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8-12-2009 @ 12:37PM
Only a good idea if you are able to manually change your phase in some way.Content gating is bad. Phasing is content gating.In the example of Icecrown, having new stuff appear after you slay Arthas is cool in concept. But then you start to realize that only about 5% of people will be slaying Arthas anytime soon after the release of 3.3 (or 3.4). And by anytime soon, I mean months. On my server alone there are only a handful of guilds who have downed Yogg. And even out of those guilds, not everyone has gotten the kill. So it would be a bad use of development time to implement an entire new phased world that only a small fraction of the players would ever get to see.What about people who PvP instead of Raid? What about the people in your guild who haven't gotten the kill yet? What about your friends that aren't in a top-tier raiding guild?There are a massive amount of obstacles that make this sort of implementation of phasing difficult. Not only that, but there are a substantial number of players that simply don't like phasing, at least not in its current implementation. Far too many times I have either needed help or have been trying to help other players quest in Icecrown. There are a number of group quests that can only be completed with players on the same phase and because you can't go back (or forward) you are completely at the mercy of just happening to run into someone on the same phase at the same time.So, while I agree it would be "cool" to see these types of changes in the game world based on your personal progression through content, there is a definite reason that we haven't seen this in MMOs before - because it gates content and fractures your player base between the haves and have-nots. Blizzard has been doing everything possible to close this gap (emblem changes, no more attunements, easier content). Adding phasing to raid progression is the exact opposite of that design direction.
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