Officers' Quarters: The raid leader retirement plan
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Every raid leader has this moment. You're trying to get the raid ready for a boss attempt, but you just can't get people to focus. Someone's taking a quick bio. Two people are still arguing over the loot from three bosses ago. Another person is whispering you ill-conceived advice for changing your strategy. People seem to be more interested in listening to your healing lead talk in Vent about a movie she just saw than they are in buffing or putting on resist gear. Then someone that you can't replace DC's for the eighth time that night and you just snap.
You wonder if it's worth it. You wonder what it would be like to be a grunt rather than a general. Someone who just follows orders and doesn't have to worry about anyone but themselves. Sprinkle in some real-life stress in your life and retiring from raid leading suddenly seems very appealing. This week, one officer wonders how to give up his general's stripes without causing too much fuss.
'Lo there,
I've been a huge fan of your column for quite some time, and it's one of the few that I read immediately rather than saving for downtime during the game. I first got hooked during the 4-part casual raiding columns, which came at the time my guild was first venturing into Kara.
Anyway, I'm the executive officer in charge of raiding (supreme raid leader) for a successful casual/social guild on a server infamous for its lack of progression. It's a position that I've held since we started into Kara in Feb of '08, and since we first started raiding I've gained a couple of assistants that do an excellent job helping coordinate things.
The issue, in part, is that RL has started rearing its ugly head, and my work hours have been slowly increasing. [. . .]
I know I've got two upcoming months during which I will not be able to raid at our regular times. Last time that happened, we were fine just having an assistant take over both coordinating signups as well as leading the raids themselves.
The other part of the issue is that I'm starting to get burnt-out. I still like WoW and I love my guild, but I'm increasingly considering stepping down from my current position and trying out life as a rank and file raider.
So, the question I have for you revolves around voluntary officer transitions, namely: can you provide any advice? I went back through the old columns but couldn't find anything touching directly on this subject (a surprising amount about forced transitions, though).
TL:DR version: Long-time raid leader/coordinator with less available time and inclination to perform job duties would like suggestions or advice for ensuring a stable transition.
Thanks very much,
--Anonymous
Hi, Anonymous. Believe me when I say that many, many raid leaders out there can sympathize with you. I'm sure some of them will chime in below.
You have served your time and it sounds like you were a critical part of your guild's success over the years. There is no shame in feeling the way you do. You've earned the right to retire from raid leadership.
However, don't rush toward this decision. If you are finding yourself burned out, take the opportunity of your changing work schedule to enjoy a much-needed break. It sounds like the guild will manage without you, since one of your assistants can cover for you in the meantime.
Retirement can be a tricky thing. Just ask Brett Favre. After this involuntary break, you might find yourself refreshed. You might want your old job back. That's why you should never do what Favre did and announce your retirement right after a long, draining season. Wait till after your "offseason" to make your choice. At that point, you'll have a better idea about whether you still want the job or not.
If you decide to retire, then the assistant who was leading in your absence can simply continue on in that role. Make yourself available to advise her, but don't tell her how to do the job. She has to put her own stamp on it and run things her own way.
That's part of the risk. You might not like the way she runs a raid. Retiring from raid leadership is not like retiring from football. You're not calling the plays anymore, but you're still on the field.
In my experience, it's very difficult to let someone else take over. I've raided as both a general and a grunt, and I enjoy both aspects. Sometimes when I'm a grunt, however, I get anxious. I start thinking about how I would have done or said something differently. Or I think the pace is too slow and I want to kick people into a faster gear. When you give up the raid leadership role, you give up control. And that can be a difficult adjustment.
If you retire, you have to stay retired. You have to let your replacement make mistakes and find her own way. Changing your mind about it once you've given up the job is a vote of no confidence in the new raid leader. That's just going to cause drama. So if you're uncertain, run a raid or two as a grunt and see if you can deal with it. Then make your decision.
Before you go on leave, talk to your guild leader about the possibility. Discuss who the best replacement would be, so the guild leader can ask that person to do the majority of the raid leading in your absence. Hopefully, the raids will still run smoothly, and you can both feel good about your retirement.
