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8-03-2009 @ 2:06PM
"Q. Rogues feel they take an extensive amount of damage against various classes and have very limited abilities with long cool-downs to help combat this, so they rely heavily on their avoidance abilities in PvP situations and have little to fall back on to survive. How do we feel rogue survivability is currently and are there any plans to supplement this?A. Rogues are probably too survivable when they can apply all of their crowd control to a single target and much too squishy when they can't. Moving some of the survivability from active abilities to passive ones without losing the interesting flavor of the class is an ongoing challenge, and we'd like to do it in ways like the Feint change rather than simply adding in "takes 20% less damage" to a random talent. "I lol'd at this....Blizz's idea of balancing Rogue's obvious imba one on one lethalness is making them overly squishy in group environments? lmfao. Do they realize that the majority of pvp is one on one, burst DPS orientated....and anyway how can they be overly squishy in groups when RMP has been owning face for years...I'm about to give up hope on Blizz ever really getting their S%$t together and bringing balance to the game. This is
8-03-2009 @ 3:56PM
8-03-2009 @ 4:50PM
If the majority of your pvp encounters are 1v1 (aside from world pvp) then you my friend are an idiot. Sure any pvp encounter has the potential of being 1v1 but every clas I can think of even if it cannot handle the other class in question alone it has at least a few decent "stall" or "ecsape" tools until you get reinforcements- I can think of no real reason any decent pvper would be caught alone.
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