Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-07-2009 @ 10:14AM
Elilara said...
Hmm, I've never had a problem in PVP. Even back when I had crappy just-turned-80 gear I was in the top 3 - 5 in damage in AV. Oh wait, that's because sniping with Mind Sear, then watching a mass of Alliance players scatter for dear life is delicious. Admittedly, this doesn't work as well in, say, AB. Though, I'm looking forward to trying this again now that Devouring Plague doesn't have it's cooldown issues anymore.
On the note of sniping, I haven't had any range issues really either. Just yesterday I was describing my spell range as 'yes'. As in, I can see it, it dies. I'm usually sitting in boss fights way in the back reigning death down upon whatever big ugly we are fighting.
Shadowfiend is fine, Dispersion is a nice "oh $#!^ spell" on the rare occasions I need it.
My only problem with playing a Shadow Priest is being (jokingly) harassed by my guild about the overhealing done with VE. 89% overhealing is my record so far.
(I'll admit I might be biased as I dearly love the class, and tend to be right up with the warlocks in the guild for damage on long fights)
Reply
8-10-2009 @ 10:41AM
jediking001 said...
dude.
1) ure guild must suck if ure equaling out damage with locks ( thats sayin if they r destro locks )
2) ShadowFiend is NOT fine. they made it so it runs just as fast as the player..THATS BAD, Shadow Fiends timer starts ticking as soon as u summon it not when it starts attacking, SO we lose mana we can get back + if the player shadow fiend is on can outrun it and stay out of our range we will lose damage and ShadowFiend does absolutly nothing.
3) i personally thing MS should become a AoE and not a CoE b.c if we r i pvp n we r targeting som1 n thats out kill target u have to switch to a target cloest to him and cast it on them and switch back. and since MS follows the target, if the target moves away from the group fast enough not to cause 2 much harm then that just became a waste of a seconds or 2. and seriously if ure arena team knows what their doing, they aint gunna let the targets out of the AoE radius.
4) according to GC out Mind Flay is suppossed to be used as out spammable spell, but 1 problem if i wanna use it i have 2 be within 24 yards of my target! so if the targets already comin at me and i channel MF by the time im done hes mosly likly to be 4-5 feet of hit range so we can cast it again but they will hit us be4 we can start again. it would be GREAT if they made it 30 yards this way we will probally be able to hit it 2ce be4 they get to us.
5)dispersion... its a situation spell. i dont like using it as a "oh $#!@^" spell unless I KNO im getting healed while in it. i like 2 use it when i kno som1 is about 2 though out a combo thats gunna smack me with a dumb load of damage within 5 seconds time. so right be4 (this is sayin its a caster) fire away (also saying u might be getting wit with a nuke spell 1st) pop it to absorb most the damage and possibly a hard crit and the burst attacks that always comes after a nuke). and for melee well...disperse and lets them hit u hard hopfully with a big attack fear em horror em w.e. we all kno S preist get rocked by major melee based classes.
6) 80 WHAT % OVER HEALING!?!??! when do u heal them when they lose 5% base HP or sumthing! dam!
7) listen PvP wise we NEED work, cuz if we have 2 solo expecally against a melee class (not casters[Expecally healers] they r easy, exept destro locks they r a problem) we r screwed. we need another move to help us.