Shifting Perspectives: Leveling 10-20, part 3

LEVEL 18
Two new abilities, but mostly improved versions of older ones:
- Faerie Fire and Feral Faerie Fire: This is an interesting little spell that makes life hell for Night Elves and Rogues in PvP (or at least it does if the latter doesn't have Cloak of Shadows up) but is also invaluable for physical DPS classes in PvE. If you're leveling Balance, you'd really only want to slap this on mobs in group situations where your tank or melee/Hunter DPS could benefit from it (or if you invest points in Improved Faerie Fire) -- the armor reduction doesn't affect your own spell DPS. Faerie Fire (or the Feral version, they're the same deal) is a good DPS boost for a Bear/Cat, however, and costs no rage or energy. Because Feral Faerie Fire also has quite a nice threat coefficient (and free damage!) in Bear form, you'll want to use it for many, if not most, pulling situations (or at least get it applied quickly).
- Hibernate: Tremendously useful while scouting or questing in areas with Beast or Dragon-type mobs, although be forewarned that it does place you in combat (unlike Soothe Animal at level 22).
- Entangling Roots, rank 2: standard upgrade.
- Maul, rank 2: standard upgrade.
- Nature's Grasp, rank 2: standard upgrade.
- Regrowth, rank 2: standard upgrade.

Two words: Cat Form.
Interestingly, there's a Great Cat Spirit in Moonglade, which suggests that Blizzard was initially planning to incorporate a Cat Form quest into the game alongside its Bear counterpart. Like the Bear, the Cat starts life as only a shadow of its future self, but it's still a significant boost to your offensive capabilities. Anyone who's played a Rogue will already be familiar with the basic playstyle (although a former Rogue is likely to be frustrated with the Cat's lack of early options), but if you've done something like Aces High! and/or the Malygos encounter, then you have an inkling of what you're in for, as the dragon vehicles use a similar combat system.
Most Cat damage abilities award something that is called a combo point, which you will see appear directly to the right of your enemy's character portrait on the default UI (lots of mods and scrolling combat text can also tell you how many combo points you have). With at least 1 combo point on your target, you can use what's called a finishing move, with more combo points awarding a higher damage or longer-duration finishing move. The object is to kite that #*%(# Ret Pally through the lake next to the Blacksmith with aquatic form then root him as he starts running out of air hahahahahaha that was amazing (sorry, flashback) accrue CP's on the target, and either kill the enemy with a finishing move or ensure a hastening death with a DoT. Truthfully, you're not likely to spend much time on finishing moves while you're leveling, because a well-geared Cat is increasingly likely to kill an opponent within the space of a few seconds, but they will come in handy on higher-health targets.
Cats begin with the following:
- Prowl: The Druid version of the Rogue's Stealth. If you're not already experienced with the basic mechanic, then as a quick rundown, Prowl doesn't actually make you invisible to mobs or enemy players. What it does do is greatly reduce the distance at which they are able to see you (that link is well worth your time, incidentally; it's a classic account of a Druid's soloing Kibler's Exotic Pets). If you get close to a hostile NPC (particularly if they outlevel you), you'll usually see them suddenly turn in your direction after realizing that something is there. They'll go back to doing whatever they were doing after a harrowing few seconds unless you move closer to them. At this point, they'll not only realize that you're there, but they're likely to attack you out of stealth. The distance at which mobs will aggro you while you're stealthed increases for each level you're below them, and the only thing that will really teach you what you can and can't get away with is hard experience. Feral Instinct (which every Feral Druid should have) will increase your stealth level to that of a Rogue specced into Master of Deception. Night Elves also have a racial advantage over Tauren, gaining a passive +5 stealth. And -- race and talents aside -- endeavor to stay behind every mob or player you need to sneak past while stealthed. Even if they massively outlevel you, they can't see a stealthed player behind them.
- Claw, rank 1: Right now this is your main damage-dealing ability, and it won't be replaced in that capacity until Mangle (Feral's 41-point talent). It awards one combo point per successful hit, unless you have 2/2 Primal Fury, in which case a critical strike will award two combo points. At level 20, this is the only ability you have that will award a combo point, so you'll be using it a lot.
- Rip, rank 1: At 80, this ability will be the single highest contribution to your DPS, but while leveling you're not likely to get as much use out of it simply because targets are likely to die before it runs its full course. Even so, experiment with using a 2 or 3-combo point Rip on a target while you continue to Claw and see what works best for you.

