The Care and Feeding of Warriors: A General Impression of Patch 3.2

Well, we've had four days now with patch 3.2. There have been some bugs, of course. I personally experienced bugs on both Flame Leviathan (wait, did we leave four towers up? Why does he have the Freya buff?) and XT - 002 (adds, all the colors of the rainbow!) this week, while also sticking a toe into Trial of the Crusader, tanking the heck out of Trial of the Champion and its Heroic version, running oodles of new quests for Champion's Seals now that you can buy heirloom items for them, and so on. So I'm going to spend this week talking about what 3.2 has done for us warriors.
Tanking Changes
To be honest, I haven't even noticed much in the way of changes for my warrior, despite knowing that they're out there. The changes to Dodge, Parry and Block Value exist, to be sure. I took a screenshot of my current values before realizing they were so low because I'd forgotten Anticipation in my current tank spec. My block rating is practically unchanged and my block value is up to about 1450 or so, while my parry seems to have gone up a point. If I'd taken Anticipation properly, I'd actually have well rounded stats all in about the 23 to 24% range.I think part of the reason warriors haven't really felt much of the effect is that we don't really stack agility for dodge the way druids do and we don't get parry from strength like DK's do, so we generally have what's on our gear and while that was affected to, we're not getting the double effect of the base stat and the rating changes at once. It's also possible that I just have a weird tank set, as it's not my main spec so I basically pick up what I can when I can.
However, I've actually been running 5 man normal Trial of the Champion almost non stop looking to get one of these. This is why I've been in my tanking set so much and have been checking to see how tanking felt this patch. No, of course the trinket didn't drop, which is why I'm still using Essence of Gossamer and the Royal Seal of King Llane. (I really regret passing on the Heart of Iron the other week right about now.) The reason the Black Heart is such a great trinket in my opinion isn't just the high stamina, but the fact that it has a proc instead of a use. I already have to keep track of a fair amount while tanking so having to babysit a trinket annoys me.
Bloodrage (especially improved) and Shield Specialization have made me happy. There's nothing like Bloodraging, charging into a pack, hitting Shield Block and having a temporary surge of near-infinite rage. You can TC, Shield Slam, Shockwave and spam-tab Devastate to your heart's content. You don't feel punished for having higher Dodge or Parry than block now since those too generate rage, it's a very positive alteration to the talent in my opinion. Nothing to complain about here.
Finally, the new Devastate and Shield Block Value changes. Frankly, the new Devastate is pure win, and it makes me seriously consider picking up a slow tanking weapon (perhaps a threat fist, since I've always loved fist weapons, although I don't want to make my shaman brothers have a stroke) just to get as much damage per Devastate as possible. However, as long as Heroic Strike is such a staple of warrior tanking I'll probably also keep a fast tanker around for that. My Shield Slams don't seem to have been adversely affected and my threat per second seems to be holding roughly steady in both five mans and raids, but I don't stack block value. In fact, I avoid it as much as I possibly can. (I'm still up on block because several of my highest stam pieces have block rating or value on them, not much I can do about that.)
The Trial of the Champion itself is a pretty easy instance to tank, the main difficulty coming after the mount phase of the first fight is over. It can be difficult to get your weapon equipped and gather up three mobs (especially if you get unlucky and more than one is ranged) in time to keep one of them from turning your healer into a fine paste. There also seems to be a random aggro component to the fight: oft-times I've been 4k TPS ahead of anyone else after a shockwave - TC - Cleave combo and yet the rogue peels off of me anyway. In general, TotC and its hard mode feel like the Magister's of this expansion, but at least this time they put the trinkets on the farmable version of the instance.
DPS changes
My DPS is up so slightly that I had to go back and look at old parses to be sure. I believe the new AP from Armored To The Teeth is translating to about 20 DPS but it could vary depending on the fight. As always, Ulduar's not really a great place to benchmark your DPS and the Northrend Beasts encounter still contains enough kiting, tank switching, and weird "Sprint away now before the big Yeti headbutts you" mechanics that it's hard to really get a sense as a warrior of how much you're putting out when you actually get to stop and hit things. Still, even so I have to admit I'm seeing more damage, although that could be due to the fact that I specced out of Imp Demo now that the Paladins all have it baked in to their tanking specs. (This did make Vezax interesting this week as the Druid who tanked him didn't have it either, so one of the prot pallies had to stand around whacking Vezax in the back rather than switching specs to ret - I admit I was a trifle gleeful to see his consternation.)
