Arcane Brilliance: Good and Bad in patch 3.2

Let me begin with a few nice things. These are things I like--things that do not, in principle, infuriate me. We'll get to things that do a bit later. I'll hide them after the jump, I suppose, so as not to annoy those of you who cannot stand to see even the most minor of complaints from any class but your own. For now, we'll be positive and cheery, and illustrate that--as it ever has been and ever will be--there are aspects of this game that I love, and aspects that I simultaneously do not. Such is life on the class-balance carousel. As a Mage with a pulpit from which to preach, I will never cease to celebrate the changes I agree with, and decry those which I consider to be affronts to Magekind.
Preamble aside, let me tell you what I love right now: our mana gems no longer share a cooldown with Warlock healthstones. Yes, though it wasn't in the patch notes, this seems to be an undocumented change that has made it live, and one that Mages have been lobbying in favor of for a very, very long time. For far too long, we've been largely unable to take advantage of the one good thing Warlocks have to offer, for fear that we'd use one and then not be able to pop our own mana returning item when the need arose. No more! Dying? Need a few thousand health in a hurry and can't wait for the healer to notice you're on death's doorstep? Ice Block on cooldown? Use that healthstone with impunity, my fellow Mages!
More good stuff after the break. Also bad stuff. If you dine on Mage tears, feel free to wring the second half of this column for whatever sustenance it might provide.
Have you noticed the new Blizzard animation? I never did on the PTR, but that could be because I never used Blizzard much on the PTR. Several of you guys pointed it out in the comments section last week, and I had to run out and take a peek at it. It's pretty cool. Turn your spell effect setting up to maximum and check it out. Even if you're not a Frost Mage, and your Blizzard spell hits with all the efficacy of a little girl throwing unpacked snow, you have to admit this new animation is pretty cool. I guess Blizzard (the company) feels like it behooves them to make the spell that bears their name look impressive. I feel compelled to concur.
Now.
On to other things.
Yesterday morning, I awoke to an email. As with all of your comments, I get each one in email form and tend to check them in that format first. When a column is first posted, I receive a deluge of them. As time passes, and the column slips from page one of the website to page two and beyond, those comments slow to a trickle. Tuesday's guide to Mage class changes for for 3.2 (in which I unveiled the musical masterpiece that is and always be known as "Living Bomb is Castable on Multiple Targets Now...Yay!") is well entrenched within that trickle phase, but it still garners an occasional comment. This morning, a reader who goes by "purduemeb" left one more. It was short, concise, and more than a little bit forlorn.
"Our song of joy has been nerfed."
I was immediately afraid, clutched by a cold terror that fastened its black fingers around the part of my heart that I reserve for my Mage. I ran to the official forums to see what purduemeb was talking about, and found this. Living Bomb had been hotfixed on the 6th, and since I hadn't been online since patch day, this was the first I was hearing of it.
Alright, I think we can all agree that I've already been emo enough about this. I'll leave the dramatics behind so we can look at it objectively. Living Bomb is still castable on multiple targets (Yay!), and now it appears it will stay that way for the foreseeable future. This is excellent.
One aspect that made this change so cool, though, was the (also new) ability of Living Bomb's periodic crits to trigger Hot Streak. It made for a great deal of fun, and very nice DPS increase in fights that involved multiple targets. It created sustainable, almost constant Hot Streak opportunities in those specific fights. It was awesome. For about 36 hours. If that.
Somehow, in approximately a day-and-a-half, during in which it's likely that very few guilds had even been able to access any of the new raid content (or even the old raid content), Blizzard had determined that "Living Bomb periodic damage triggering Hot Streak was too powerful." That's it. That's the reasoning. "Too powerful."
We can only guess at how they reached that conclusion. What data could they have possibly obtained in less than two days of live server testing? Are there some internal numbers Blizzard had access to that we don't know about? What were they? At this point, I can only imagine a testing process that went something like this:
Class designer #1: "Wow, Mages are sure enjoying their new Living Bomb. Just look at those Hot Streaks fly!"
