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8-10-2009 @ 3:59PM
To make the problem a non-issue, my guild is both fragmenting and rotating raid leadership.1- fragmenting: Grouping, assigning targets (CC, Tanks, Heal), gathering loot requests and coordinating votes+distribution, explaining fights + announcing combat events, policing the raid (dps meters, flasks, buffs...): these 5 roles are routinely fulfilled by 5 different people. It makes leading a raid a much lighter, more fun task.2- rotating: over the course of the week, sometimes even during the same evening, the main raid lead role (explaining fights+ announcing events) will pass on to one of the other 4 co-leads, or to a brand new one, so that the first RL can lay back a bit.This system lessens the risk of burnt out occuring, and the impact on the guild if it occurs: we are not dependent on one single person. Plus, it allows training and easing new people into the RL role.The main drawback is that it requires several motivated people, every night.. Then again, if you don't have 5-6 people willing to take one of those roles for your guild, you're off to a bad start.
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