How the "Summon Memory" fight in the Trial of the Champion should have been done

I was already aware that Trial of the Champion sees you fighting a bunch of champions on horseback, then getting either Eadric the Pure of High Confessor Paletress. We, luckily, got the latter. I like Paletress. She's an intriguing character as well as an epitome of goodness who's not afraid to fight for her beliefs. She also has the coolest attack in the Trial: she summons the memory of a past encounter. This was the bit I was waiting for and when Onyxia appeared, I was momentarily stunned.
I fought Onyxia for the first time when the need for a key was removed. I have this little fixation for finding/hunting/chatting with/killing dragons. It was a bugged encounter I thoroughly enjoyed both from a lore and raiding perspective. So, Memory-Onyxia was raining down destruction upon us and it occurred to me that the fight wasn't familiar. This memory didn't use any of Onyxia's key abilities or attacks. In essence, this encounter was just a generic 82 elite given Onyxia's skin.
I was gutted.
I know it sounds like I'm whining and taking it all out of context, but the idea of fighting such bosses, many whom I will never raid in their 'natural environments' was very appealing. At the same time there was that chance of stepping back into the past and reliving a classic encounter. A way of remembering how your toon has changed over the years and summing up some of their most heroic achievements against impossible odds. It's reminding players that, even if they just dinged 80 and only did the most basic dungeons, they are just as qualified to stand up and fight Arthas as guilds like Ensidia and Vodka.
In an elitist world, the contest aspect of the Coliseum would be in full force. Completing all the content would be a prerequisite. You would literally need to show Tirion, Thrall and Varian Wrynn your strips before you could be allowed to go anywhere near Icecrown Citadel. Instead, in keeping with Blizzard's "endgame for all policy", the Coliseum is more lore-based than anything else.
So how could the Summon Memory encounter have been improved? The randomness of the encounter is the bit they got right. After all, how many people have downed Algalon? I wonder how much of these percentages are random chance or whether they are some how tied to the Achievements of the group?
My common sense tells me the chances of getting Onyxia over, say, Illidan is more than likely tied to the kind of boss, the level/complexity of the content and when it was released. Ignis and Cyanigosa are probably going to be more common simply because everybody and their guildies has done Wrath content like Violet Hold and are moving through Ulduar at the moment.
The other aspect of this is whose memory Paletress is summoning. After all, we all started at different times during the lifecycle of WoW and most of us have pugged certain content. What happens if you get the Memory of Vashj, for example, but never ventured into Serpentshrine Cavern or Archimonde but never went into Hyjal? Yes the ability to play against different bosses does make the encounter an interesting one, even if this is only on a physical level, but raids and bosses need more than that. It would be nice, for example, if each Memory had one of their original abilities rather than spamming the same spells and Waking Nightmare regardless of the skin it was wearing. A little originality in the combat would really elevate the fight, transforming it from something mundane and almost boring into something genuinely spectacular.
My ideal example of how this would work goes like this. Rather than summon a memory, Paletress would send you back into your own memory. The boss you got would depend on which one all of your groups members has defeated the most, making to pick one you all had encountered. You would find yourself in that boss's environment (so if you got Gruul you'd find yourself in his Lair in Blade's Edge Mountains), except there would be the feel of an illusion about it. You might still be able to see the banners and the important NPCs in the stands or hear their clapping. That aside, it would be Gruul but for the 'Memory of' prefix.
He would have all of his unique abilities as well as Waking Nightmare and would be his original level. If Blizzard really wanted to be smart, they would debuff your character with a spell called 'Regression' in which you had the same kind of level and abilities you did when the content containing that boss came out. If you were to, by chance, die the illusion would shatter and Paletress would allow you to have another go, even though you stood the chance of getting a different boss. It's an idea ripe with promise but one which will, sadly, never be primarily due to technical limitations.
The idea of summoning a memory of a past battle seemed so good on paper. A chance to do something really interesting. Blizzard could have taken the original bosses and made them the highlight of the 5-man content of the Patch. Instead, they just recycled their skins and wrapped them around a standard elite. When they could have made it much more, well, memorable.
I was gutted.
I know it sounds like I'm whining and taking it all out of context, but the idea of fighting such bosses, many whom I will never raid in their 'natural environments' was very appealing. At the same time there was that chance of stepping back into the past and reliving a classic encounter. A way of remembering how your toon has changed over the years and summing up some of their most heroic achievements against impossible odds. It's reminding players that, even if they just dinged 80 and only did the most basic dungeons, they are just as qualified to stand up and fight Arthas as guilds like Ensidia and Vodka.
