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8-05-2009 @ 1:06PM
It's a real shame that Blizzard have dumbed the game down a lot more than what it was: removing the need to do Swift Flight Form quest chain or removing the summoning of mounts...it's a lot easier than what it was. I think Blizzard are looking at keeping people on the game long term by introducing a more casual gamer approach.I do wonder if there will be any challenges at all.
8-05-2009 @ 1:15PM
Heh.I’d suggest that link your hard-mode drakes before you get voted into oblivion.
8-05-2009 @ 1:55PM
"I do wonder if there will be any challenges at all."Whenever i see people complaining about it being too easy, i just wonder why they don't go play Final Fantasy 11, you know, the one with the boss it took people days (i believe it was several days, but know for sure it was longer than most people are awake) to down. WoW is and always was a casual friendly game, and it's better for it.
8-05-2009 @ 3:48PM
Is and was always a casual friendly game? I have no problem with it being casual friendly now, but can you prove it's always been casual friendly? You can talk the talk but can you walk the walk?
8-05-2009 @ 4:59PM
@Mr TastixI started at about 1.10 or so. The game was a *lot* more of a grind then, mainly because it was hard to get a fast mount, quests ran you all over zones (and at high levels, all over the world and into instances). Gold was a lot harder to come by, and there were no dailies. Gear was tougher to come by. To make a long story short, WoW is a *lot* more casual friendly now.But it isn't much *harder*, it's just a lot less of a grind.If you were looking for a *hard* game, WoW is not it. WoW was never hard. WoW was my wife's very first 'video game', and she leveled a hunter in vanilla WoW.
8-05-2009 @ 8:39PM
Yes, WoW has always been casual-friendly. The tricky part of this is remembering that the composition of the greater MMO playerbase and the definiition of "casual" have really changed over time, mostly BECAUSE of WoW's friendliness to less-hardcore players. When WoW launched, it had several features that were uncommon or new for an MMO and were all aimed at making the game easier and more user-friendly. The first ten off the top of my head:1) Questgivers who are clearly marked when they have a quest to offer.2) Quest return points that are clearly marked and marked differently when the quest is complete.3) Questing as the primary way of earning experience.4) Quests that try to provide rewards appropriate for players of different classes.5) Having discrete "hubs" of questgivers that the player is shepherded between when they reach the appropriate level to move on. ("Pearls on a string," as they say.)6) Grouping with others not being mandatory to reach the max level.7) Instanced dungeons.8) Having enough info available in-game that one could reach max level without using spoiler sites.9) A unified, rapid transit system.10) Healing classes that can specialize to do damage.Those all sound like "duh" stuff now, but there was a time when those were considered a revolutionary dumbing-down of the MMO genre.
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