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8-07-2009 @ 12:08PM
Amen on the Mind Flay range issue. I reluctantly got the glyph after getting silenced too many times on Heigan. What really grinds my gears is that because of this range limitation it means we only have 2 major glyph slots.SW:D is on my bar, but doesn't get much use in raids. I haven't crit'd myself (lately) on SW:D, but came close on one 25 man OS.I'd actually like to see the ability to make SW:D part of my rotation without 1) taxing the healers into topping me off after every cast and 2) not live in fear of 1-shoting myself. GC actually addresses #2, so maybe that will help with #1. Or should I not care about #1 in a similar way healers are expected to top off Warlocks after Life Tap? Healers care to comment?The only time I have threat problems is when I'm casting Mind Sear and a pat joins the party before the tank can grab agro. Even in that case, I can either stop casting MS (der!) or hit Fade. Threat issues with VE sounds like a problem with individual players and not with the class.I like Dispersion. There I said it.
8-07-2009 @ 12:41PM
As long as I have no crazy damage increasing buff on me I never see a huge drop in health. If you have Pain and Suffering you get 30% reduction in damage taken from SW:D and VE gives you 15% healing. Almost once a week I one shot myself on Hodir :( so watch out for damage increasing buffs.I also played as a priest healer for a long time and with all the AoE heals floating around and personal healing from VE and DP I never noticed and priest taking damage. Same advice as a lock, if life tap/SW:D would take you below 50% health don't use it.
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