In an elitist world, the contest aspect of the Coliseum would be in full force. Completing all the content would be a prerequisite. You would literally need to show Tirion, Thrall and Varian Wrynn your strips before you could be allowed to go anywhere near Icecrown Citadel. Instead, in keeping with Blizzard's "endgame for all policy", the Coliseum is more lore-based than anything else.
So how could the Summon Memory encounter have been improved? The randomness of the encounter is the bit they got right. After all, how many people have downed Algalon? I wonder how much of these percentages are random chance or whether they are some how tied to the Achievements of the group?
My common sense tells me the chances of getting Onyxia over, say, Illidan is more than likely tied to the kind of boss, the level/complexity of the content and when it was released. Ignis and Cyanigosa are probably going to be more common simply because everybody and their guildies has done Wrath content like Violet Hold and are moving through Ulduar at the moment.
The other aspect of this is whose memory Paletress is summoning. After all, we all started at different times during the lifecycle of WoW and most of us have pugged certain content. What happens if you get the Memory of Vashj, for example, but never ventured into Serpentshrine Cavern or Archimonde but never went into Hyjal? Yes the ability to play against different bosses does make the encounter an interesting one, even if this is only on a physical level, but raids and bosses need more than that. It would be nice, for example, if each Memory had one of their original abilities rather than spamming the same spells and Waking Nightmare regardless of the skin it was wearing. A little originality in the combat would really elevate the fight, transforming it from something mundane and almost boring into something genuinely spectacular.
My ideal example of how this would work goes like this. Rather than summon a memory, Paletress would send you back into your own memory. The boss you got would depend on which one all of your groups members has defeated the most, making to pick one you all had encountered. You would find yourself in that boss's environment (so if you got Gruul you'd find yourself in his Lair in Blade's Edge Mountains), except there would be the feel of an illusion about it. You might still be able to see the banners and the important NPCs in the stands or hear their clapping. That aside, it would be Gruul but for the 'Memory of' prefix.
He would have all of his unique abilities as well as Waking Nightmare and would be his original level. If Blizzard really wanted to be smart, they would debuff your character with a spell called 'Regression' in which you had the same kind of level and abilities you did when the content containing that boss came out. If you were to, by chance, die the illusion would shatter and Paletress would allow you to have another go, even though you stood the chance of getting a different boss. It's an idea ripe with promise but one which will, sadly, never be primarily due to technical limitations.
The idea of summoning a memory of a past battle seemed so good on paper. A chance to do something really interesting. Blizzard could have taken the original bosses and made them the highlight of the 5-man content of the Patch. Instead, they just recycled their skins and wrapped them around a standard elite. When they could have made it much more, well, memorable.
Filed under: Analysis / Opinion, Bosses
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Reader Comments (Page 4 of 6)
Yeager Aug 11th 2009 10:03PM
I would have had the whole instance set around the encounter, maybe 6-8 encounters and you get a random number of them.
so first boss could be Onyxia, second Hogger etc. that would have been the best way to do it and also implement some of their original abilities...kinda like the KT fight in MGT.
Xavs Aug 11th 2009 10:33PM
They should have included Keal'Thas.
MAGISTERS TERRACE WAS ONLY A SETBACK
Carlsberg Aug 11th 2009 10:09PM
good in theory
terrible in pratcice
find something else to write about imo
Trent Aug 11th 2009 10:11PM
Haha, I'm sure Blizzard thought "Wouldn't it be cool if a boss summoned...like a shadow of different bosses from all the different instances, and had you fight them?" I'm sure they thought everyone would love it. But they should know you can't please everyone. What's ironic is if that shadow had just been some random shadow elemental model, no one would be complaining. Damned if they do, damned if they don't.
Scott Aug 11th 2009 10:36PM
These are just a quick set of options and would have to be better balanced for damage but instead of shadows of the past they could have each cast (normal/heroic):
Memory of Archimonde
Doomfire: Trail of fire on the ground that does 1,250/1,750 fire damage per second on first tick and does less with every following tick. Fire resistance does not affect this effect.
Memory of Cromaggus
Frost Burn: Frontal cone Attack - Attack speed reduced by 50%/70%. Does approximately 1,000/1,250 Frost damage.
Memory of Cyanigosa
Blizzard: lasts 8 sec, inflicting 1500 Frost damage every 2 sec. and slowing the movement speed of all enemies in a selected area by 40%.
Memory of Delrissa
Shadow Word: Pain: Places a debuff on an enemy dealing 100 Shadow damage every 3 seconds, or 150 damage on heroic for 18 sec.
