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8-03-2009 @ 1:42PM
"The problem with class-specific quests is that you're cutting off 90% (give or take depending on class popularity) of players from seeing the content."I'm not sure that's a valid argument. You limit the content you see by choosing faction too, does this mean all horde content should be available to alliance, and vice-versa? Of course not, we like it mutually exclusive, and if we want to see the other side we can go roll another toon. Same goes for class content.Personally I think not extending the class quests beyond vanilla was a misstep that removes some depth out of the game, and specialness of choosing a class. And to be blunt, I think "you can offer 100 class-specific quests per class, or 1000 quests that almost everyone can see" can equally say "yes, we could make more class quests but its too much effort".
8-03-2009 @ 2:11PM
It is a completely valid argument. Doing the same work that could be seen by 50% (or 100%, go go neutral quests all over the friggin expansions) of the player base comparedd to making a quest for only 10% of the playerbase is an inefficient use of resources. Especially as you have to make class quests for everyone or else the whining implodes the forums and now you have increased the resources you need ten fold.I will admit class quests where the most awesome part of Vanilla (because the had an interesting story and not just "get me ten bear arses"), but Blizz dropped them part way through development (most stop in the 30's/40's with maybe a ST item quest, some lucky ones actually got level 60 quests in MC that gave okay epics).Considering these days they barely want to do faction quests (the only reason there are so many in WotLK is because of the impending war, BC was loaded with neutral quests and copy/paste "faction" quests) these days you are asking a lot for them to get interested in class quests again.
8-03-2009 @ 2:13PM
"yes, we could make more class quests but its too much effort".I'm sorry, i don't see it this way. It's more "we have X amount of time/money to make quests, so making Quest A will prevent making Quest B." They only have a finite amount of workers and time to create new content, so anything takes away from something else they could do. Personally i feel they spend too much time and money on raids which get ignored as soon as the newer ones come out. If i had my way, the major patches would be something like: New raid. New Battleground. New Major Solo content. Alternating with one per patch. I know it's never going to happen, but it would give them time to make them all, without determent to the others. I do miss the class quests though, i remember the first time i did the mage one, felt like a great introduction to the feel of the class. I did hate the dreadsteed quest though, by the time i got all the mats, no one would do the quest with me and i ended up just buying the riding skill and getting a normal horse. The Lock quests were pretty fun and also fit the class well, not just training a demon but a quest to do it. More of that would rock. (yeah, i'm contradicting myself here, lol)
8-03-2009 @ 3:10PM
i don't think class quests are entirely too far in the direction of "limiting the content to one class" if done correctly. remember the Sunken Temple batch of class quests? or how about Anzu from the druid epic flight form quests? or the warlock/paladin epic mount quests. those involved adding a twist to content that all classes wanted to do anyhow.wouldn't it be awesome if each class had a epic quest chain that had you going across the zones, perhaps into old world areas to fight specially summoned mobs, and with the last step of the chain being an epic encounter in a heroic instance, a different boss for each class, and each one having a chance to drop a mount (maybe the same mount in different colors for each class), and always dropping a badge? oh, and make each boss effectively require the summoning class to use some sort of tricks they have. mage epic boss requires curses to be removed, etc.
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