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8-11-2009 @ 11:31PM
Yeah, I could get behind this idea. A small something to give each boss a bit of flavor, but that's easily picked up by a PUG (green stuff is bad, mmkay). I think that's kind of what they were going for with the different jousters -- the Mage has Sheep, the Rogue drops poison zones, the Hunter has lightning arrows (woot, Amazon!), etc.The article just obsesses over this encounter WAY too much. Recreating a raid boss you pick using a convoluted system and then all your abilities regress to some arbitrary level? It's literally HALF of a boss encounter in a 5-Man (Eadric being the other half). That's like complaining that the barber shops don't include a 3-D model editor to create your own haircuts or that the Oracle/Frenzyheart dailies don't have a rich interaction system a la Mass Effect or KOTOR 2.
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