World of Warcraft Patch 3.2 Shaman Guide

There are two major changes coming to shamans in 3.2, one of which is a universal change (the addition of the new totem interface) that will affect all shamans, and the other primarily for one spec, restoration. There are other changes as well, however. Base range of all shock spells is being increased to 25 yards from 20, all shamans will now have approximately 7% more health, and our bread and butter interrupt will no longer be Earth Shock, but the redesigned Wind Shock, now named Wind Shear.
We'll break down the changes after that mean ol' jump.
General changes
First off, low level shamans (specifically ones between 16 and 20) will have access to Ghost Wolf sooner to compensate for the arrival of mounts at level 20. Not a major change if you're not that level, but I half expect some level 19 twinks will be happy.
More dramatically, we have the new totem interface to get ready for. The three pre-configurable 'sets' of totems that you'll be able to drop in one GCD (rather than the current system of each totem using a cooldown) will be Call of the Elements (gained at level 30), Call of the Ancestors comes at level 40 and gives you another four totems to pre-program and drop at once, and the final such set is called Call of the Spirits. Totemic Recall takes the place of Totemic Call and does basically the same exact thing, allowing you to pull up all of your totems at once.
It's hard to oversell how much easier this will make instances for any shaman. No longer will you have to spend up to eight seconds dropping totems for a group while all the other players get to immediately DPS or heal - one keystroke and your previously selected totems will be down. And if a fight requires a lot of motion, you can yank them up and drop them down again with a lot less effort and hassle.
Combined with other changes for all shamans (7% more base health, 5 more yards on shocks, Wind Shear's cooldown not linked to other shocks so that you don't have to worry about using a shock and then not being able to interrupt) and pretty much all shamans are going to have some nice surprises come 3.2. But let's not forget the Restoration revamp.
Restoration restored
First up for Restoration, of course, is the changes to Chain Heal. Not only will each link in the chain jump further (12.5 yards in 3.2) but the amount of healing per jump will now be reduced by 40% rather than the current 50%. This helps restore some group healing luster to the class that was once known for being the best at it back in the dim recesses of prehistory. Technically this change will effect anyone who casts Chain Heal, even an Enhancement shaman who uses it with Maelstrom Weapon procs to help out in five mans from time to time, but it's far more useful and important for our Restoration shamans. However, that's hardly all that Resto is going to see changed in 3.2.
- Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
- Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
- Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
- Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
- Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
- Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
- Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
- Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
- Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
In general, these changes shouldn't make shaman healing strange and alien: if you're healing on a shaman now, you won't suddenly find yourself in a whole new world, you'll just see some sprucing up of what you already know how to do.
And Much Much More
There will be a new five man, of course, and one that can be farmed for Naxx 10 level epics on normal mode as well as run on heroic for gear roughly equivalent to Maly 10/Naxx 25, excepting Frostwyrm of course. There will be more Argent Tournament dailies, and of course the new raids as well. The change to the Emblem system means that it will be easier for you to assemble offspec sets with emblem gear.
More importantly for enhancement shamans, a change to another class (rogues using axes) means that we might see more Enhancement suitable axes in future content, which would be nice for shamans as there's been a dearth of weapon options lately. Sure, letting shamans use swords would have been good for caster/healer shamans as well, but was anyone expecting something that awesome? I know I wasn't.
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WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2! |
Filed under: Shaman, Patches, News items







Reader Comments (Page 1 of 2)
Bill Aug 4th 2009 5:04PM
not first
Joshualjuarez1997 Aug 4th 2009 5:09PM
Rofl Rogues came first though cause we rule
Trewl Aug 4th 2009 5:12PM
How old are you, like 12?
Oh wait, my bad.
itstuesday Aug 4th 2009 5:09PM
*cough* priest.
but i can't say enough about how weapons are pretty much sucky for caster shamans... either you get spirit or mp5... and everyone will be like 'dude. that's a healing weapon'...
i.e. guiding star.
Trewl Aug 4th 2009 5:10PM
CHRISTIAN BELT!
Joshualjuarez1997 Aug 6th 2009 8:44AM
Ok wth Chraintan Belt
Squeek Aug 4th 2009 5:13PM
At least this go-around, we have options.
