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8-11-2009 @ 8:13PM
Sounds good in theory...but how could pugs do against the actual bosses abilities...Not well probably
8-11-2009 @ 9:27PM
No, it's actually terrible idea. You know that boss you've done the most in the game, the one you are sick of, and the reason you don't run that dundeon any more... Yeah fight s/he/it again. OH joy.Even the current implementation is bad. They are all the same boss, but with different skins. The fights should actually be different. What if she actually sent you back to onyxia's lair, or Van Cleef's boat, or to the forest to fight hoggar.... That would be epic and awesome!!!
8-11-2009 @ 10:44PM
Last night, I did ToC with some friends. Before fighting Paletress, I was sure to brief them, should the most complicated and difficult boss in the game appear. I instructed my friends that odd-numbered players should stay to the left, and even-numbered to the right. (For the unfamiliar, that would be 1, 3, etc. to the left, and 2, 4 etc. to the right. The last two players were assigned to deal with young dragons.) I warned them that aggro was an issue, and that at the beginning, they should dps at a slow pace. And I meant AT AN EXTREMELY SLOW PACE. I informed them that if they draw the attention of the dragon and caused Onyxia to attack them, they would suffer a loss of 50 points that correlated directly to the amount of loot they would receive. (Primarily because by gaining the hatred of the boss, it would become apparent that a player was not entirely sure of what his or her role was.) I also reminded my friends that the rear of the dragon was a dangerous place to stand, and that if they were forcibly placed in a situation that caused extra young dragons to spawn, they would suffer another loss of 50 points. (This is because such an event would only occur if the party member did not know where he or she should be standing for this fight.)I also clarified that there was no wipe of Onyxia's threat list, an furthermore, that any rumors my friends may have heard about some mythical "aggro reset" were, in fact, completely fallacious. However, I told my party members that once our warrior tank had applied two stacks of "Sunder Armor" to Onyxia, they would be able to, essentially, begin damaging the boss - assuming, of course, that a thorough comprehension of monster hate was held by all, and that no mistakes would be made in this department. Then, a brief recap: I reminded the dps members of my group how to perform their jobs, by using both direct-damage and damage-over-time spells. I also reminded people to help any person assigned to kill young dragons. This served as my segue to a brief summary of the second phase of this fight. Phase 2 would require an enormous effort on behalf of the dps players in order to lower the hit points of Onyxia in the quickest way that could be managed. I reminded them to be sure that their damage-over-time debuffs had excellent uptime, with fully two rows of these "DoTs", including the Priest spell, "Shadow Word: Pain", Warlock curses (such as "Curse of Agony" and "Curse of Doom"), the Warrior ability "Rend", as well as any other abilities they may possess. However, as I expected, there were not enough of these DoTs applied to the target. I called for more DoTs. I called for higher dps in general. This part of the fight, I told my friends, would require them to hit the boss like they meant it. I tried to allieviate the tension by informing my group that they would have a brief respite during the third phase while I regained Onyxia's attention.I instructed my group to reserve any cooldowns that would help them reduce their threat until Onyxia descended to the ground. These abilities included the Hunter's "Feign Death", the Rogue's "Vanish", and, after a brief pause for some obscenity, I recalled that it also included the Priest ability, "Fade".At 40%, I called out, the damage-over-time must end! However, prior to that point, it was imperative, I reminded my group, that more damage-over-time effects were applied, more damage-over-time effects, more damage-over-time effects, more, and more, and more, and MORE DAMAGE-OVER-TIME EFFECTS!! Suddenly, I realized that enough DoTs had been applied, and I instructed my group to cease casting them immediately. I called for an increase in dps. I called my friends, Lee, Mogris, Foresight, Sarth, and Isis to come immediately to the middle of the room, only to realize that I had violated an important principle! I yelled for everyone to remember not to stand next to other people. Then I called Mogris back to the center and asked for my hit points to be restored. I noticed that Lee was standing too close to Onyxia's breath ability, and instructed him to move away from the head. I had a bad feeling about the fight at this point, and I could sense that a wipe was imminent. Just as I was about to yell something about watching aggro, I was informed by one of my close friends that one of the members of the group had been placed, against his will, into an area that caused him to draw the attention of quite a few, I daresay, young dragons.Unfortunately, I don't remember much past this point. I began to lose my normally serene composure started yelling incomprehensible and oft-contradictory instructions to no one in particular. I suppose it was a result of some stress I had been feeling as the result of my hectic work schedule. But whatever the cause, I took out my frustration on my friends. My parents must have heard me yelling in my room, because then my mom got scared, and said, "You're movin' with your auntie and uncle in Bel Air." So I whistled for a cab, and when it came near, the license plate said "FRESH" and it had dice in the mirror. If anything, I could say that this cab was rare, but I thought, "Naw, forget it. Yo holmes, to Bel Air!" I pulled up to the house about seven or eight, and I yelled to the cabby, "Yo holmes, smell you later!" I looked at my kingdom; I was finally there to sit on my throne as the Prince of Bel Air.OH WAIT, NEVERMIND. THIS FIGHT IS THE SAME AS EVERY OTHER.