Memory of Eck
Eck Spit: spits toxic bile at enemies in a cone in front of him, inflicting 1,000/1,200 Nature damage and draining 120/200 mana every 1 sec for 3 sec.
Memory of Entropius
Negative Energy: Deals 1,000/1,500 Shadow damage to all enemies.
Memory of Gruul
Reverberation: Occasional zone-wide silence for 4 seconds.
Memory of Hakkar
Corrupted Blood: Deals 875/1,125 damage and 120/200 damage every second to the target and all nearby enemies for 10 sec.
Memory of Heigan
Spell Disruption: debuff everybody in 20 yards range with a debuff that increases casting time by 300% for 10 seconds.
Memory of Herod
Whirlwind: Attacks nearby enemies in a whirlwind of steel that inflicts normal damage plus 100.
Memory of Hogger
Head Butt: Stuns an enemy, rendering it unable to move or attack for 4 sec.
Memory of Ignis
Scorch: Inflicts 400-600 (Heroic: 600-900) Fire damage every sec to targets in front of the caster within 30 yards for 5 sec. Leaves scorched ground which continues damage for 20 sec.
Memory of Illidan
Eye Blast: A blue fire beam from the eyes of Illidan that deals 750/1,250 shadow damage to any player affected by the initial hit. After initial hit, it ticks for 200/250 fire damage if stood within it.
Memory of Ingvar
Staggering Roar: Deals 1,000/1,600 Physical damage to all players within 60 yards, interrupting any spells being cast for 6 sec.
Memory of Kalithresh
Spell Reflection: spells reflected back upon their target 100% of the time for 8 sec.
Memory of Lucifron
Impending Doom: Inflicts 3,000/4,000 Shadow damage to all nearby enemies (30y) after 10 seconds.
Memory of Malchezaar
Shadow Nova: Range of 30 yards. Deals 2000/2,800 shadow damage and includes a knockback.
Memory of Mutanus
Thundercrack: Inflicts 900/1,300 Nature damage to nearby enemies (30y), stunning them for 2.50 sec.
Memory of Onyxia
Flame Breath: Inflicts 2,000/3,000 Fire damage to enemies in a cone in front of the caster.
Memory of VanCleef
Thrash: Instantly attack all targets in melee range inflicting 1,200/1,600 damage.
Memory of Vashj
Forked Lightning: Random bolts of lightning that hit for 2,300/2,600 nature damage in a frontal cone. Not resistible.
Memory of Vek'nilash
Unbalancing Strike: Inflicts 350% weapon damage and leaves the target unbalanced, reducing their defense skill by 100 for 6 seconds.
Memory of Vezax
Aura of Despair: Prevents most mana regeneration methods. Melee attack speed is reduced by 20% for all party members as well.
Porky Aug 12th 2009 12:47PM
That's an awesome list, Scott. However, in my opinion, it suffers from the 'I have to remember all that?' dilemma.
I say, simplify the abilities into 4 categories:
1. Void Zones (don't stand in the poop)
2. Cone Attack (there be dragons!)
3. Adds (Whelps!)
4. Hard hit/Whirlwind (catch-all)
So, you could have each boss have a 'Memory of' for their old ability, and pop in one of the above types. Have each cone attack do the same damage, have the void zones be renamed to whatever matches the boss, and have the different kind of adds all have the same hp and number regardless. This would make the encounters 'uniform' and learnable, without dismissing the nostalgia in action.
Everyone should be familiar with the above mechanics by now, I would hope.
SaintStryfe Aug 11th 2009 10:41PM
To me, it's a fun giggle fighting a two-story tall Van Cleef or Eck. It's not meant to be a recreation. Now I'd love to see what you're suggesting, but it would have to be raid boss, not mid-boss for a 5 man.
Lel Aug 11th 2009 10:45PM
I understand the disappointment somewhat, but I don't expect Blizzard to do squat about it, nor do I find that disagreeable. Like other people have said, it's one of two possible encounters in a 5-man dungeon that will usually take around half an hour to complete. It's just not really worth the effort to make this one particular boss really glitzy and special. If Blizz wanted us to be re-experiencing an Ony/Lucifron/whatever raid, they'd do some kind of reboot of an older instance, a la Naxxramas or with Kael'Thas in Magister's Terrace. To me, it seems to exist mostly as a gimmick, a way to surprise and amuse players when they see VanCleef or Hogger running around three times their size.
The Jay Aug 11th 2009 11:14PM
At the very least give the "Memory" encounters two or three skills that are unique to the boss it summons. They could even be dumbed down and simplified, but still give the illusion you're actually fighting that boss.