Class designer #2: "Holy crap...we let that make it live?"
Class designer #1: "Yeah it's pretty powerful, I guess."
Class designer #2: "Yeah...too powerful..."
So here's my major issue with this: It wasn't necessary. In my PTR experience, the new Living Bomb mechanics served to make our DPS competitive in single target fights, and only made us marginally better (if that) in multiple target fights than, say Death Knights, Rogues, and Hunters. And the thing of it is: we'll never really know how it would have panned out on live, because it got yanked out of the game before it had even put its roots down. It might have grown into a giant tree of overpoweredness, or it might have just blossomed into a tiny flower of awesome.
Mages are in a place right now where we're a fairly average DPS class at the highest levels of content, and an excellent AoE class. Living Bomb triggering Hot Streak raised our DPS in single target fights by a small percentage, and really only served to put us on par with other DPS classes (and some hybrid classes. And yes, I just threw up in my mouth). It certainly didn't make enough of a dent to put us above anybody we weren't already above.
So why nerf it? The only reason Blizzard gives us is that nebulous "too powerful" quote from Crygil. My personal suspicion is that the PvP implications scared Blizzard a bit. Never mind the fact that Fire still isn't any sort of threat to Arena PvP balance, and never mind that Arena PvP is the major area Blizzard has balanced the classes around since its inception. Never mind that it's patently impossible to balance any ability around its potential in a large-scale environment of wildly-varying size and scope. The only apparent problem Blizzard could have been worried about based on the testing the spell has gone through prior to the hotfix is its awesomeness in large battlegrounds. All I can figure is that they saw some Mage throwing LB up on everything that moved in some Wintergrasp or another and deemed that kind of awesome to be something with which they simply weren't comfortable.
And that's just stupid. If there is some hard DPS test data they're working on that we don't have any access to, I'd love to hear about it. As much as I love Mages, I'm as opposed to us being overpowered as the next class. But as of right now, I'm just not seeing anything to lead me to believe Living Bomb triggering Hot Streak was anything other than a nice perk. And a lot of fun. As we've all probably asked at one point or another in this game, why nerf fun?
Still, Living Bomb is by no means terrible now. It remains as much a part of a balanced Mage breakfast as it ever was, and is still going to be very nice for multi-target fights. I just don't understand, that's all. And if complaining about stuff like this means I never get honored with an Anti-Warlock Greatstaff of Mageitude in game, so be it.
(Pst...I didn't mean that, Blizzard. Let's be friends. Wink, wink.)
Filed under: Mage, Talents, Classes, Raiding, Features, PvP, Blizzard, Analysis / Opinion, Patches, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 5)
Cyanea Aug 9th 2009 2:09PM
As a Warlock...I feel it's my duty to ask you to stop QQing so much.
My Felhunter doesn't want to eat you anymore because your tears make you taste too salty.
sephirah Aug 9th 2009 2:27PM
No!
All this QQ make outdpsing mages nicer!
:)
Sneakyfellow Aug 9th 2009 2:11PM
ahhh.....maybe one day we all can have a Anti-Warlock Greatstaff of Mageitude
Shadowhaxor Aug 9th 2009 2:12PM
I for one play a mage and I'm still upset with the change to Living Bomb. It was fine on the PTR and that's that the PTR is for, testing, right? So why is it every time the mage class gets a leg up, that change is deemed to powerul or OP and is promptly nerfed, yet several class that get the same treatment are still left with it?
Sigh...
Shadowhaxor Aug 9th 2009 2:14PM
On top of that, we're supposed to be top on AOE, but our single target dps is ignored... then we get nerfed on our AOE. Seriously Blizz, a little attention our the mage forum would show you that you are constantly screwing the mage class over ;(
Lucidique Aug 9th 2009 2:24PM
Mages being the kings of AOE: They brought an end to all that "this class is supposed to be kings of this and this the kings of that" with the introduction of Bring the Player, not the Class.
