Death to spell power plate
In a recent set of posts on the subject of Prot Paladins wearing holy gear in PvP, Ghostcrawler mentioned that Prot Paladins are not intended to be able to out heal Holy Paladins in the same gear and that fixes are intended that will remove their ability to do this. I'd like to offer a suggestion: destroy all spell power plate. Destroy it! Destroy, destroy, destroy! Exterminate it! Extirpate it from the surface of Azeroth! Perhaps in a Cataclysm of some kind. (Except Judgement. That can stay.)My reasoning isn't to nerf Holy Paladins as healers. I love all healers equally. Rather, my idea here is to incorporate a class design that's been picking up steam since the end of Burning Crusade. Back before patch 3.0 dropped, two Paladin specs wore spell plate, Holy and Protection. Since that was two specs out of a possible six plate wearing talent specializations (2/6 = 1/3 = roughly 33 percent, I'm not doing a repeating) that meant that there was a fairly sizable minority that wanted the stuff.
Flash forward to Wrath of the Lich King. There are now three plate wearing classes. Two of them (six total talent specs) have absolutely no use for spell plate. The one class that does use spell plate? Well, the Protection tree was revamped, so tanking Paladins don't wear it. Retribution has been giving spell plate the stink eye forever. So we now have 1 out of 9 possible specs wearing the stuff, and yet it drops everywhere. There's no reason spell plate needs to exist, much less be a protected species by Blizzard when they went out of their way to do away with tanking leather, for example.
Of course, what will Holy Paladins do without spell plate? Much as Protection Paladins needed a means to keep their mana up and their threat intact when they switched away from the stuff, Holy will need talents and abilities that can convert the stats on physical plate (we'll assume DPS plate, as it seems weird that Holy would use tanking plate) to healing power.
Frankly, the Holy Paladin is an anomaly in the way Paladins play. Both Ret and Prot paladins wade into the thick of the fray while Holy is forced to stand around in the back and heal. Combine this with Holy's unique healing niche of being a primary tank/single target healer (to be fair, Beacon of Light does provide some group healing utility, and I'm sure dedicated Paladin healers could detail far more) and you end up with a class that tends to stand in one place spamming heals on one target a lot of the time. There are, however, ways that you could convert the Holy Paladin into a healer who actually ran into melee in order to provide his heals.
The first thing that comes to mind is changing Divine Intellect so that it converts a stat like Strength or Stamina into Intellect rather than simply adding more int by percentage. Then change Holy Guidance so that it grants a percentage of Attack Power as Spell Power. Then what? Well, we'd then need to expand the power of Seals and Judgments so that a holy paladin in full DPS gear could run into melee, unload his Judgement on a target and it would convert the damage he or she would normally deal into healing for his or her group or raid. There's lots of ways this could be accomplished - a talent like Beacon of Light that you placed on a target that directly converted the damage the Paladin would deal into AoE healing, perhaps, or a beefed up Judgement of Light that stacked with the Paladin's attacks to provide really significant group healing but which required the Paladin to keep attacking to keep the stack up. There could be a specific Holy Paladin Aura that provided a small but noticeable group heal or even a Heal over Time effect on a designated target (think Blessing of Renewal) where the damage the Paladin deals creates healing on those with that specific blessing. You'd have to watch how the numbers work: either the Blessing provides a fraction of the Paladin's DPS or the Paladin's damage is instead converted to healing, so that while he or she has to stay in melee range she's still providing healing and not actual damage to the group or raid.
This is just one path, of course, and I have neither the skill nor the resources of the entire Blizzard dev team who can come at this problem from all sorts of angles I'm aware I'm missing. Still, however they decide to solve the issue of spell power plate on a tanking class in PvP and the unexpected healing power it gives, I'd really like to lobby for the complete and total annihilation of all spell power plate. Destroy! Destroy!