Apart from your shiny new Cat, you'll also get the following at level 20:
- Starfire, rank 1: This and Wrath are the two bread-and-butter Druid nukes, but unless you have it talented through the Balance tree (the very first points you put into Balance should go into Starlight Wrath), it's a whopping 3.5-second cast. Even talented, it's still a lengthy cast, so it finds its best use while you have an enemy rooted, or using it as an opener. I'm also fond of opening with a Wrath, then starting a Starfire cast as Wrath travels to the mob. This results in a fairish amount of burst. Otherwise, if you're leveling Balance and you have something chewing on you while you're casting, Moonfire and Wrath (and later, Insect Swarm) are better choices.
- Demoralizing Roar, rank 2: standard upgrade.
- Healing Touch, rank 4: standard upgrade.
- Mark of the Wild, rank 3: standard upgrade.
Filed under: Druid, Analysis / Opinion, Features, Leveling, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
t0xic Aug 6th 2009 2:10PM
You might want to reference an addon that gives map coordinates (assuming the audience is meant to be a first-timer). I noticed several references to coordinates in the article, but no mention of an addon that will allow you to use them (unless I missed it). Sorry in advance if I did =)
dkhar Aug 6th 2009 2:13PM
Nice guide as always. Just my 2 cents, but I have leveled up 2 druids, one feral which was fun, but not till 20. And one Balance, I found balance leveling up to 20 to be far easier. Lets face it even if you level feral up to that point(and beyond) you will be shifting out to heal yourself a whole lot, but doing it balance and having that gear already on you(which you might not do being feral) makes leveling those levels less irritating I found, and easier. Thanks for the guide to all those new to the class.
t0xic Aug 6th 2009 2:24PM
I found leveling balance a lot easier as well. I dual spec'd to resto when it became available (which compliments the gear nicely). Even at end-game you really only need a bit more hit to switch between healing and ranged dps. The feral forms are quite specific in their gear requirements and don't allow for much (if any) overlap.
dkhar Aug 6th 2009 2:37PM
That actually brings up a good point too which I forgot when I was leveling Balance, you can also heal the instances your way up pretty easy as well even being balance. I did that with my druid, healed all the instances while leveling balance was very nice and easy.
Robert M Aug 6th 2009 2:41PM
I leveled my druid feral until level 40 then went balance and have never really looked back. Until moonkin form, feral is extremely easy to level with, and you can use all your mana to heal yourself.
It's a matter of choice I would imagine, but feral is just as easy as balance, imo, and you have all that mana to keep yourself alive.
gbpacker Aug 6th 2009 3:41PM
I did the same thing, leveling to 20 using balance, but then switching to feral once I get cat form. It makes things so much easier and safer than wandering around with only spells. Also, balance always drains my mana by a huge amount. I can't kill more than one mob without waiting for my mana to recharge. The only time I use spells are instance-running, Healing Touch, and buffs. An added plus: My realm has very few tanks so when I get to end-game, I can respec to focus more on bear tanking than cat dps and add resto to the mix with a dual-spec.
Evelinda Aug 7th 2009 4:44AM
i've levelled 3 druids myself, one to 80, one to 23, and one to 20 (i got bored with the 23, and the 20 was on a new server... and i got bored of her too). First time through i did nothing but feral from 10-60, which i found was great, but a bit painful until you get ferocious bite at 34, but it was still a fun journey, especially once you get mangle... oh baby, mangle. The other 2 i levelled balance up to 20 and then respecced to feral, which was a lot easier, or at least, a lot quicker... bear form 10-20 isnt hard, just tedious :P
I have to back up the whole "dont level as resto" thing too... at 60 on my druid main, i switched to resto (this was before dual specs), and by god it was painful questing. I ended up basically doing nothing but run instances on my way to 70, which wasnt such a bad thing, but i definitely missed a lot along the way...
t0xic Aug 6th 2009 2:16PM
"Back to Thunder Bluff: With your lesson learned, Dendrite packs you off to Thunder Bluff on a free flight. The Cenarion Circle flightmaster (who provides courtesy flights for all Tauren Druids to Darnassus) is located at 44,45 at the south point of Nighthaven."
I'm pretty sure that if a Tauren Druid landed in Darnassus there would be some awkward explaining (and a lot of travel form spamming =)
Allison Robert Aug 6th 2009 2:26PM
Ack! I fail at copy-paste. I fixed it up, and thank you! Be back in a bit with more comments, gotta run out now for a small family matter.
AaronMc Aug 6th 2009 2:33PM
This is a GREAT series, very detailed!
I'm a new druid (level 21 at the moment) so this information seems made just for me :) Can't wait for the next update (obviously)!
ladygamertn Aug 6th 2009 2:37PM
I wish I had had this before! I leveled a NE druid to 80 and am now working on my Tauren druid. The balance spec to start makes sense as I am indeed having to transform to heal after almost every fight. But I do love the druid class. I have healed a couple of dungeons with my 80 and so far have been able to keep everyone alive. It's challenging and scary to be a healer but much less so than tanking with my 80 warrior.
Druids rock!
Laynne Aug 6th 2009 2:44PM
Nice guide. I have a druid who's been at 14 for about...forever. This actually makes me want to level her :). Well, this and the sweet looking new bear/cat forms ;)
Turlagh Aug 18th 2009 8:23PM
What a coincidence. My druid was languishing at 14 for the last two years. These articles (and the new feral skins) have inspired me to dust him off this week.
ShieldSlam Aug 6th 2009 2:46PM
Wow, this is an amazing post for the leveling druid. I wish all of the class column writers would go back and write up new ones for their respective class. The ones that are up from over a year ago are so out of date, they're not that great. If they were all this in depth as well, that would be a huge plus as well.
You're doing a great job Allison, keep it up.
hacknstabber Aug 6th 2009 2:47PM
Nice guide, my druid is at level 16 so this was nice to see. Funny yesterday I logged on to try out the new forms and as I was running around in bear form to check it out someone whispered 'where do you get bear'. After a bit of back and forth lol I realized they were serious, and at level 46. There are certainly people out there that need these guides.
dkhar Aug 6th 2009 2:55PM
I agree, being a long time player(since beta) all of us tend to forget that there are a lot of newer players out there that this type of advice help out a whole lot.
xvkarbear Aug 6th 2009 2:56PM
"The Cenarion Circle flightmaster (who provides courtesy flights for all Night Elf Druids to Darnassus)"
It's nice to know that a level 80 Druid can benefit from this guide. I had no idea she still gave courtesy flights - i always thought it was just that first one. I hate swimming across the lake to do a work-around self portal to darn.
Mozzz Aug 6th 2009 2:59PM
Is it bad that I was listening to Wagner's Ring Cycle while reading this?
Allison Robert Aug 6th 2009 3:58PM
Run, Mozzz! Get help now!
Clbull Aug 6th 2009 2:58PM
That was one of my main issues with playing the Druid class at low level. That the bear/cat forms would be a small shadow of their future selves (i mean at max level.)
Great guide though. Plus since the form updates, I've been temtped to get back on my 27 Druid.