Bloodrage's buff was a positive boon - I expect the combination of the new Bloodrage and Improved Berserker Rage has netted me another 50 or so DPS just due to my being able to repeatedly use one or both during lulls in my DPS rotation. I can use HS much more freely now without worrying about draining all my rage, and although I do miss execute crits in excess of 10k (I once got a 20K execute crit on a shattered, exposed Vezax) I do like that I can just treat Execute like another instant attack rather than the destroyer of all rage. I don't think it's really effected my DPS that much one way or another. I still do the best damage in fights where I can remain stationary and go to town like Kologarn, XT hard or phase 2 Thorim.
There's no DPS gear for me in TotC/Heroic TotC but that's just because I'm a raiding fury warrior with Ulduar 25 gear. If you're just hitting 80 or are a more casual player, the gear in regular TotC is as good as anything you'll see in Naxx 10 before Sapphiron/Kel'Thuzad, and the heroic drops loot on par with them, Maly 10 and the majority of Naxx 25 drops. There's a polearm and axe worth looking at for both arms and fury. Well, okay, fury's only going to want the axe, but if you're only in Naxx 10 gear that axe is worth considering as superior even to Death's Bite off of KT, although that may be too close to call. There's also lots of DPS plate (and tanking plate as well) in both regular and hard, a nice tanking sword, trinkets, etc... in general it's worth your time even if you're fairly geared.
To sum up, warriors came out of this patch relatively unscathed. We didn't get the buffs other classes did, but we didn't get nerfed either, so it's generally business as usual for us this time around.
Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, (Warrior) The Care and Feeding of Warriors






Reader Comments (Page 1 of 1)
richardson_g Aug 7th 2009 2:06PM
Oh and don't forget the buffs to our shout range. Miniscule as it is that extra 10 yards as a baseline buff is a big help when trying to tank and some range guy is out of range of commanding shout
Falcon6 Aug 7th 2009 2:17PM
I've been enjoying the new Bloodrage, mostly because it gives me the ability to actually use Shattering Throw during a boss without having to stay in Battle Stance for long.
And the Shield Specialization change is just fantastic. Before, I was struggling to keep threat on heroics, but now...now, it's absolutely no problem. I love it.
Also love the new Glyph of Command. You never really realize how awesome a longer Commanding Shout can be.
Saturday, I'm going to be going to 10-man Trial of the Crusader. I hope it works out as well as heroics have been for me.
Evangelin Aug 7th 2009 2:18PM
"Well, okay, fury's only going to want the axe, but if you're only in Naxx 10 gear that axe is worth considering as superior even to Death's Bite off of KT, although that may be too close to call. "
Edge of Ruin is far superior to even comparable Ulduar weapons, such at Stormedge. This is because Edge of Ruin now has the following stats:
594 - 892
212.3 DPS (same)
121 Strength
97 Stamina
Equip: Improves critical strike rating by 62
Equip: Improves armor penetration rating by 76
As you can see, the massive amount of +hit is replaced with crit, and there is significantly more strength.
Shoryu Aug 7th 2009 6:24PM
i have the axe and its only 203 dps not 213 http://www.wowhead.com/?item=47493
Jeriel Aug 7th 2009 7:09PM
@ Shoryu
It was fixed in the recent emergency maintenance. You will have to clear WoW's cache to actually see the new DPS. They fixed it to have similar DPS with other ilvl219 weapons.
Samsonite Aug 7th 2009 2:50PM
Running Naxx the other night (for emblems only and to gear some new 80s in the guild), I noticed a DPS increase for prot. My gear is 50/50 Naxx/Ulduar 25 and like every other warrior tank, I avoid block like the plague. Still, being able to put down a 7k Shield Slam and the damage from devastate is on par with all other single target abilities.
In the end I was pulling close to 2500 dps which is close to a 45% dps increase from the last time I checked.
As for the Edge of Ruin, why wouldn't an Arms Warrior want it? I'm fairly new to arms, but from what I've researched about it, this weapon has everything arms wants.
Strength = win
Armor Pen = win
Crit = win
Axe Spec = win
As long as you're hit and expertise capped, it looks very attractive.