Filed under: Paladin, Items, Analysis / Opinion, Odds and ends, News items, PvP, Forums, Arena






Reader Comments (Page 1 of 12)
Dere Aug 11th 2009 5:12PM
I for one would respec if they made Holy pallys like this...since WAR's pally had much the same mechanic and it was a joy to play with a good group of people, and made solo leveling just as easy since the more dps you did the more you could heal.
Tirris Aug 12th 2009 1:11AM
Why is it that "Judgement" is spelled wrong?
Evil Midnight Lurker Aug 12th 2009 2:36AM
Judgement and judgment are both considered correct spellings of the word. English is a strange language. :)
Ootter Aug 12th 2009 10:40AM
Just going to fish here make divine plea lock you out of healing 100% UNLESS they spec to the bottom of the holy tree. If they hit the bottom of the holy tree make divine plea act the way it does NOW. Also make avengers shield and stun share an external cooldown of let's say 15 seconds (smaller scale of wings and bubble mechanic)... You say it's used in pvp... Take away the pvp utility from the prot tree give holy (a normalization) to make it be what it was supposed to be... Good idea? Or is that just to far indepth? Sorry but rioting on the streets saying get rid of sp plate does nothing but make people believe thinking outside the box might kill you. Love your gnomereagan tankadin ftwbubble, aka ootter :-)
Zeplar Aug 12th 2009 3:19PM
Not sure if this is what Rossi was going for, but I like the idea of DPSing to heal. It's always been sort of a Paladin thing, and to a lesser extent Death Knights too, to heal the group with damage (Judgement of Light).
One random idea, the paladin would have a Holy talent, maybe activate-able like righteous fury, that converts damage to health- maybe with a 2 or 3x multiplier. Maybe it would also reduce his actual damage, since healing and DPSing at the same time is overpowered. The healing achieved from this talent would go to a raid member, probably the tank, with a Beacon-of-Light-style buff. Maybe there could also be an AoE version that splits the healing across the raid.
elitebrute Aug 13th 2009 6:07AM
Ok I like your point with the dk's attack to heal but here's the huge flaw. Dk's started that way they weren't changed from 30+ yard casters into melée sorry but that's a nice unevolved comparison. Not many people hold that idea as a good one, myself included. Completely changing a class playstyle 100% from range caster to melée attacker is completely left field. It'd make pally class' unplayable for a percantage. Believe it or not standing in a dragon's crotch isn't for everyone. Making a caster be forced to be melée is so insane I'm surprised anyone even thought of it. Terrible idea that would make the class useless to many. Talking about small changes to make the spec be used as intended not turning a spec on it's head and making people drop it completely because that WASN'T WHAT IT WAS DESIGNED TO BE AT ALL. I believe we need to start small Rome wasn't built in a day
K Aug 13th 2009 8:07AM
This is definitely something I'd like to see done in the next expansion.
My guild didn't have a pally AT ALL for a while. Running Naxx with 4 plate wearers and seeing all the spellpower plate drop for disenchanting...The pain...
Randron Aug 11th 2009 5:12PM
Or delete spell plate. They roll on cloth/leather/mail. Give them ONE talent in holy to increase their Armor Value to equal what they would of had in plate.
Quick and easy.
Brian Aug 11th 2009 5:40PM
no one cares that it's plate other than plate WAS itemized better before ulduar. Blizzard is now trying to force haste and mp5 down our throats. The reason we roll with plate is most good raid leaders won't let paladins roll on cloth/leather/mail because.....priests/druids/shamans need those more because they cannot wear plate. Also cloth tends to have spirit which is useless to paladins, leather tends to have spirit and haste also useless, and mail tends to have haste and mp5 which are ALSO useless.
Holy Paladins want Int, Crit, SP, Sta, Haste, Agi/Str, Spirit, MP5 in that order.
kabshiel Aug 11th 2009 6:01PM
Exactly. Do the same thing with caster druids and cloth. Then give hunters a non-mana resource system and make them and enhancement shaman use leather.
