World of Warcraft Patch 3.2 Hunter Guide

WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.
Patch 3.2 will be on the live servers sometime today (or as Blizzard might say, "Soon®"). Given all the hype and excitement with the release of the different Class Q&A's, Hunters have a bit to look forward to..
Seeing that the inevitable changes has either already, or is about to happen on the live realms, I decided to go back and re-read the patch notes and revisit my initial thoughts about them. As I re-read the changes in the recent light of the Hunter Q&A, I think the changes make even more sense than they did originally. Not that I necessarily agree with all of them, but just that they make sense. See, it seems to me, that the changes are in line with Ghostcrawler's strategy laid out in the Hunter Q&A. And with that in mind I thought it would be a good time to rethink the changes and discuss them below.
Classes: General
The resilience change giving pets 40% of their master's resilience, hit chance, and expertise is going to help all Hunters. As a second thought, I also think it's a step in the right direction in laying a foundation for helping Beast Master Hunters.
A change to Hunting Party (Replenishment) gives 1% of the target's maximum mana over 5 seconds (5% 3% mana restored). The original Hunting Party granted 0.25% per second for 15 seconds (3.75% total mana restored).
Silencing Shot was also changed to give a 3-second interrupt against NPC's. So now instead of Silent Shot just being a tool that silences casters, it also gives Marksman Hunters access to a great utility spell.
Hunter Specific Changes
Aspect of the Cheetah can now be learned at level 16. So basically, we get to enjoy faster running for 4 levels before we get access to our first mount.
Another fun change, but no real Hunter mechanic change is the new spell effect to Deterrence.
One of the biggest changes was reducing the amount of time traps exist before expiring from 60 down to 30 seconds.
To many this may be considered the final nail in the coffin for chain trapping. I tend to agree, but probably not for the same reasons as other Hunters out there. When I tested the change on the PTR, the shorter trap times gave me a little less than 10 seconds from the time the trapped mop was released to the time my cooldown was up and I was able to lay down a new trap. Based on this, it seems to me you'll have to have at least 10 seconds of distance between you and the trapped mob in order to chain trap effectively. Something one can easily accomplish while grinding and questing, but not really plausible during a raid.
Now when you're using a Frost Trap on frost immune mobs, the trap won't just "fizzle" out (disappear). But don't think this will help Lock and Load though. If the mob is immune to Frost, then Lock and Load won't work either.
A change to Mind-numbing poison from Snake Trap was reduced to a 30% increase in casting time, from the original 50%. While technically this is a nerf, it is really another move to bring Snake trap into alignment with other similar effects in the game.
The next move is an example of how the developers are trying to make Hunter's less cooldown dependent. Patch 3.2 will have separate cooldowns for each type of trap. With Fire traps (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). This change basically will let a Hunter will be able to lay down 3 different traps with only about 1.5 seconds in between each trap.
Talent Changes
Beast Mastery
In an effort to improve Beast Mastery's DPS, Catlike Reflexes will now reduce the cooldown of the Kill Command by 10/20/30 seconds. This will probably result only in a minimal DPS increase. However, as we we found out in the Hunter Q&A, without making some major changes to the talent trees the developers feel buffing the pet's DPS is the safest route to increase DPS for BM Hunters without increasing it for all specs.
Survival
Removing Immolation and Explosive traps from benefiting from Entrapment is probably more geared to PvP than PvE. This might also be related to the traps being on separate cooldowns to help insure we don't stun an enemy target with Explosive Trap and follow it up with a Frost or Freeze Trap.
The change to Lock and Load is more puzzling to me now than it was before. In the Hunter Q&A Ghostcrawler stated he felt Hunters were too cooldown dependent. Yet, here we see Lock and Load being put on a 22-second cooldown. My only guess is this has more to do with trying to stabilize proc rates than anything else. Also, just to make sure we didn't forget, the developers thought it a good idea to remind us that mobs who resist Frost traps won't proc Lock and Load.
Pets
The redesign of Roar of Sacrifice seems to be an effort to help Hunters have more utility by sacrificing their pet for another party member (e.g. a Priest or other healer) in PvP and PvE. With the pet absorbing 20% of all the damage taken by the friendly target, Hunters can sacrifice some DPS for the benefit of the greater good. This does come with a penalty, the cooldown was increased from 30 seconds to now being 1 minute.
Bug Fixes
- All ranks of Sonic Blast now properly have an 80 Focus cost.
- Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
- Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips. (It will be interesting to see how this affects the Wolf being the leading Ferocity DPS pet.)
- Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
- Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
- The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the Hunter, and works on melee damage as well.
- T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
Items
- Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
There you have it folks. We have some buffs (like the separating of the traps onto separate cooldowns) and we also have some nerfs , (like the Replenishment change and the trap availability time reductions). All in all, this patch is having me look ahead to the next patch and see what if anything Blizzard may think we need changed as we continue to prepare and hunt down Arthas.
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WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2! |
Filed under: Hunter, Patches, Analysis / Opinion, News items, Guides, Wrath of the Lich King







Reader Comments (Page 1 of 2)
Prinnygod Aug 4th 2009 12:35PM
A change not mentioned here that I saw on the patch notes when downloading 3.2 is that Deterrence will now let you parry attacks from in front of AND behind you.
crschmidt Aug 4th 2009 1:02PM
Which, at least in PvP, seems like a big deal. Currently, I still find myself in trouble when I'm surreounded on all sides -- it seems like now, those knives go up and (other than dots) I'm practically in a pally bubble for 6 seconds. (Long enough to disengage, stoneform out of poisons, and bandage a bit...)
