Totem Talk: Four totems for the price of one
Totem Talk is WoW.com's column for all things shamanistic, and this week Matthew Rossi talks about the 3.2 changes and how he forgot to train the new Totem interface spells, leading to him having to plunk his way through Ulduar dropping them one at a time like a caveman. Amazingly, there actually are cavemen shamans in the game.If there's one thing I absolutely don't miss in Ulduar, it's the Troggs. I'll admit to being a little surprised that I haven't run into any, but as far as I'm concerned that's just fine.
So, yeah, this week I forgot to train my new Call of the Elements, Call of the Ancestors, and Call of the Spirits spells. Since I'd been on the PTR and knew that I was supposed to train them I find this especially hilarious in retrospect, although I didn't find it nearly as funny at the time. There was some swearing, I won't pretend otherwise. Also, if you're a leveling shaman make sure to check the trainers as you hit 30, 40 and 50 to make sure you pick them up, as they're terribly useful even for the soloing shaman. (Depending on mana, you might not want to drop four totems while soloing/questing, but it's still terribly convenient to be able to do so with one button and one GCD when things get hairy.)
The New New Review
Obviously, we have a new 5 man and a new raid. I managed to get into a 10 man Trial of the Crusader this week and I have to say they buffed Chain Heal just in time, because the Northrend Beasts encounter has a lot of player movement and positioning changes to consider. For Gormok, you really just have to heal through some tank switches, that part's pretty easy as long as the tanks switch often enough (Gormok puts a stacking debuff on the tanks and letting it get too high will kill them pretty fast) but the Twin Jormungar are actually a pretty complicated fight, with the Paralytic Poison (no, you can't cleanse it) and Burning Bile debuffs to manage. We went with a strategy where one tank holds the rooted Jormungar in the center while the other tank kites his wyrm around, which seemed to work. I needed an innervate after this phase, but my gear's still basically Naxx 25 with a few Ulduar 10 pieces, so that's not terribly surprising. Finally there's Icehowl, wherein I discovered several things.
One, people are very bad at moving sideways for some reason. Two, an enraged Iceowl is going to kill a tank. This is the first time I've ever really envied a priest or paladin healer, because there's nothing in the shaman bag of tricks that's going to keep an enraged Icehowl from splattering a tank all over the floor.
Trial of the Champion and its heroic version were of course much easier. In general, I found the restoration changes to be on the whole positive. The combination of the new Healing Way and the shorter cooldown on Nature's Swiftness does indeed have me casting more Healing Waves than before (and I generally was casting a Healing Wave after a couple of LHW's before anyway). I'm still on the fence about Tidal Waves. I like that it helps proc Ancestral Awakening more now, but I miss the faster Lesser Healing Waves especially in tight situations where you absolutely have to land a heal on someone.
Talking bout my totem bar
I've gotten a few emails asking me to go over the totem bar again. Since it's a big part of this release, and since I was stupid enough to forget to train it even though I had been on the PTR testing it I can't see any reason not to go over it.

In this screenshot you can see the totem bar interface, which is pretty simple. The leftmost tab of the bar is expandable, and allows you to select between your Call of the Elements, Call of the Ancestors and Call of the Spirits sets. The rightmost tab is Totemic Recall, which as always lets you pull up all of your totems for a slight return on their mana cost. This button is not expandable because there's no reason for it to be. The four tabs in-between these buttons are the earth, fire, water and air totems and each expands out to give you the option to select every single one of those totems per element. In this case I have Strength of Earth, Flametongue, Healing Stream and Grounding Totem selected as my Call of the Ancestors totem set.
When you select a totem to be part of a set, it remains in that set until you select another option. Likewise, when you select one of your three Calls as the one you'll be casting with the Totem Bar, it remains the option until you change it. I've had other shamans in my guild inform me that they're seeing the Totem Bar reset on logging, but I haven't been able to replicate that yet. It could be an addon issue. Another friend told me his timers no longer work, but the ones on the portrait icon still seem to.
What about the frenzied crash of battle?
Yes, there is a new battleground. I've actually gone in as elemental and enhancement this week, and I have to say I don't think Maelstrom Weapon now making Hex an instant cast did all that much for us, really. Even with shocks having an extra 5 yard range, and shamans having more base health (and it wasn't exactly a huge amount of health we're talking about here) I lost count of the number of times a fight went like this:
Rogue jumps you, takes you to half health, you get out of stune and whack him a few times to get Maelstrom up, hex, instaGW and run away, he trinkets and sprints, you Frost Shock, he Cloaks and then you're dead.