Dave Aug 7th 2009 3:28PM
Seeing as how every bit of DPS plate this expansion has been suffesed with hit, I can't imagine a player NOT wanting this axe. Our arms warrior has sometimes sat as high as 13% hit because there's simply nothing he can do to replace it.
Robert M Aug 7th 2009 2:53PM
"the new Devastate is pure win, and it makes me seriously consider picking up a slow tanking weapon (perhaps a threat fist, since I've always loved fist weapons"
Whether it's the Care and Feeding or Totem Talk, Rossi refuses to let his petition for fists phail!
Love the persistence man!
Dave Aug 7th 2009 3:17PM
Re: prot/ret paladin keeping up demo on Vezax... just have him put vindication in his ret spec. Lord knows ret has like six extra talent points to play around with. He can afford it.
Sephirox Aug 7th 2009 3:32PM
Speaking from a protadin point of view, protection warrior's TPS has gone up a lot, and actually i'm a bit worried.
Had no probs pushing out more threat than the other prot warriors in guild pre-3.2 but now we're more or less equal, and i have a better weapon than them (Shiver vs 226 stuff).
I would not be surprised to see warriors doing more dps/tps than paladins with equal gear.
jjcoola998 Aug 7th 2009 4:37PM
One of our warriors has the golden saronite dragon fist for his threat set lol, that always drops for us on 4 towers. He has Ridiculous snap threat now too with massive devastates.
Sleutel Aug 7th 2009 6:55PM
With the buff to Shield Spec, I may actually pull back the points I put into Cruelty.
Donaghy Aug 7th 2009 9:25PM
What heirloom items are there for Champion's Seals?
Mayhew Aug 8th 2009 4:49PM
Another change for warriors that I haven't seen listed anywhere is that the Glyph of Battle now increases Battle Shout's duration by 2 minutes (up from 1). This is pretty cool, since it stacks with Booming Voice to give a 6-minute Battle Shout. It appears that the same change has been made to the Glyph of Command.
Also, note that Booming Voice now increases the radius of Battle and Commanding Shout to a whopping *45 yards*. Pure awesome.
MayhewTH Aug 8th 2009 4:50PM
Another change for warriors that I haven't seen listed anywhere is that the Glyph of Battle now increases Battle Shout's duration by 2 minutes (up from 1). This is pretty cool, since it stacks with Booming Voice to give a 6-minute Battle Shout. It appears that the same change has been made to the Glyph of Command.
Also, note that Booming Voice now increases the radius of Battle and Commanding Shout to a whopping *45 yards*. Pure awesome.
Mayhew Aug 8th 2009 5:10PM
Another change for warriors that I haven't seen listed anywhere is that the Glyph of Battle now increases Battle Shout's duration by 2 minutes (up from 1). This is pretty cool, since it stacks with Booming Voice to give a 6-minute Battle Shout. It appears that the same change has been made to the Glyph of Command.
Also, note that Booming Voice now increases the radius of Battle and Commanding Shout to a whopping *45 yards*. Pure awesome.
GerardthePriest Aug 9th 2009 11:24AM
I'm not sure what "buffs to other classes" Matt's referring to, exactly. Priests got two of their main heals (Prayer of Healing and Penance) nerfed and only a little shadow love, and it sounds (I don't know from personal experience) like DK tanks got nerfed.
Byronius Aug 9th 2009 9:37PM
As a warrior tank, I find the increased DPS and immensely increased rage generation very enjoyable. I really don't have the feast or famine sense that I used to have a lot of the time about rage. Also, the Northrend Beasts fight casts some favor to Warrior tanks, as you have to keep Gormok disarmed as much as possible and the rest of the beasts don't really favor another class tanking-wise.
Overall, I'm happy with the patch and The Black Heart is definitely nice for an Ulduar tank who somehow always triggers Worldcarver to drop instead of Heart of Iron, lol.
Teaspoon Aug 10th 2009 1:22AM
I'm altsitting in Naxx25 this week and will probably be assigned the OT role for Patchwerk and I'm really keen to see how the OT rage situation goes there. Pre-patch I was getting LONG avoidance streaks that left me outta juice in a bad way, but now I have rage on avoidance and have a brand new Aledar's Battlestar to swap in for my Titanguard if I decide mid-fight that I need to up the devastates and reduce the HS frequency.