That doesn't mean this assistant actually wants the job, though, so make sure to speak with her -- after you've made your decision. If she doesn't want the job full-time, you'll have to groom someone else.
You could talk to her about it now, but that can create unfortunate outcomes. She might feel extra pressure during your break to excel, which could lead to a quick burn-out. Or she might be disappointed if you decide to keep the job. It's better to let her ease into the role, and then ask her if she'd like to keep doing it.
It's admirable that you want a stable transition, but it's really out of your hands for the most part. All you can realistically do to fix the situation if it goes south is to change your mind.
Don't let anyone guilt you into coming out of retirement. Officers and members may clamor for your return. Some may even quit the guild. Your guild leader might panic. Just remember how you feel right now. Remember all the headaches and the stress and ask yourself honestly, before you give in and un-retire, if it's really what you want.
Raid leadership can be very rewarding. I've certainly found it to be. There's nothing quite like the feeling of taking a bunch of random players, getting them to work as a team, and conquering the baddest bosses in Azeroth. But it can also be very intense. Over a long enough time line, everyone eventually needs a break from it. Whether you decide to make your break permanent is entirely up to you. Just make sure you're prepared to face the consequences, either way.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Grondosh Aug 10th 2009 1:31PM
I love how you guys just take the focal point of the article and put it in google image search.
Kind of lazy imo.
Boz Aug 10th 2009 4:27PM
Though this comment was downrated, it is in fact the fourth result of a Google image search for "Retirement."
That being said, there is nothing inherently wrong with the image. I might have used a pic of Lord Tirion Fordring in Western Plaguelands, myself. You never know when you'll be called out of retirement, after all.
Beli Aug 10th 2009 1:37PM
While our raid has one clear raid leader, we've broken up the fight responsibilities across a few different people. So when we get to fight X (or even section X with tricky boss pulls), one officer will explain how it's going to work. Get to the next fight/section, and someone else will. Doing it this way really helps to lift some of the load from the raid leaders shoulders, as they don't have to know every fight inside or out, they don't have to spend every second making sure that everyone is doing what they're supposed to, while still handling their own character. They are still responsible for filling in empty spots, distributing loot, etc... but they get nice periods of down time in between, where they get to act like a rank and file raider.
Anyways, that might be an option to pursue. You keep the job for a bit, but distribute the burden. Doing that may cause some people to step up and really excel at leading, so if you want to step back further, you'll have a better idea of who to take your place.
Knob Aug 10th 2009 3:02PM
Even with responsibilities split among multiple people, I really don't want to get into raid-leading or guild management again. For those that do not have such management responsibility in real-life, it can be an interesting and enjoyable experience; getting to manage multiple people and resolving their conflicts can be a rewarding experience, but if you already deal with that in real-life at your workplace, the last thing you need is more of the same in-game.
I'm glad that I'm just a normal member with no additional responsibilities in the guild. Of course I give advice when asked and do contribute ideas, but the fact that the decision doesn't rest on my shoulders is a nice freedom to have.
Beli Aug 10th 2009 3:42PM
@Knob
Completely agree - raid leader isn't for everyone. you have to have both desire and ability to lead a raid, and you shouldn't let anyone force you into it. For someone like Anonymous, however, it's wise to consider all the alternatives before giving up the position - the last thing you want is to give it up and then regret that decision later. If you're able to make it easier on yourself by delegating some of the responsibilities, and thus get back to a point where you enjoy doing it, awesome. If not, at least you've found the people who have the leadership capabilities and desire, and can transition the position to them easier.
Jìnx Aug 10th 2009 1:55PM
Raid leading is worse than surgery. Especially if pugging is involved.
Nagrim Aug 10th 2009 2:36PM
IT'S NOT ROCKET SURGERY!
Haden Aug 10th 2009 2:06PM
Started tanking in WotLK, people just expected to know ever fight in grate detail made me sooo stressed out. Heroics are no problem nowadays, OS easy, Naxx not so bad i know what 2 do, Ulduar........lol maybe someday i hope.
