do with World of Warcraft as well. I'm not sure he really understood the question here, just because a class is lore-based doesn't mean it has to be class specific.Imagine a quest for example that shaman lore, one that all classes can take but shamans have more feeling about it(with an extra chat option or two and maybe minor variation in the quest itself with a shaman only "event") or perhaps get a unique reward from it instead. To be honest the excuse is rather weak anyway.
8-03-2009 @ 3:00PM
meant to say "just because a QUEST is lore-based doesn't mean it has to be class specific."
8-03-2009 @ 3:08PM
In fact the whole lot was rubbish, perhaps i was drunk or fell into some sort of partial coma? Anyway I'll try to say it coherently this time.I'm not sure he really understood the question here, just because a quest is lore-based doesn't mean it has to be class specific.Quests that revolve around a specific class lorewise but are open to all classes to complete could be feasible. Simply adding class depth to an otherwise generic quest could be acheived easily with minor changes to quest/npc text and perhaps a class specific reward or "event"(much like the ashbringer event)To be honest the excuse is rather weak anyway.I apologise for bad proof reading and hereby request a giant EDIT button.
8-03-2009 @ 7:16PM
I missed the class specific quests. They were awesome.Maybe they could lump a few classes together into the same quest? Warriors and Pallies often end up playing soldier of the state, while Rogues, DK, and Warlocks are often outlaws of their own society. Maybe they can share class quests, due to the similarity between their classes? Maybe a class could support 2 quests:Quest 1) Priest + PallyQuest 2) Pally + WarriorsQuest 3) Warriors + DK, etcThese quests could then feed in on each other at a point further along in the game as well. The RPer in me would be delighted to interact with other classes to fill in details for major lores, bringing multiple perspectives into a quest.And finally, a lot more people will end up seeing each quests too!
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