World of Warcraft Patch 3.2 Death Knight Guide

With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.
Tanking
We do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.
What may give us pause is a couple threat issues. For Unholy tanks, not only are we losing Unholy Blight as an AE threat tool, but Desecration is being split into two talents with the AE slow being a 2-point talent and the damage increaser a 5 point talent called Desolation. While you can probably spare the talents for Desecration, chances are you may have to give up Desolation, and you certainly won't ever get the old-style Unholy Blight back. All this means is that Unholy tanks may want to watch their threat levels for a bit until they can get comfortable doing without a few key threat-causing talents.
Likewise, Frost dual wield tanks looking to take Threat of Thassarian to solve any threat issues from using two one-handers, be warned: The talent does not affect Rune Strike, so it looks like you'll have some feeling out to do too if you want to make sure your threat issues are gone.
DPS
Dual Wielding is taking center stage in Patch 3.2. Dual wielders, expect to go Frost and focus on churning out Obliterates with slow, high damage one--handers to take advantage of Threat of Thassarian. Generally, you should probably expect to be going something similar to this 3/15/17 build, picking up threat reduction and critical strike chance from Blood and getting Necrosis and a bit of Blood Caked Blade in Unholy. You'll also want to consider grabbing the Glyph of Disease in order to free up runes you'd use for Icy Touch and Plague Strike for another Obliterate instead.
Unholy Knights will also have to deal with the changes outlined above in the tank section. Luckily, now that the great Blood Strike experiment is over (Blood Strike is back down to its Patch 3.1 level as of this writing, according to MMO Champion), you shouldn't have to drop Reaping. In fact, your rotation will remain about the same. Since Desolation lasts 20 seconds, it should only be wearing off just as you need to use Blood Strike to convert a blood rune into a death rune. The Unholy Blight change means your AE DPS will shrivel considerably, but by all indications, the single-target Unholy Blight still measures up very well.
For raid level Unholy Death Knights, Scourge Strike may still fall short of Obliterate as gear levels go up, but to be honest, I expect that will change by Patch 3.3 if it comes to pass. For now though, you may find Obliterate surpasses Scourge Strike once you're decked out in enough armor penetration gear.
Blood Knights should be sitting pretty, especially since Dancing Rune Weapon is now more powerful and simpler to use. Shine on, you crazy diamonds.
PvP
The biggest change to PvP is probably with Frost Death Knights. With Frost Strike losing the ability to bypass dodges and parries and Sigil of the Vengeful Heart getting the nerf bat, Frost burst damage should be significantly lower. On the plus side, Lichborne's cooldown will be 2 minutes, so it's rather like having a free extra trinket or racial cooldown. Unholy Death Knights will have to scrounge up a few extra points for the new Desecration, or just skip Desolation and use 3 talent points elsewhere.
Gear
For casual Death Knights, this patch is a treasure trove of gear. You'll be able to find upgrades for just about every slot if you can get a good group together for the Crusader's Coliseum. Check out our DPS gear preview and our tank gear preview for more information.
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WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2! |
Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Raiding, Guides, Talents, Death Knight







Reader Comments (Page 1 of 3)
jcav86 Aug 4th 2009 1:06PM
The tanking changes annoy me, I think they may be just a little too much.
Justin Aug 4th 2009 4:33PM
I don't know. It depends on the rotation being used. I'm a frost tank who isn't going to have to change a single thing on his rotation or tanking style. I take a bit more liberal advantage of my taunts than I probably should, but I've only lost aggro once, and it was to our OT while I was silenced.
trudycouldeatyou Aug 4th 2009 1:07PM
has the paladin version come out yet? i cant find it
Obeyfez Aug 4th 2009 1:18PM
Paladin update? Don't hold your breath. Based upon how frequently "The LIght and How To Swing It" is updated - you can expect a Patch 3.2 Paladin Guide sometime in mid- to late-August. Yes, I'm looking at you Zach Yonzon. It's one of the most played classes in WoW and yet gets very little in terms of class updates on this site. (Not even 1 mention about the huge QQ from ret-pallys over the Seal of Vengeance proposed changes on the PTR? and how the developers actually listened to some of the players and changed it fro the better before it went live)
Robert M Aug 4th 2009 2:14PM
@Obeyfez,
Not to play the wow.com fanboy or anything, but the podcast doens't hide their disdain for paladins. Sure a lot of it's Turpster humor, but it's still a running joke. There are great paladin resourcses out there if you want them, but wow.com can't cover all the classes with the same in depth analysis that is bestowed on druids and shaman.
