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8-03-2009 @ 9:33PM
Priest Q&A in a nutshell:We don't like priests.Every answer boils down to common requests getting shot down, or that priests are fine as they are.
8-03-2009 @ 9:53PM
Have you been paying attention? Your claim could be applied to virtually any of the Q&As.
8-04-2009 @ 12:15AM
What about shamans?Q: We don't like having to drop 4 totems individually.A: Here, have a totem bar!Or warlocks?Q: Soulshards suck.A: We're going to be giving you more ways to use them.Or hunter?Q: Buff arcane shot for BM.A: Here's how we would go about doing that.And then priests?Q: Dispersion sucks.A: Stop taking the talent, THEN we'll look at it.Q: Shadow priests don't scale with haste, all our tier gear has haste.A: This isn't something we're going to bother answering.Q: Why are shadow priests gimped in DPS?A: What? No, they're doing as well as other hybrid dps classes! Just ignore all off those WWS reports that show they're doing much less than we say they're doing.Q: Mind control sucks.A: Not something we're going to answer.Q: Lightwell is a terrible talent.A: Your raid just needs to L2P. Noobs.Q: Inner Fire does nothing because of charges.A: What's that? I'm too busy cutting down your armor buff as a rogue.Q: Pain suppresion?A: We shouldn't even have to bother giving an answer to this, but here's one line saying that your question is both worthless but still more valuable than addressing a real concern.
8-04-2009 @ 3:21AM
You forgot one thing I wanted to add :"the priest has strong heal-over-time spells (HoTs)" HoTs my ass, only Renew and the 3sec cast time Prayer of healing + glyph (which I REALLY don't think anyone take it for pvp)But again that is most Q&A for most classes, only exception imo is shaman and druids (hunters who I thought will have the best Q&A have a terrible one too, warlocks is beyond crap and paladins are not Q&A at all)
8-04-2009 @ 4:38AM
Avan, that was an incredible answer, that pretty much removed any need I felt to comment myself coz you've said it all. Especially liked "Q: Pain suppresion?A: We shouldn't even have to bother giving an answer to this, but here's one line saying that your question is both worthless but still more valuable than addressing a real concern."Just awesome. Also, anyone else see the inner fire answer coming? Doesn't stop it being fricking ridiculous in pvp, thanks blizz.
8-04-2009 @ 9:30AM
Great response! Only thing that I can add is this: What unique abilities do we still bring? Hit debuff to boss? Oh, wait, nevermind. Replenishment? Oh, wait, nevermind.Whe have no unique utility, and do sub par DPS. I think we all need to start getting high with GC so we can see wth he is talking about.
8-04-2009 @ 9:38AM
@MykeysI actually posted in the Q&A thread asking that same question. We all know how that turned out...For anyone just tuning in, it wasn't answered.
8-04-2009 @ 7:12PM
Avan, you're clearly cherry-picking your points when you try to show that priest concerns are being ignored/overlooked. Any other class could rightfully claim the same thing, just read the reactions to the shaman Q&A for an example of that, people scoffing at the totem bar and then going on a similar nerdrage as yours about all the alledged fatal shaman issues that GC ignored.And Lightwell is not garbage. In fact it's one of the most powerful, mana-efficient heals in the game. If you can't find a use for it then you really are a rubbish player. People just bag on it constantly because it's tradition. People have bagged on it for like 4 years now, and initially it was more acceptable to do so, but today it's just stupid. Stop sounding like a god damned broken record already willya.
8-04-2009 @ 9:54PM
Meh wyred, you're just upset shammies are best raid healers again (by a clear distance, if it wasn't clear before).That PoH nerf looks NASTY.Oh, chain heal is getting double buffed you say? Awesome.
8-05-2009 @ 4:16AM
Faar, Lightwell is garbage. It doesn't matter if the heals are the best and most mana efficient, if no one uses it then it isn't very mana efficient. It doesn't have to be an issue of losing a second of DPS to click the tiny object next to them, either. If the people around the well don't take damage, then there is no reason to click it. No reason to click means no healing done means wasted mana putting it down.Then there's the HoT component of when someone actually clicks the damn thing. Last I checked (months ago, so correct me if I'm wrong), it doesn't immediately tick when you get the lightwell buff, though it does prevent you from clicking it again repeatedly to conserve charges (which would also prevent you from consuming all charges in one second to go from 1% to 100%). If you've taken damage, chances are someone will cover your loss of health before lightwell ticks; Effective healing done: 0.You more or less have to, as a user, predict when you're going to need the ticks so that you can consume a charge appropriately. The biggest problem with that is that the average player isn't going to predict how much damage they're going to be taking in the next 6 seconds so they can use the charges wisely; Heck, I've seen healers who don't predict incoming damage well. And that's actually another issue with the HoT component: You can't really use it proactively for healing in a number of fights. The "take 30% of your health and lose the buff" part of that makes sure of that.Oh, and it doesn't get out of the fire. The lightwell is stationary. Fight mechanics do not allow players to be stationary. No matter what conditions, there just isn't a good time to use it. Under sub-optimal conditions, it can't be used. Under the best conditions, you don't need to use it. Lightwell is garbage, and it doesn't all stem from the users having to use it. It stems from the overall combination of bad mechanics working together to make it a useless talent. The funny thing is that more priests would take it if only one thing was changed about it; Personally, I'd prefer if it either ticked immediately when you click it, or the "take damage and lose it" component was either reduced or removed. Really, that's all it would take for it to become a spell thats useful outside of one boss fight (Hi, Vezax!).
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