I admit that I'm not the best PvPer, and I also admit there were a few times when I got the drop on a Rogue or a Warrior and did some substantial damage to them before they killed me. So that was nice. I still think for PvP, if I'm not going to heal, I'd rather stand in the back and cast as a shaman. It still feels like we're the squishiest of the melee classes hands down. I did enjoy using the new Wind Shear to ruin people's casts without having to worry about locking myself out of my own DPS.
Okay, that's been my experience so far with 3.2. Next week, I try and go elemental for an entire week even though they got absolutely no love in this patch! (Okay, they got their shock ranges extended, as did every other shaman, I'll break out the marching band now I guess.)
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk.Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, News items, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Dreyden Aug 9th 2009 8:17PM
I've not gotten my shaman to 80 yet, and I really enjoyed the new Totem Bar. I usually keyboard turn to level, though, because with 6 80's I find it very hard to remember the keybinds for every single one, even when I have similarities, so I don't much use more than one of the Call of the ____'s. The rest of it I really liked.
Also, as an enhancement shaman using heirloom items, I didn't find the Shock distance increase very helpful at all, because my rotation starts with a melee-distance attack.
I plan to go resto at 80, and I was going to look through your column for some resto raiding tips, but I guess since I'm posting here right now I'll just ask ahead - Do you have a post related to resto raiding?
Jafari Aug 10th 2009 1:05PM
When I solo (enhancement), I go ahead and open with a pair of lightning bolts, then:
if in melee range, stormstrike, or
if not yet in melee range, fire shock, then stormstrike.
I changed to this opener at about level 60 or so, and it makes soling much much faster. Even without the stormstrike debuff on the opener.
Bludstorm Aug 10th 2009 1:51PM
My method is very simple. I pull using one LB, Stormstrike, ES, Lava Lash, Refresh Shield and repeat from Stotmstrike. I use the Maelstrom Weapon charges to pull the next mob or to topup my health between pulls. I end up using my totems only for pulls involving 3 or more mobs or Named Mobs. It is usually Strength of Earth, Mana Sprin and Windfury Totems along with Flametongue with named mobs and Magma with group pulls. If I get low on mana, I pick a single pull where I use only my Stormstrike and Shamanistic Rage to recharge my mana. This method has me questing or grinding with almost little to no downtime.
Kooshi Aug 10th 2009 2:38PM
I started a Shaman a couple of months ago and got her to 80 a little less than a month ago. Of course I leveled Enhancement until level 75, when I decided to go Elemental (I also got dual spec somewhere down the line and went Resto sometimes to heal instances).
For Enhancement, you should start off with Stormstrike or Lava Lash every time. SS increases nature damage (read: Earth Shock damage!) by 20% or 28% if you're glyphed for it (which is a good idea). SS doesn't affect Lava Lash, so it doesn't really matter which you do first, although Lava Lash is pretty low on the damage meters when leveling (especially if you haven't been able to spec into Elemental Fury yet). Then you can ES and Lava Lash, use Maelstrom every time you have 5 stacks... rinse and repeat.
I'm Resto now, so I haven't played a lot as Enhancement since I've been 80, but the concepts remain the same.
Dreyden Aug 17th 2009 12:47PM
Err... Did you guys read the last paragraph? I need resto raiding tips. I know how to enhance. :D
Viper007Bond Aug 9th 2009 8:22PM
Your guild wouldn't let you take literally 30-60 seconds to go train it? Hearth to IF, train, summon back.
Oznak Aug 9th 2009 8:49PM
If that wasn't the first thing he did on his shaman after the patch then raiding Ulduar without it is suitable punishment for scorning Blizzard's blessing of 3 free GCDS.
Matchu Aug 9th 2009 8:36PM
Question from a non-shaman, do the bars (and the spells which activate the bars) work independently of Dual spec or is it each bar works across both specs?
gunstrak Aug 9th 2009 8:48PM
independently. so essentially the shaman has 3 bars per spec.
SaintStryfe Aug 9th 2009 9:12PM
yeah. Like an idiot I set up for both of my specs on my main, Enhancement. I switch to resto and drop and I get the default set - which is honestly pretty useless. I did not like the reaction. And the ToC pug group still pulling was annoying. Other then that, I've been in love with my Totem Bars.
Matchu Aug 9th 2009 9:15PM
Alright, thanks for the feedback!
ragingkittai Aug 9th 2009 9:17PM
I have a 28 shaman that I have been PvPing with for a few levels, and I found the shock range increase to be simply amazing, particularly with frost shock for grabbing the FC. A yard or two difference has lost my team the flag return in WSG a couple of times, and that's less likely to happen to me now.
