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8-05-2009 @ 11:21AM
Heh. How to improve Lightwell? Make it work like the Argent Priestess's one in Trial of the Champion. For a crew that can't seem to figure out how to make Lightwell useful, they sure did a great job for the NPCs.If you haven't seen it yet, it spawns, has a bunch of HP (takes me 4 shots to kill), and spits heals at whoever needs them most. They don't even need to run over to it like we would, it just spits from afar.There's your useful Lightwell, right there. Really annoys me when Blizzard comes out with these skills for mobs that aren't supposed to be any different than us -- which the trash mobs in ToC are certainly supposed to be "comparable" to us, thus why we face them in combat. Big difference when you're facing bosses, of course.
8-05-2009 @ 11:24AM
When did they say the mobs "aren't supposed to be different from us"?The mobs are all supposed to be different from us, if I wanted to fight Player Classes instead of interesting NPCs, I'd be a PvPtard.
8-05-2009 @ 11:28AM
I would propose something along the lines of adding a hotkey for Lightwell that anyone can use (Perhaps by clicking on the lightwell and dragging it onto your action bar)That way, people can use the Lightwell like they do a healthstone if they are close to the well.That's why I think people complain about it, they have to click on it instead of using a keybinding.
8-05-2009 @ 11:32AM
That would actually be a very interesting spell for raid healing. That sort of Lightwell improvement would literally make Raid healing a lot more fun, if the Lightwell is actually a spawned object with a small amount of health that heals nearby allies for a small amount of time.I mean who honestly uses Lightwell in its current state when it only has 10 charges, heals for about the same amount as a Greater Heal should over 8 seconds, and requires the group/raid to not only stand next to it but also to right click it to recieve its benefit.
8-05-2009 @ 11:34AM
@AlchemistmerlinLook at the setup of the Argent Tournament. I'm not talking the entire game, I'm talking the tournament, and this dungeon in particular. You do jousts where they have the exact same abilities as you do. They ship tons of mobs that are obviously our classes, only with heightened abilities, at you.But anyway, the point is simple. They have a Lightwell that does the work for them. If Blizz wants to fix Lightwell they could give that to us, or like Karilyn said, make it something you can interact with via keybinding.
8-05-2009 @ 11:48AM
Yeah, maybe something like the old Kara healing book Redemption of the Fallen.
8-05-2009 @ 11:51AM
I like this idea - it's sort of a super-powered shorter duration / limited # of tick healing stream totem.Also it's like divine hymn without the idiotic requirement to channel it.
8-05-2009 @ 11:56AM
That's called Divine Hymn last I checked. It's a lightwell in the encounter just so you have something to smack.
8-14-2009 @ 12:27AM
that's a pretty good idea for when the priest is unable to heal due to CC effects and it might also make holy priests more viable in pvp :)
8-05-2009 @ 7:29PM
Yea, I just don't get it."It's a good spell, just no one uses it." HUH?If it was a good spell, it would be used. But pretty much everyone hates it. In the amount of time it takes to target it, use it and then lose it to raid damage, you could bandage yourself. Might as well too. It could be better nowadays, but since I tried using it once and found it to suck compared to well, anything, I told the priest to not bother.If that really is divine hymn, then the person that cast it should channel it. We can smack them instead of the lightwell.
8-05-2009 @ 7:35PM
Yes...because if this game needs anything it's MOAR automatic healing spells. I dream of a day when healers run around battlegrounds aimlessly and everyone around them is rapidly topped off by their mere PRESENCE.hey...wait? no...that's a horrible idea. There's no choice in it at all. Any situation would warrant that lightwell...it would be OP, and if they nerfed it at all then it would just be a glorified healing stream totem and further homogenize healing.
8-05-2009 @ 9:43PM
I agree, if you make it stronger and easy to throw down in the middle of a fight, it becomes too OP. The only way to balance that that I see is to increase the mana cost, but it's already a high mana cost spell and it would then be too much of a liability.The idea is good on the surface, but it needs some work to become viable as a player tool without being OP.
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