Bullseyed Aug 10th 2009 4:30PM
Someone who cannot spell 'great' properly should not be able to get tier gear. WTB WoW actually being a challenge.
Eisengel Aug 10th 2009 7:24PM
WoW a challenge + spelling... hrm... so we can look forward to Spellaxxtrix, or Grammaratron-9000, or maybe the Thesaurus Rex as new bosses in the Nightmare section of the Emerald Dream?
Wyred Aug 11th 2009 3:39AM
If only people would spell 'lose' instead of of 'loose', 90% of my grammar nazi rage would disappear.
Tridus Aug 10th 2009 2:09PM
The advice in the column is pretty good. Make sure that you tell the other raid assistants what is going on.
When you're ready to head out, tell the raid members that you're stepping aside due to RL stuff. There's nothing worse then a raid leader vanishing for no apparnet reason. But if they know whats going on and you've got capable assistants, someone can step up and life goes on.
Honestly this situation sounds like a good one for a successful transition. :)
The column is definitely right about not deciding right now if you want to quit permanently or not. Wait a while and see how you feel then.
Rai Aug 10th 2009 2:14PM
Many times I've contemplated stepping down as my guild's raid leader due to stressful events such as some aforementioned ones here. A fortnight's break can do you wonders, trust me.
alunra Aug 10th 2009 2:18PM
It sounds like the core of the issue may have been missed. If one person being absent in Mr. Anonymous’s guild will cause chaos then there is a lack of preparation or leadership in the guild. Not saying bad leadership, but a lack of organization.
Guilds don't organize themselves and they certainly don't run themselves. The biggest issues I see with posts and complaints about guild problems come from officers and guild masters but at the core it's because of lack of organization on the part of the officers and guild masters. If you want a successful guild you have to build a successful guild. Building a successful guild starts with 2 things, good leaders and good organization. Now, I know that is easier said than done but being successful at anything requires....gasp...work, even in a game.
I doesn't take ANYTHING to become a guild master in the game, simply start the guild and start inviting people. This is why most guilds have so many problems because the people leading them have little or no experience managing people. So they end up with constant drama and turnover and wonder why all the recruits they get from spamming the trade channel don't fit in(hint, you will never get good people from spamming trade).
When we started our guild; several real life friends, we had experience managing people, but didn't understand at first that we really needed to apply that to the game. Over a short period of time the bell went off and we started organizing ourselves better and VIOLA! things got better almost overnight. I know it's easy to say "Get Organized" but what does that really mean? It means create some structure in your guild and to be even more successful listen to the people in your guild when doing so.
First you have to define the guild. What kind of guild are you? EVERYONE will say we are casual and like to have FUN. OK, Great, but what does that mean? Fun means different things to different people. Fun for some is raiding 5-6 nights a week and getting the highest end gear. Fun for others is getting a bunch of achievements and running raids whenever enough people are online. What is "Fun" for your guild? What is "Casual" for your guild? if you are. Define your guild best you can so that when you are trying to get new members you know if they will fit or not.
As for raid leading, prepare for it. My guild has 3 raid leader, one does 10manX, another 10manY and the third 25man and we have 4 nights of schedule raids that the whole guild has agreed upon based off of guild meeting where each guildie gets to vote and a voice on guild decisions. Makes guildies feel like they are part of something and not a number. The raid leading help to prevent burnout for any one person and allows us to be leaders one day and rank and file the next. Also, if someone needs time off, vacation ot whatever, there are 2 other people to help take up the slack and they are people the guild is used to listening to.
Once we understood we needed to apply our people skills to the guild things are much better. We have structure, organization, everyone feels like they are a part of something and understand what we are and how we do things. It helps a lot and prevents a lot of drama. I hope this helps in some way I know it did us.
Beli Aug 10th 2009 2:49PM
"It sounds like the core of the issue may have been missed. If one person being absent in Mr. Anonymous’s guild will cause chaos then there is a lack of preparation or leadership in the guild. Not saying bad leadership, but a lack of organization."
Luckily that's NOT the case with the person writing in for help. As he states, he's getting burned out, but they have a system of assistants who have shown in the past fully capable of filling in for him.