In Arathai, any time I was in a mob, I'd try to get everyone in front of me, only to find out there was someone coming up from the graveyard, or the other side, and I'd pop Deterrance, then hop backwards right into a frostbolt...
Draelan Aug 4th 2009 2:28PM
Ah, you're right! That's awesome! I don't PvP, but this spell has saved my bacon a few times in PvE. (Including when our tanks went down during Thorim at something like 5%. I may have died after this wore off, but it was long enough that the remaining DPS were able to defeat him before he slaughtered everyone. Hunter tank ftw!) The thought that now I can use this and actually turn my back to run away without negating the spell makes is a very very nice buff. =)
Rugus Aug 4th 2009 12:36PM
Trapping with separate cooldowns is nice. Waiting 3 GCD to lay 3 traps is horrible. I would have loved something like shama's totem bar (they can now lay 4 totems st the cost of 1 GCD). Trapping and chain trapping were almost died with WOTLK 3.0. Now I guess we wont use them anymore :|
Lyraat Aug 4th 2009 1:00PM
Totems define shamans. Without them, a shaman is gimped. We can still function without traps. Besides, it's 2 GCDs: frost trap, GCD, immolation trap, GCD, snake trap. Not too bad a wait.
Rugus Aug 4th 2009 1:08PM
> it's 2 GCDs:
> frost trap, GCD,
> immolation trap, GCD,
> snake trap.
> Not too bad a wait.
You miss the 3rd GCD after snake trap. To lay 3 traps you will actually spend 3 GCD, then you will be ready for something else. Coupled with 50% lowered duration (30 sec) that makes trapping/chaintrapping a bit annoying, in my opinion. Good if you have time to organize stuff and pull a mob. Bad in PvP, imho, where 60 seconds for a trap were very nice.
Prinnygod Aug 4th 2009 12:38PM
Cool, now we're all going to go jump off of a 100ft cliff. Since your so epic with your skills in the art of "First", you should do the honors.
Kellerune Aug 4th 2009 12:39PM
"have some nerfs , (like the Replenishment change and the trap availability time reductions)."
I don't see how getting 5% mana instead of 3.75% mana is a nerf...
But overall, hunters aren't changing a whole lot this patch, which I guess is a good sign. Meaning that Blizzard likes where Hunters are, and to be honest were wrecking DPS charts, and doing decent in PvP. I would like them to fix the ammo situation, but I'm content with shelling out mad cash to get bullets every night for a few more weeks I suppose.
Kellerune Aug 4th 2009 12:43PM
So the replenishment is a nerf, Eddie had a typo, and I didn't check before I wrote out my response. Silly me. It is 1% over 5 seconds, making it 3% compared to the old 3.75%.
Ophelos Aug 4th 2009 12:48PM
what ammo problems? i love having a engineer toon that can make me an unlimited amount of ammo.. :)
Blizzard did fix it somewhat..
"The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition."
Which means it should be cheaper on the AH. I have a feeling that people won't change the price at all.
Neelyung Aug 4th 2009 12:55PM
Does anyone know/think the changes to hunter pet hit stats, including spell hit, is going to buff the Spirit Beast's moonfire? I think one of the reason why it's a substandard dps pet is because it's special ability was missing so frequently because hunter's don't stack spell pen or something.
livvie Aug 4th 2009 12:45PM
seconding this question.
ragingkittai Aug 4th 2009 12:48PM
It's because physical hit cap, what hunters are aiming for, is 263, or 8%, whereas spell hit cap, which Spirit Strike is based on, is 446, or 17%. Therefore, it has a huge miss chance, making it effectively unusable against level 83 targets. It also had a bit of a problem with standing BEHIND whatever it was attacking, and hit cap meaning expertise cap for pets will help there. So it should do more damage than a cat now, as it did in heroics in 3.1.
Zerbe Aug 4th 2009 12:41PM
Are you sure it's 1% per second for 5 seconds returning 5%? That would be 15% over 15s compared to the old 3.75% over 15s. I think its 1% over 5s which would be 3% over 15s, so its actually a little less than before. On of the other posts on here said what I said and was contrary to what you just posted.
Voldenmist Aug 5th 2009 12:26AM
Re-read what he said.
"gives 1% of the target's maximum mana over 5 seconds (3% mana restored)."
So that's 1% EVERY 5 seconds. NOT 1% per second for 5 seconds. You misread. So since replenishment lasts 15 seconds; 5 divided by 15 is 3, which means 3 ticks of replenishment, which means 3% of mana restored. A nerf.
Zerbe Aug 5th 2009 9:36AM
Yeah, he fixed it already, that's what I was getting at, that he had it wrong.
Wynddom Aug 4th 2009 12:47PM
"With the pet absorbing 20% of all the damage taken by the friendly target,"
The actual patch notes read, "+ Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds."
So it's a bit more sucky than it sounds. The pet doesn't absorb the damage, it makes them immune to crits. Boo.
Wynddom Aug 4th 2009 3:46PM
New patch notes just released have this corrected:
" * Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
"
Cyanea Aug 4th 2009 12:51PM
OT, I know, but is there any chance that you guys are putting the patch on BigDownload like you usually do? The background downloader is going achingly slow right now. It's been running for four hours and only just got past halfway.
Rugus Aug 4th 2009 12:53PM
Try wowwiki mirror list:
http://www.wowwiki.com/Patch_mirrors
I got Part1 and Part2 at 860Kb/sec (my maximum DSL speed).