Crash Aug 9th 2009 9:29PM
Try using healing wave instead of hex and whack him few more times, now with full health, then hex, GW, frostshock, earthbind totems, more whacking?
alpha5099 Aug 9th 2009 9:34PM
I really appreciate the Totem Bar, and in fact it was something that I wanted so bad and knew was just beyond the horizon that it actually became a pain to play my Shammy without em. The thing is, I haven't come up with a third set of totems to set for Enh. I've got my main set with Strength of Earth, Windfury, and Mana Spring, with Magma set to a separate key so I can recast it. And I have one that has the previous three with Flametongue. I've got some situational totems bound else where (Grounding, Cleansing, and Tremor), but none of those seem worthy of a whole totem set. Meh, I'll probably just leave the third one blank and fill it in when group composition calls for a different set up.
Telak Aug 9th 2009 9:43PM
With the New Battle Ground I'm finding that a team with a few Elemental Shamans has a marked advantage, provided those shamans are patient and good at Positioning Thunderstorm. You can defend refinery or Quarry with no trouble as you force your opponents to come at you from a range and from only one possible direction.
I've changed my PvP-Glyphs recently. I picked up the one to Reduce my Thunderstorm CD by 10 seconds(very useful) and decided to test out the Stoneclaw Shield Glyph. This has turned out to be Surprisingly useful if for no other reason than that it confuses the hell out of Opponents. Very few shamans use this glyph so when it does turn up rogues and such aren't prepared to Burst through it and waste their Stuns. It's fantastic.
russell.greenberg Aug 9th 2009 10:32PM
Telak,
I'm with you regarding Thunderstorm and Stoneclaw.
I mostly PvE as Resto, and BGs as elemental can be frustrating, however I find T-Storm to be a great revenge against Rogues and DKS.
I've converted myself into a 'Billiard Ball' with high resiliance and stam. I ghost wolf into enemies in AB at the Lumber Mill, AV near flags and bridges, and EoTS everywhere.
I try to Thunderstorm the enemies off a cliff or bridge. This more than makes up my nerfed dps to up my survivablilty. It's a cheap and annoying trick, I know, but after being stunned, silenced, cleaved and altogether disrespected in BGs, it's sweet revenge.
Telak Aug 9th 2009 11:13PM
Yeah, and another tactic that will soon become popular in BG's is what I call Rooking. the Shaman acts like a pawn against melee characters while another caster DPS (or better yet, a healer) Stands 5-8 yards behind them in front of the cliff and lays into the Opponent. Opponents will be too nervous to get behind the shaman in order to attack the person behind them and will try to burn down the Shaman. But with talents like Phase Shift and a Few Trinkets/Lifebloom/pots you can last long enough to take down multiple opponents.
on another note. I am Loving Isle of Conqest, Shamans Control Refinery and Quarry with an Electric Fist. I just stay on the stern of the ship and Attack them when they get close. And at refinery I stand on the barrels to keep rogues from being able to get close enough to me. I'm also noticing I have much more survivablity then I did. This may just be a learning/gear curve but Against melee DPS I'm having an easier time laying into DK's and Wars. The Earthshock/windshear change has thrown me off and I don't have enough room for a interrupt in my primary bar.
I'm waiting for a new glyph to come out that will double the duration of EB totem's Root Snare. that is such a fun trick. if I run out of mana and I think I'm gonna die, I often Just run into a crowd of allies trying to advance and Drop EB, Between killing me and the snare I hold the lot of them off for a short while. and every little bit helps while the raid group gets into position.
tgcam Aug 10th 2009 4:00AM
I would also like to vouch for stoneclaw totem glyph. it is an absolute must for the pvping shaman. combined with maelstrom weapon and bloodlusting my feral spirits, I've been in some arena matches where they decide i wasn't worth the effort and move over to my teammates (who where unfortunately undergeared). still kinda squishy but it helps.
Prettycake Aug 9th 2009 9:46PM
with healing wave, and lesser healing wave being effectively the same cast time; i found myself using healing wave a lot more. this led me going oom fairly quickly. during the first boss of the new 10man i was going down to like 15% mana before the worms came out (we didnt have replenishment, and i mana tided).
the buffs to chain heal are nice, and even with the buff to healing wave, i still dont feel like i'm healing for enough compared to how hard tanks were getting hit. the 2nd jump of chain heal isnt enough to heal through the bleed debuff on the first boss so i was just rotating between the two tanks, trying to conserve mana, and then playing catch up with healing waves. i wasnt having fun.
i just simply do not enjoy healing on a shaman anymore.
DK Aug 10th 2009 7:20AM
Try gearing up for the content you're doing, you'll find it will help your mana and healing power.