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8-12-2009 @ 8:10AM
There's a lot of things you could do with phasing especially bosses. I was brainstorming with a friend and we thought about the actuality of winning and losing. Both should change the world, or at the very least the zone, you're in. If you win, npcs and the world should notice it. But if you fail so many times within a lockout, the zone should phase to something bad, perhaps apocalyptic; the boss is loosed and can't be killed so he reeks havoc. Obviously this would only be fir the duration of the lockout, but I believe it would give so much more flavor, personality and weight to the game.
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