World of Warcraft Patch 3.2 Warlock Guide

WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.
Talents
Most of our changes come in the form of minor tweaks to our talents. As I mentioned above, none of the changes are worth changing our specs over, but they're certainly worth taking a look at.
Pandemic's new increase to the crit damage of Haunt is a no-strings-attached buff to Affliction's DPS, though, not a very big one. It's gonna boost our damage for sure, but not by a margin which will be readily apparent on the DPS meters after patch day.
Fel Domination having its cooldown reduced so significantly may not cause Demonology Warlocks to develop awesome new strategies which incorporate frequent demon-swapping (cool as that idea might be.) But at the very least, it'll reduce the headache when your felguard manages to get himself killed again.
Fire & Brimstone is getting the only real nerf this time around, and it's actually a rather bad one. Destruction Warlocks, such as myself, are losing a massive amount of damage here. Pulling numbers off the top of my head, I'd say that 80% of the damage a Destro 'lock puts out is affected by that 5% loss. The buff to Empowered Imp is going to help alleviate some of the loss to our damage output, but not all. Still, a single nerf is better than what Warlocks usually experience, and for that I'm thankful.
Empowered Imp jumping from causing a 20% chance to crit, to a 100% chance is the kind of buff we only get to see rarely in this game. And it seems like forever since Warlocks specifically have gotten one. I look forward to seeing just how often this translates into big, pretty numbers popping up on my screen, announcing their titanic damage. They make me feel like a big man.
The Improved Shadowbolt 'bug fix' is puzzling to me. This is a change to a talent, which is listed as a fix to a talent. True, putting 5 points into the talent causes the exact same end result. But the fact that the chance to apply the debuff is the variable now, rather than the strength of the debuff, means that Warlocks with sufficiently high crit may be able to get away with putting fewer points into this talent. I haven't done any testing to see what my uptime on the debuff would be at 1-4 points in the talent, but I'm eager to give it a try.
Spells
Only one non-talent based spell is getting altered this time around. Soulshatter's cooldown being reduced from five minutes, to three minutes has been one of the more lauded changes. While 120 seconds may not seem like all that much on the surface of things, shorter bossfights tend to concentrate damage--and therefore threat--in smaller time periods. So in fights where threat is an issue, Warlocks won't have to spend quite so much time warily eying the Soulshatter cooldown, and hoping it becomes available before our rapidly amounting threat causes us to get "whackified," as my tank buddy would say. Reducing this cooldown isn't an ideal solution to the current Warlock threat issues, but it's better than nothing.
Glyphs
The only change to our glyphs is Glyph of Life Tap's bonus spell damage effect being doubled in length. This is going to be a massive buff to a glyph which is already nigh-essential to most Affliction Warlocks. Maybe the additional time will even allow for 100% buff uptime without unnecessarily spamming Life Tap--a 'lock can hope, anyway.
Minions
Pet Scaling is something which was talked about in the Warlock Q & A, and it was said then that implementing pet scaling for every stat would take a long while--which I understand. I did enough fiddling with programming in my youth to know that these things aren't the quick simple changes players sometimes imagine. I'm sure, though, that my PVPing compatriots will appreciate that at least Blizzard put a rush on getting resilience and spell penetration ready for pets. Maybe we can start getting a few more Warlocks in the above-2k bracket!
When it comes time for the first log-in after patch day, Warlocks will have a bit less to get used to than most other folks will. But almost everything we've got to look forward to will be an improvement. And I'll take a hand full of buffs over a mountain of ambiguous balancing changes any day.
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WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2! |
Filed under: Warlock, Analysis / Opinion







Reader Comments (Page 1 of 2)
Bittercold Aug 4th 2009 2:18PM
cool picture LOL
Yeng Aug 4th 2009 2:22PM
The look on his face makes it seem like he just shit his pants after realizing he as a purple ball of flame in his hand.
dyer makn Aug 4th 2009 2:24PM
Wasn't this the same picture used for the last blood pact? Which was sadly like a month ago...
The Artist formally known as Jesus Aug 4th 2009 2:37PM
it was the picture on the "How to use Soulstones" article
Sorahn Aug 4th 2009 2:25PM
Now that my felpuppy has resilience, he can once again play with his favorite chew toy, the mage.
Thank you blizz, I might actually pvp some more now
Robert M Aug 4th 2009 2:33PM
My puppy just won't touch a mage unless I dip him in bacon grease. I always figured it was because they were so bitter.
Cyanea Aug 4th 2009 2:37PM
It's the tears from their QQ. It makes them taste too salty.
Cyanea Aug 4th 2009 2:26PM
The change to Empowered Imp is probably the thing that I look forward to the most.
For a talent THAT FAR down in the Destruction tree that procs off Imp crits (which aren't that common in my experience), 20% was pretty...laughable.
machoflaco Aug 4th 2009 4:36PM
I agree, this is the only thing that's will cause me to use soulfire again. Might be a nice crit.
james Aug 4th 2009 2:28PM
3.2 down loader just went live
Brianboru Aug 4th 2009 2:28PM
Hmm, the pic would've been better with green flame instead of purple :p
Jimmy Aug 4th 2009 2:27PM
Kirin Tor was here.
kingnomer Aug 4th 2009 2:28PM
Well I have the Empowered Imp talent on my warlock but it's one of those buffs where I sometimes know it's on me and sometimes don't, meaning I'll probably be doing my least damaging attacks when it's on unfortunately. But if I use a conflagrate it may crit for like 15k in PvP lol. I mean if I get my immolate off and then conflagrate then BOOM, I win. So looking forward to this update : ) .
Whips Aug 4th 2009 3:36PM
Using an imp in pvp is pro.
Kurotowa Aug 4th 2009 2:31PM
You missed one small but highly welcome change that was slipped into the final patch notes.
Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
I for one am highly pleased by this, insignificant as it is.
Zan Aug 4th 2009 3:21PM
I was going to comment the same thing. I would put this in the article too. I use the Glyph that adds a snare to this and it is a pretty significant and unexpected AOE snare... I love using that while riding shotgun in a catapult in the SotA BG and watching the attackers get out distanced.
Eternalmagic Aug 4th 2009 2:51PM
:D
Warlocks smell... bad
Eternalmagic Aug 4th 2009 2:52PM
Downrate my comment to show i hurt you locks
saregos Aug 4th 2009 3:40PM
Just for that, we should all get this comment to the highest rating on WoW.com
Motecuhzoma Aug 4th 2009 4:59PM
You can't expect a master of the demonic arts to smell like roses can you? so nope no offense taken :)