Mickthathick Aug 4th 2009 5:56PM
http://elitistjerks.com/f76/
Much more detailed information regarding Paladins then you will ever find here.
ballistic3188 Aug 4th 2009 1:08PM
man so many nerfs.
I am curious anyone run the numbers if dualweilding out does 2 handers by a significant margin or not?
PS. man that picture is disturbing. is that supposed to be a female night elf cause that face....
Hoggersbud Aug 4th 2009 1:13PM
Supposedly Unholy and Blood DPS builds are still over Frost, but Frost DW is greater than Frost 2H.
No confirmation on the numbers yet though.
Freak Mojo Aug 4th 2009 1:39PM
Big fan of frost and frost strike here with a big gnarly 2H. I have been using it to level up since the last patch and have loved it.
Now I'm very bummed at the frost nerfing and will have to rethink where my build is going to go. I started unholy, so I may just wander back there.
Only time will tell and I'll be anxious to see some of the new numbers.
Robert M Aug 4th 2009 2:28PM
Check out Sleleton Jack, he recently made a post concerning dual weilding including builds and rotations and hits a little on the DPS differences.
http://www.skeletonjack.com/2009/07/29/ptr-3-2-dual-wield-dk-specs/
nathangarg Aug 4th 2009 1:08PM
no1 rlly cares... when ppl do comments like that its obvious they are death knoobs
trudycouldeatyou Aug 4th 2009 1:09PM
its cuz they wanted to make DKs more of a Hero tanking class and their dps will be more like... a warriors i guess, so its nothing spectacular
Tankadin Aug 4th 2009 1:14PM
DKs were never meant to be better then other classes you mouth-breather
Tyeton Aug 4th 2009 3:33PM
If DK's weren't meant to have an edge over other classes, why did they call them a "Hero Class?"
Xino Aug 4th 2009 3:45PM
Because you don't have to lvl them to 55. Do you really think Blizzard with all there class tuning would say "lets make a new class more powerful than every other class, and if we use the word hero everyone will be ok with it"
Ophelos Aug 4th 2009 1:13PM
So far all the post you made today are the samething.. So either start posting something else or just don't post at all.. god people like are idiots.
Nifleheim Aug 4th 2009 1:16PM
Actually I highly doubt grabbing the glyph of disease for Frost Dual-wield is actually gonna be better than simply grabbing Frost Strike, Obliterate and Icy Touch/Howling Blast and keeping the 1 disease rotation that actually makes Frost shine.
Being Ulduar geared and having the Sigil of Vengeful Heart, I'll probably be going in blood for stronger Obliterates/Frost Strike rather than worry about getting Blood Caked Strike. Dual-Wielding is only gonna be a tool to proc even more killing machines.
Then again, I'll need to test Threat of the Thassarian out before I call something like 14/54/3 THE frost spec. Gotta love theorycrafting :D
CannedBread Aug 4th 2009 2:16PM
While your logic is sound, dual-disease is the way to go.
The frost dual-wield mentality with ToT is based around Obliterate spam, with the buffs to disease damage and the way Obliterate scales, a two-disease rotation is ideal.
Killing machine procs should be saved for rime, if rime does not proc, you dump RP normally and get a FS crit.
Ideal build is http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320053503520030123000330013512302003050030000000000000000000&glyph=171318000000&ver
The 3 points in blood can be moved to Blood-caked blade if there are no threat generation issues.
The author's "ideal" frost dual-wield spec wastes points in Hungering Cold, Improved Frost Presence, and Deathchill while skipping Icy Talons and Improved Icy Talons.
The haste from Icy Talons is very, very, very good for dual-wielding of any kind and skipping those talents is/would be a mistake.
Other than that the general theory behind the posted DW build is solid.
Sorry for wall of text.
Kylenne Aug 4th 2009 1:17PM
So my question is, with a 75 DK that I don't intend on doing anything but farming badges for heirloom items for my "real" characters on the server I just rerolled on/gathering-AH stuff, am I going to see any kind of significant changes to my DK experience? Currently I'm rocking 61 in Blood for questing purposes, with the rest in Unholy. Will I still be able to solo group quests with the best of them?
ReignOfDeath Aug 4th 2009 1:21PM
Didn't they also make Icebound Fortitude a 2 min cooldown now? Time to get my pally to 80