World of Warcraft Patch 3.2 Rogue Guide
WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.
As I've been saying for quite some time, Rogues are in a pretty good place in WoW right now. We're competitive in the arena and battleground scene, and our PvE DPS is definitely at the level we should expect as a pure DPS class. With the upcoming nerfs to some of our biggest rivals (Feral Druids in particular), Patch 3.2 will simply be more of the same for the Rogue class.
We've got 3 viable specs for PvE progression (though HaT is underused), and Combat has seen a rebirth in the 3v3 and 5v5 brackets via the potency of Fan of Knives, Blade Flurry, and Killing Spree for AoE pressure and massive application of poisons to all targets. The only real change coming in 3.2 will be our new capacity for wielding Axes. I don't know about you, but I've already got two Axes enchanted and ready to go!
New Talent Builds
Because we're not seeing any real changes in talents between live and Patch 3.2, our specs will remain mostly the same. Subtlety and Mutilate should see not a single talent point or glyph changed, while Combat can now plan around the new Hack and Slash talent that includes Axes. There's already several well-itemized Axes available in the Crusader's Coliseum, so don't forget to roll on them when they drop. As a side note, I'm taking bets that the new instance's name will be referred to as 'CC', which means that "LFM CC for CC" will be a bit confusing to read in trade chat.
I've been playing with something I call the Utility Belt Spec (a throwback to Batman, the ultimate Rogue). It includes both Close Quarters Combat and Hack and Slash, meaning that you can play it with nearly any weapon drop that comes your way (save for Maces). You can quickly and easily swap weapons in and out for varying situations. An example would be swapping in a slow Off Hand sword for when you want to use FoK, or even running dual swords for when you're going for a burst kill in PvP. In addition, you pick up Throwing Specialization, which is one of the most amazing talents in the game. We had our Rogue pick this up for Yogg-Saron last night, and it made interrupting the Watcher's Dark Volley attack trivial, and seriously saved us a lot of incoming damage.
In exchange for all of this utility and the flexibility of this spec, you do sacrifice a few critical strike chance percent. This does mean that the spec is inferior from a pure DPS standpoint than another, more specialized build. However, I feel that (in my raid) the utility from Throwing Spec and the ability to swap out weapons on the fly make up for this loss. It's up to you and your playstyle and your raid leader to determine if this build should be an option for you.
Bug Fixes
The patch also brings a few fixes to some common Rogue complaints. Honor Among Thieves can now proc off of "periodic critical strikes", which includes our 4pcT8 Rupture bonus and several other classes' talents. Killing Spree received some error text updates, and a few of our short duration buffs will no longer act wonky when we're Cycloned while the buff is expiring. While I am saddened that there still hasn't been a buff to Vanish, perhaps that will always be our white whale. I'm past asking for a fix for it, I'd just like it buffed to make it always work via any of the suggested methods for achieving this, like immunity.
New Gear
We've got some great new gear coming our way, from the new T9 sets to the Emblem of Triumph gear. Remember that Heroics and all pre-Coliseum raids will be dropping Emblems of Conquest, meaning you can grab any Heroic, Valorous, or Conquest Emblem gear that you're currently missing in no time. There's the added incentive of a new Daily Heroic quest yielding 2 Emblems of Triumph that will have the Heroic Dungeons incredibly active in 3.2. I just hope Blizzard resolves the current "Additional Instances cannot be launched" problem before then.
Crusaders' Coliseum
If you're planning to take advantage of all of the perks of the new Argent Tournament content, I'd recommend leveling up your AT rank as soon as possible. I found these to be fairly easy to do as a Rogue: we're great at killing mobs and we can sneak around if there is someone camping one of the quest areas. Be sure to read one of our great guides on the tournament.
Epic Gems
With the new Epic versions of all of the gems you've come to love, make sure to save up your Titanium Ore, honor points, or Emblems (of Heroism). You'll want to resocket all of your gear with these new Epic gems, as they provide significant improvements over the blue versions. One thing to note for you Jewelcrafters is that there are no more Prismatic Epic Gems for you to use, the new JC-only gems now have a specific color, which will mean you'll lose out on a few of your socket bonuses in Patch 3.2. Make sure to put the new gems into a spreadsheet to make sure that your choice of cuts are optimal for your spec.