In Ulduar, the only Elemental Shaman weapons were from Vezax-10-Hard or Yogg-25. Seeing as my 10-man guild cannot get to Yogg-25, Vezax-10 is my only choice. Good thing that's the second-hardest Hard Mode in Ulduar...
In this raid, the Faction Champions-10 encounter and its Hard Mode will both drop a dagger with the perfect itemization for Elemental, including a red socket. The Hard Mode one will have higher stats. You'll have to roll against other casters, but at least you have an argument for why it should be yours. Those jerks can just use the swords anyway.
It's our only choice, but it's a damn sight easier than Yogg25 or Vez10H.
Djinn Aug 4th 2009 5:28PM
Rossi kicks ass he has already written two columns today.
Anyway I play an Elemental Shaman and I do feel a bit like Blizzard ignored something pretty big with us however I haven't seen the new gear yet. Who knows maybe some offset caster gear without spirit or mp5 will find its way into my bags, but we are the only casters that can't convert spirit into spellpower with a talent Fail QQ This leaves us with fewer options in non mail slot items. Blizzard needs to fix this.
But I am content to not spend too much time whining about that now that I can lay both of the totems that I normally drop in one GCD...
Grumblecakes Aug 4th 2009 5:30PM
I've glanced over the loot tables on MMO-Champion and can happily confirm there are numerous mail and leather items with int/stam and crit/haste/SP. I didn't count them but I can recall offhand at least five littered throughout the four versions.
Nothing to be bought with emblems, however...
Naku Aug 4th 2009 5:24PM
I think I give this last chance my shaman or wow or blizzard. im tired to being the free honor on the battle field.
Amaxe Aug 4th 2009 5:21PM
Isn't Naix supposed to have commented by now saying how we're OP? ;-P
More seriously I forgot about the shock change and I bet I forget it since I'm so used to ES. Well going to have to do a lot of button configuration
Kylenne Aug 4th 2009 5:25PM
It's funny 'cause it's true.
I'm psyched to dust off my enhance shammy and actually finish Northrend with her now. The totem thing alone is so awesome.
JKWood Aug 4th 2009 5:28PM
Shamans are OP. I always get eaten up by your Mind Flay and Curse of Agony and Fan of Kniv... Wait...
Kylenne Aug 4th 2009 5:23PM
That's because it takes time to cook up that much concentrated awesome.
jessica Aug 4th 2009 5:52PM
servers are starting to come back up :)
Dbodinem Aug 4th 2009 6:09PM
I don't think the Totem Bars are working as intended.
Logging in I"ve got 5 totem buttons (1 for each school and totem recall). I looked at a video from the PTR and their should be 6 so you can set up your 4 at one time, but don't see that as an option.
Am I missing something?
Dbodinem Aug 4th 2009 6:19PM
Nevermind...Gotta visit my trainer.
Oxbow Aug 4th 2009 6:19PM
A Draenei Shaman as the cover model for shaman? Really??
:P
Genoce Aug 4th 2009 9:23PM
Was wondering the same... Where's Thrall? Oh wait, maybe he's on his way to facepwn Matthew Rossi for not using an orc or tauren (or even a troll, omg).
For some reason it seems to me that most shaman topics on wow.com has a draenei picture. Is it just because the writers like the model of draeneis? Or maybe because they play alliance? Personally I don't even like how draeneis look, but that's just me. Anyways, I'd really love to see the original shaman race sometime. I also know im not the only one.
P.S. Do not take this too seriously, I'm just wondering :P
Zag Aug 4th 2009 6:44PM
While I enjoy some articles WoW insider has to offer, I'm constantly reminded at how reluctant 95% of your writers are to address Blizzard in a negative fashion when it comes to WoW. Good job completely ignoring Elemental Shamans being more or less stiffed. Just because Blizzard neglects them doesn't mean you have to; on the contrary in my opinion.
I don't expect you to go into the nitty gritty and numbers I enjoy seeing of Elitist Jerks, but I'd imagine you'd get a lot more discussion and hits with some articles that actually cover the lack of what community is asking for at times.