8-11-2009 @ 10:56PM
@terethallyou sir, win!
8-11-2009 @ 10:57PM
I'm afraid, risking being greyed out, I agree with the OP and disagree with Trippleye. It was possible for Bliz to make a downgraded version of Nax with bosses having similar but not identical versions of the original. It's also possible for bliz to construct instances with multiple and alternative versions of bosses (violet hold for example), which even non raiders can learn to navigate. I would not have been a challenge to have these visions have some echo of their former abilities, some trick, some challenge, some memory for those of us who were there. To have these visions as poor impotent alternatives seems like a wasted opportunity.& @ Terethall lmao well done.
8-12-2009 @ 2:01AM
Terethall, what a legend.You win 50 internets (DKP).
8-12-2009 @ 7:17AM
I have been suggesting for years that they make an option to scale all of the "vanilla" content up, make them drop badges, Which would now be conquest, and Make all those low blues BOE.It would increase the number of options we'd have to run, rather than doing the same 10 heroics everyday.It would make a bunch of nice loots availbale to upcoming lowbies. and people twinking out their new toons.It would make the world feel much bigger again. As of now, Whenever I re-install I wish their was a way to choose not to install zones I know ill never be going to.
8-12-2009 @ 9:31AM
I like the fight the way it is and I think I understand WHY it is the way it is. Paltress can't actually create EACH boss to fight you. She can create the "memory" and that's it. Does it do much? No. Is it a terribly tough fight on its own? No. So the spice she adds to the mix is to have it take on the FORM of a memory to add INTIMIDATION to the pre-fight mix. To put it in the context of the "actual" events as they unfold in the game, Paltress' hope may be that you panic at seeing a past foe causes you err in your ways and allow her to gain the upper hand.Besides if they did only pull the memory from a boss that EVERYONE in the group fought, I would venture in there less often for sure. I have not played since the dawn of time in Azeroth. I have not participated in many of the old raids. When I PUG TOC, I am hoping that I group with people who have fought bosses I haven't so that I get a chance to see them in game, even if only as a memory.Bottom line, I like the fight as is.
8-12-2009 @ 7:32PM
"Sounds good in theory...but how could pugs do against the actual bosses abilities...Not well probably"I agree with Trippleye. The only thing I could add is if they made the boss have unique abilities scaled up/down to the proper level of the heroic it might not be a disaster. TBH, I really don't want the WoW data base to have to find a boss everyone in the group has done. That would be horrible and waste time. Also, I don't think WoW should require someone to learn 20+ unique boss fights FOR A HEROIC. If they put a raid boss in that summoned a random boss from the past I could understand it. The way the OP stated, it would be asking way too much for a heroic.If I had to make a decision if I wanted it the way it is now, or the way the OP stated, I would say 100% leave it the way it is.No offense Leslie, but everything you said after, "My ideal example of how this would work goes like this," along with the idea of regressing your characters stats, is a horrible idea. Why gear up and get new abilities if they make bosses where you cant use them? "OMG WE GOT HOGGER! EVERYONE AUTO ATTACK!"
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