Conclusion
There's not much happening for Rogues in Patch 3.2, and so it will hardly be groundbreaking for many of us. I'm personally stoked about the addition of Axes, but other than that, it will be more of the same. Luckily, considering how potent we are currently, more of the same is definitely a blessing, not a curse.
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WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2! |
Filed under: Rogue, Patches, Classes, (Rogue) Encrypted Text







Reader Comments (Page 1 of 2)
Itanius Aug 4th 2009 1:30PM
Nice guide, Chase, thank you.
I'm not sure if it's intended or not, but the entire guide is in italics. ;)
Razgov Aug 4th 2009 4:24PM
Wasnt when I read it.
Adam Holisky Aug 4th 2009 4:29PM
Is anyone else seeing this? If so, please let us know right away. Thanks!
micgillam Aug 4th 2009 4:53PM
Tried it in Flock 2, Firefox 3.5, IE8, Opera 9.64, Chrome 2.x, Safari 4 for PC. Not seeing the italics. In IE8, all the text looked kind of bold, but the bold text was definitely bolder. Probably just IE being stupid with font priority though.
Chase Christian Aug 4th 2009 4:54PM
I resolved this earlier, thanks for the heads up! :)
Itanius Aug 5th 2009 3:12AM
Sorry, I replied to this before it hit the front page, so I may have caught it before the editing phase.
supracom Aug 4th 2009 4:28PM
Do I need to be champion rank to run the 5-man? My pally's in the clear, but I'm wondering for my rogue.
KilgoreTrout XL Aug 4th 2009 4:33PM
An Addendum to the Guide:
Have fun while it lasts. No mortal, not even a person who writes in blue font, can possibly withstand the incessant (but kinda funny) whining, bitching, and moaning by 2 year olds about your class on the WoW dps forums for much longer. This furious ball of self-flagellating hating screaming nerdrage has grown so large that it has its own weather system. Prepare to have the majority of your talents eliminated and replaced with dance moves and baking skills in 3.3.
micgillam Aug 4th 2009 4:54PM
Kind of like John Spartan learning to knit during cryo-rehab?
trig Aug 4th 2009 4:34PM
so Chase, i know you guys are busy with 3.2 business, but can we expect a Q&A review?
Chase Christian Aug 4th 2009 4:50PM
Yep, I will be doing a full Q&A review ASAP!
MechChef Aug 4th 2009 4:41PM
"a throwback to Batman, the ultimate Rogue"
I have to politely disagree. Rogues kill people. Batman does not.
Barinthos Aug 4th 2009 5:00PM
I'm also not so sure about that spec...It does seem tempting to be able to use any weapon on the fly but...there's a lot of talents that I would probably go nuts without :(
D.Lazarek Aug 4th 2009 5:13PM
We don't kill them, we put them "out of our way".
Worcester Aug 4th 2009 5:18PM
Riddick is the ultimate Rogue... even his Vanish seems to work just fine.
Usdom Aug 4th 2009 5:22PM
Batman did kill that one guy...
As to the rogue package for the patch. I was thinking of leveling my rogue. They keep nerfing druids making it harder and harder to heal. I'm sick of it. I just want to heal in peace but people keep QQing about how they have to put effort into killing trees. How it takes FOREVER.. but you know what no one QQs about? Trees killing them. Because we can't kill anyone we are healers. Blizzard keeps nerfing us mainly because of rogues and warriors QQing so I think I'll just give up and finish out those last three levels. You win. I give in to the QQ.
Philip Aug 4th 2009 6:29PM
Off-topic and totally useless info but here it is:
Back when the comics were introduced in the early 1940's, Batman did kill people.
Thus the term "Dark Knight".
People who know this saw what happened at the end of the movie "The Dark Knight" coming from a mile away.
FASTFIRE Aug 4th 2009 4:57PM
Blizz said it themselves. For a dps class Rogues have too many active survival mechanisms for one on one combat. Replacing active attributes with passive attributes is never a good thing.
Rogues are getting nerfed. I bet it's next patch. Consider this the calm before the storm. They won't be able to faceroll in and out of stealth and stun most classes into oblivion.
Chase Christian Aug 4th 2009 4:59PM
Good thing Blizzard doesn't balance around 1v1 amirite?
Barinthos Aug 4th 2009 5:01PM
Methinks someone is butthurt about a Rogue kicking his, umm...butt.