Malachi Aug 11th 2009 6:03PM
@Brian
Blizz is going to just keep nerfing Pallies until we all take Mp5. With the nerf to illumination Mp5 has moved up in the rankings. Definitely higher than where you put it, being stubborn doesn't make this state better or that stat worse.
Taladan Aug 11th 2009 11:17PM
Quick, easy and don't solve the problem GC pointed.
The point is: Protection paladins, wearing PvP holy gear, can be better healers than holy paladins.
That's the problem. Not gear drops or whatever Rossi wants you to believe.
thebitterfig Aug 12th 2009 12:07AM
I'm just going to add that looking deeper into the issue, the problem isn't as much that prot can heal as big as holy (holy still has more healing tools and can heal a lot faster than prot can), but that prot gets a 20 second CD stun, a 30 second CD snare/silence, a non-dispellable buff which provides huge mana regen, and a boatload of crap which makes them almost impossible to kill. Holy paladins just heal fast, with a 60 second CD stun, and none of the nifty tools that a prot healer gets.
Taladan Aug 12th 2009 12:10AM
@thebitterfig: And holy get at least 500 less SP *less* than prot. It makes a huge difference since every heal we have scales with SP.
Wyred Aug 12th 2009 2:30AM
Glad a fix is coming even if it's taken this long. Prot paladins are unbelievable, unkilllable in 2v2 arena while capable of keeping their partners up indefinitely (undispellable infininte divine plea wtf?). If a shadow priest using the same gear as a disc priest, one caster spec to another, tried to heal in arena, you're pretty much guaranteed a win coz they can't do it. Same for pretty much all the classes/specs.
Para Aug 12th 2009 10:45AM
Yea taladan the problem as you say is prot being able to outheal holy with pvp healing gear, its redicously stupid. For example i can do 34k! crit holy lights when using wings, trinkets and healing a druid i think it was (extra amount healed). This was a while ago and i could definatly get for more with the gear i have now but still the highest i could get with holy was around 18-19k crits.....
As much as i like the ability to heal AND survive as prot holy needs a buff,,,, simple as that most of the tree is absolute junk and we only take a few them because we need to unlock further down the trees to get our usefull talents like : Lights grace, Holy guidance, Judgement of the pure, holy shock and beacon. The rest of the tree is just pure crap + the amount of points we have to sink just to get those abilities is insane usually /3 or /5 before they are worthwhile -_-
The only advantage Holy has over prot is an instant heal and allowing judgements to increase haste. (beacons nice but we can do our job without it ie you dont rely on it to keep someone alive + it should last longer than 1 min.....)
Gothia Aug 13th 2009 5:01AM
Rossi what the hell are you talking about - lets kill peter to feed paul - sure this approach works since paul now has two time as much food, but what about paul.
The problem is that Prot Paladins are using a pvp exploit to heal and have all their other pvp tools which makes them OP. Intellect is important to all 3 pally specs in order to maximize their abilities that require mana. That said druids have a unique spell in the feral tree that converts agility to spell power called "nuturing instinct"- increases your healing spells by 70% of your Agility - and as nice as this ability is for a leveling feral it doesn't trump the restro tree.
While healing itemization of plate is not ideal maybe they have plans for another plate healing class in the near future.
Brownb Aug 11th 2009 5:13PM
Not cool man, not cool. The only time I have a guaranteed drop is when spell plate drops. Why ruin it? Same arguement could be made against daggers with spell power on them. Limited usage by limited classes.
Cowdungus Aug 11th 2009 5:16PM
spell power daggers - shamans/druids/warlocks/mages
spell power plates - paladins
you don't get guaranteed drop anymore? QQ welcome to every other class in the game. roll on mail.
Tes Aug 11th 2009 5:16PM
Though I don't think this would be the best solution, I'd have to say it would have Holy pallies joining the boat on gear drops. As a Priest I compete with all other clothies (as everyone has 'something' to get from spirit or a little mp5) as well as 'gear deprived' druids, shaman, and pallies according to spec and awfulness of gear.
Normalization of gear means more people find usable gear but have more competition for it.