Seyvenus Aug 24th 2009 2:42PM
Except Blizzard said that "King of AOE" was such a small nitch that it was compatible with bring the player not the class. Mages arn't supposed to be built AROUND that, but... I don't see anyone raising their hand and saying Mage DPS is Top of the chart either.
Cyanea Aug 9th 2009 2:15PM
In all seriousness though...the people at Blizz get paid to sit around a table or a computer and test this stuff out. They probably have access to simulations and data that would make the people at EJ crazy with envy. If they decided that this was "too powerful", then it must be. I -highly- doubt that they sit around thinking about ways to screw each individual class out or that they make a change like this without some sort or reason other than "ehhh...we feel like it".
Invierna Aug 9th 2009 3:08PM
Pfft. Give me a break. The spell was on the PTR for how long? They tested it for how long? And within two days, it's nerfed?
So spare me that. If their devs are too stupid to figure out they don't want something in the game before it goes live, they need to hire better devs. This isn't something like, "This encounter's been around for X amount of time, no one's succeeding, let's nerf it so they can." This is a spell that was on the PTR, people were playing with it, and they didn't manage to figure out until now that it works apparently too well?
So yeah. Spare me. The Living Bomb spell still got some much needed love, because of the multiple target ability. It still is an additional way to pop Hot Streak, because of all the extra bombs detonating. But for once, I was where I belonged -- tops on the DPS fighting multiple targets with equally geared players. I had noticed something was wrong in last night's Naxx raid, but wasn't sure what it was -- all I knew is that once again I wasn't tops. I was in 5th. In a 10-man.
That blows.
mysticalos Aug 9th 2009 2:51PM
While I believe it may have been too powerful in rare cases, it was highly situational and could have been handled in a more sufficent manner. I saw ridiculously pve damage on ignis cause we don't kill adds we have enough dps to burn ignis in 3 minutes so we tank and spank, So we tanked adds right under ignis with him, living bombed every one of them and spammed endless pyroblast procs at him and did such ridiculous damage to him I was number 2 on damage. But guess who was number 1, a fury warrior. But never the less it was nice to be above the rogues and hunters and warlocks for a change. On XT, For single target dps, for the first time ever, a mage was on the same playing field as the other 3 pures, I was not out dpsing them, but I was not 1-2k under them (rogues particularly) either. the top 5 spots were shared by 2 rogues, 2 warlocks and a mage. Hunters probably lost their dps edge that fight simply cause of the traps they were setting for over 9000 adds (patch weeks are great).
But in all seriousness, mage fire dps is pretty pitiful in comparison to other classes. In fact according to several tests done 3.2 actually has LOWER fire damage now than it did in 3.1. On top of documented nerfs they put in they added another one too to make it even worse than 3.1 (and not the same). In 3.1 if you procced hot streak, then successfully crit with it, you could proc another instant hot streak because technically your fire spells still crit twice in a row. the RNG of critting 3 times in a row wasn't high enough where this was a big issue either so it wasn't unfair to proc with only 1 crit after last hot streak. But blizz felt it was. Effective in 3.2 is any time you proc hot streak, the counter is forced back to 0 and you must now ALWAYS get 2 in a row. This change has made fire dps even lower than 3.1. I've done extensive testing and found that as pitiful as it sounds, frost did more pve damage on most fights than the current state of fire since frost had subtle buffs while fire had undocumented nerf.
Cyanea Aug 9th 2009 2:55PM
"While I believe it may have been too powerful in rare cases, it was highly situational and could have been handled in a more sufficent manner."
The Forebearance hotfix was how they fixed Paladins when they felt triggering their Bubble and Avenging Wrath was too powerful, with a better fix coming the patch afterwards. It was also how they fixed the Warlock Conflagarate spell after (I think) 3.1.
Blizz hotfixes things to prevent them from being abused until they can come up with a better fix a patch or two down the road.