As for your statement... I can certainly tell you that when i miss a raid, for example, things don't go so well for the entire group - they wipe, hit enrage timers, etc that were never a problem before. In a raid for any group that's not hardcore, it can be extremely difficult to replace key players - main tank, healer, or top DPS. I do around 1k DPS more than the second highest person in the raid, on average... you just can't simply replace that. Likewise, when you spend all your efforts gearing up a few, very dedicated tanks, you can't just replace them - the replacement wouldn't be nearly as well geared, and die a lot easier.
Worcester Aug 10th 2009 6:51PM
"hint, you will never get good people from spamming trade"
100% accurate. I will not join a guild that spams trade.
Be nice to your PuGs. You lose great players by being a jerk.
jnh21700 Aug 10th 2009 2:18PM
Stepping down is a great way to learn about your investments in-game. Be ready to be let down by your imaginary friends in-game. From my experience, raid leaders come and go, but trying to step down and be rank and file member would be more problematic for your group. It will be unfair to the group's leader, because you will be the measuring stick and reason of debate.
It will also be impossible to remain as 'rank and file' member because your raiders will continue to seek your advice and knowledge. This may cause friction between you and the new leadership.
My advice would be informing your raid group about your real life changes and take a 4-6 month break from raiding. This will make the transition easier for your raid group. Feel free to log on for dailies or conversation, but try not be a distraction to your group's progression. This means holding back judgments, criticisms, or any thoughts based on your observation.
Rich Aug 10th 2009 2:37PM
My suggestion is do it now. Chances are you've only just stepped into the new Raids. And it sounds like you made probably a good dent into Uldar if not cleared it and possibly have it on farm. That will give the new leader/leaders a nice clean break point.
My second suggestion is do not go on any progression raids for awhile. Just farm raids. On the farm raids, everyone should know how the fight works and won't need much guidance from a RL. In the progression raids, you might be a distraction to the new RL or Raid Officers.
obarthelemy Aug 10th 2009 3:59PM
To make the problem a non-issue, my guild is both fragmenting and rotating raid leadership.
1- fragmenting: Grouping, assigning targets (CC, Tanks, Heal), gathering loot requests and coordinating votes+distribution, explaining fights + announcing combat events, policing the raid (dps meters, flasks, buffs...): these 5 roles are routinely fulfilled by 5 different people. It makes leading a raid a much lighter, more fun task.
2- rotating: over the course of the week, sometimes even during the same evening, the main raid lead role (explaining fights+ announcing events) will pass on to one of the other 4 co-leads, or to a brand new one, so that the first RL can lay back a bit.
This system lessens the risk of burnt out occuring, and the impact on the guild if it occurs: we are not dependent on one single person. Plus, it allows training and easing new people into the RL role.
The main drawback is that it requires several motivated people, every night.. Then again, if you don't have 5-6 people willing to take one of those roles for your guild, you're off to a bad start.
Kyle Aug 10th 2009 4:24PM
upon release of Wotlk, I found myself rolling a death knight to fill in for one of my guild's tanks that were going to be leaving the game. little did i know that this would eventually lead me into the raid leader position for my guild. i can hear what "anonymous" is talking about... being the RL is a stressful job, without question. it takes time and focus, you have to be the guy that knows what's going on at all times how things should go... you have to have a knowledge of pretty much every class that's in your raid and the utilities you have at your disposal. i'm not surprised at all, raid leaders get worn out the quickest in most circumstances. my best advice would be to follow Scott's advice here... take a nice break, let's the assistant raid leader take over for a bit, see how it goes. If everything is going smoothly and you're enjoying sitting back, maybe retiring from being the boss man is for you. if you still find yourself wanting to be that guy dishing out the commands a few weeks later though, you'll probably want to rethink giving it up so easily. don't make any final decisions until you are absolutely sure, because like Scott said, this isn't football. you can't be the QB that retires and go make commercials for the rest of your career. you're still out there with the team 3-5 days a week and you gotta live with this new guy that has your old seat.