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8-12-2009 @ 8:08AM
Now THAT sounds like a good idea.
8-12-2009 @ 12:37PM
Only a good idea if you are able to manually change your phase in some way.Content gating is bad. Phasing is content gating.In the example of Icecrown, having new stuff appear after you slay Arthas is cool in concept. But then you start to realize that only about 5% of people will be slaying Arthas anytime soon after the release of 3.3 (or 3.4). And by anytime soon, I mean months. On my server alone there are only a handful of guilds who have downed Yogg. And even out of those guilds, not everyone has gotten the kill. So it would be a bad use of development time to implement an entire new phased world that only a small fraction of the players would ever get to see.What about people who PvP instead of Raid? What about the people in your guild who haven't gotten the kill yet? What about your friends that aren't in a top-tier raiding guild?There are a massive amount of obstacles that make this sort of implementation of phasing difficult. Not only that, but there are a substantial number of players that simply don't like phasing, at least not in its current implementation. Far too many times I have either needed help or have been trying to help other players quest in Icecrown. There are a number of group quests that can only be completed with players on the same phase and because you can't go back (or forward) you are completely at the mercy of just happening to run into someone on the same phase at the same time.So, while I agree it would be "cool" to see these types of changes in the game world based on your personal progression through content, there is a definite reason that we haven't seen this in MMOs before - because it gates content and fractures your player base between the haves and have-nots. Blizzard has been doing everything possible to close this gap (emblem changes, no more attunements, easier content). Adding phasing to raid progression is the exact opposite of that design direction.
8-12-2009 @ 1:12PM
i agree with strawberry.I love the idea of phasing. Wrathgate, or progressing through the story in icecrown are all wonderful uses of the technology, but they're small, and how they should stay. running out into elwynn from stormwind i should see the lower levels, not have all the mobs level 80 and seeing only the level 80s in the zone.I hope we see more, isolated uses of the technology. phasing entire zones would be a huge undertaking and only fracture the population more.
8-12-2009 @ 8:12PM
@strawberryI think you've partially missed her point. She didn't necessarily say that there should be new content added for people who've completed Icecrown Citadel. She merely wants the landscape to change to reflect it.If you've downed Arthas, you can now wander freely about Icecrown Citadel forever unless you manually initiate a sort of 'memory' fight. The only thing important about this is that you can still do the fight with people who are on the real encounter.Additionally, this idea allows for a way to restore Gnomeregan as a city and still allow lower levels to run the instance. Somewhere in Gnomeregan you could as a gnome mage about retaking the city, and he could let you experience it. As for the Darkspear, since their island isn't an instance, I think it's about time to just say they took it back and just add some new quests in the starter zone. I wouldn't terribly mind it if the starter zones were redesigned anyway to be more in line with the awesome that was the blood elf and draenei starter zones.
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