Cyanea Aug 9th 2009 4:52PM
For some reason, your comment didn't show up until AFTER the other person's, Invierna. WTB a decent comment system for Wowinsider, PST.
Lemme preface this by saying that I don't play a mage. But if your entire DPS revolved around the buff to ONE SPELL, there's clearly something either fundamentally wrong with your talent tree or your playstyle. Maybe the change to the Hotstreak/LB was in preparation for something bigger a patch or two down the road?
yokumgang Aug 9th 2009 2:18PM
Preaching to the quire, man, preaching to the quire.
Zeplar Aug 9th 2009 2:26PM
It's "choir" :) although your way is an interesting take phonetically...
Valensword Aug 9th 2009 9:43PM
quire 1 (kwr)
n.
1. Abbr. qr. or q. A set of 24 or sometimes 25 sheets of paper of the same size and stock; one twentieth of a ream.
2. A collection of leaves of parchment or paper, folded one within the other, in a manuscript or book.
pwnd
purduemeb Aug 9th 2009 2:19PM
Woo! Healthstones in my bags! Fillin my Action Bars.
Austin M Aug 9th 2009 2:29PM
3 words: Fan of knives
Stratfu wrote up an article before LB got nerfed-
http://www.stratfu.com/blog/2009/08/the-brilliance-of-the-living-bomb-buff/
and now all of that is unvalid because of the hotfix.
The major discussion on the forums is here-
http://forums.worldofwarcraft.com/thread.html?topicId=19110153830&sid=1&pageNo=11#206
The consensus of the discussion says:
When there are tons of targets time is better used replying LB instead of using hotstreak.
The only place hotstreak LB really buffs is single target and mobility fights.
Agnome Aug 9th 2009 2:33PM
So.....I'm guessing Blizz likes to nerf mages alot? Finally felt like putting my mage in raids again, but with this not so sure...that little push helped me keep up with the hybrid classes in dps since they outgear me abit...but oh well, I guess this is life =(
Sargentd Aug 9th 2009 2:38PM
What did this do as far as the Glyph. If the Fireball glyph now better than the LB one? I am using Glyph of Molten Armor, Scorch, and LB. I need scorch because I am the only mage in my 10 man. So what does this change do as far as the best fire spec glyphs?
Foster Aug 9th 2009 2:43PM
this is rediculous in patch 3.1 mages were being severely beaten by every other pure dps class and a bunch of hybrids by quite a large margin. and being specced fire are aoe is severely lacking compared to others even though blizzard considers us the masters of aoe. The change to living bomb periodic critical strikes raised are dps by a few percent closing the gap with other classes slightly but we were still far behind every other pure dps class. This change was not op and the fact that 18 hours after the change was impletemented it was nerf is a testament to the stupidity of the members of blizzards dev team. There is a forum thread that has been going on for a couple of days now that is closing in on the 600 post mark 95% of which is not people screaming QQ but constructive ways of fixing are class or at least LB such as a glyph that allows LB to crit and proc hotstreak but only be castable on one target. This thread has yet to recieve a blue post explaining the change and several people who have post ideas on the thread have received temporary bands. Blizzard then makes a blue post including mage info late last night saying "Mages aren't going to be top dps on every encounter, but they're usually up there. We're not at all worried about a Sunwell situations where mages were routinely replaced with warlocks (which let's not forget was partially because warlocks buffed Shadow damage instead of damage). I think this particular card is being overplayed" the post continues on about are diffrent trees and trying to make them all viable. Blizzard is obviously just avoiding the issue with mages entirely who cares if arcane and frost are viable in pve if are freaken most powerful pve spec doesnt compete with any other dps class as well as scaleing issues so the further the content the further we lag behind the rest of the pack. I could go on forever about this but i think ive said enough. Blizzard put some goddamn thought into our class maybe take some ideas from the mage forums they seem to know more about mage mechanics then you. sorry for the wall of text. /end rant