I know in other video games I play, the awesome thing about encounters with bosses long thought dead isn't only you seeing them again, but reliving your actual battle with them (The Megaman games like to do this, as does Metroid, and of course the series of final encounters like in Chrono Trigger where you actually get to see how far you've come in tactics/strength against the older bosses.)
freeway8989 Aug 11th 2009 11:10PM
Maybe Blizzard shouldn't have given the adds more depth, and instead should have just took them out entirely and made a single skin so people like you wouldn't have gotten their hopes up.
Aarkan Aug 11th 2009 11:38PM
It'd be nice if you REALLY played the game before writing these articles.
http://eu.wowarmory.com/character-sheet.xml?r=Daggerspine&cn=Serisa&gn=The+Demi+Gods
That's Lesley's armory page.
Tirris Aug 12th 2009 12:46AM
Please don't. Many users here have suggested that even adding just one major ability for each boss would be sufficient. Example: Gruul's rock smash thing can be very deadly, but it's simple enough and spices it up a bit. Tell me that it's too much to program a pre-existing ability onto a pre-existing boss.
jbodar Aug 12th 2009 7:59PM
Wow, we're reduced to the "Nice Arena rating!" arguments now, eh?
Myria Aug 11th 2009 11:45PM
As a healer I don't even notice what "memory" has been summoned half the time, it just doesn't matter and I'm too busy healing the random damage.
Frankly, it's just as well, I've come to hate Paletress with a white hot passion. Her annoying voice, her god awful stereotypically self-righteous dialogue, it all just makes me want to throttle her.
God I wish we at least got the satisfaction of offing that annoying twit. Screw the shadow memory, who cares? Let us kill the pantless wonder, preferably in some particularly painful fashion, and I'd be happy.
awall Aug 11th 2009 11:56PM
I agree with the sentiment that this looks good in concept, but requires way too much time and effort for a single part of one 5-player boss encounter. You aren't even guaranteed this encounter every time. How I see it happening is this, the memory is a real entity of the light that Paletress disguises as a pre-existing boss. The entity has the same abilities no matter which illusion is applied to it.
Melchior Aug 12th 2009 12:37AM
You should name your next post "Why I suck at gaming: How the "Summon Memory" fight in the Trial of the Champion should have been done." or "Why I don't design games: How the "Summon Memory" fight in the Trial of the Champion should have been done." It could be a new column. Thank you. I feed off angry nerds souls.
Tirris Aug 12th 2009 12:42AM
You forget that this Blizzard... BLIZZARD. Bunch of lazy employees. They can't implement things nearly fast enough, and when they do add new things, they are crap. They can't and won't fix things. There are bugs in Northrend dungeons that should have been fixed nine months ago. Don't expect so much out of them. Lol. Inc downrating if people read to the 3rd or 4th page.
Rob Aug 12th 2009 12:56AM
Yeah, maybe they could have added say 5 different bosses with one of their core abilities. That would have been interesting. However, like most people I dont do a ton of instances, maybe 5 a week now. I've played the game for 3 years and I have a very hard time remember who does what and how (which is what wowwiki is for). If i would have to remember on the fly another set of 5 or however many bosses, i think i'd go crazy! As it is, VH is pretty difficult if you can't remember how you did it in the past. This would be just like VH. Before I get flamed, I'm not talking about the guys who do several heroics every day, only have one toon, and live and breath raiding. For the rest of us, we probably have several toons, spend most of our time leveling, and don't really do instances much.
Nathanyel Aug 12th 2009 2:05AM
Paletress has 25 memories, did you really want them to re-tune all of the "bosses" to use their known abilities, but in a Level 80 5man?
They're just memories, nightmares, those are never exactly like the real thing.
Heck, for people/characters who never fought them, it might be just that in their opinion, a really big boss, hard-hitting and randomly casting fear.
Yukeake Aug 12th 2009 1:48PM
Maybe not 25, but 10 carefully-chosen bosses with 1-2 signature abilities each would have been great. Choose bosses where the abilities aren't dependant upon the surroundings, are unique, and can easily be scaled.
Scale HP and damage appropriately for a L80 5-man, and they'd be golden.
Hogger's stun
Onyxia's Breath/Tail swipe
Malchezzar's Weakness/Shadow Nova
Gruul's Pound/Shatter
etc...
Just enough to make each one a little different, and "feel" more like the boss itself, rather than a generic boss with a random skin.
Heck, given the random nature of the fight, they could even add bosses incrementally without too much trouble.