Skip to Content
8-12-2009 @ 12:08PM
Yay! Another Ready Check to comment on!First: My general complaint every time: you neglect the Trash. This time, it's actually called Trash!The trash is almost as 'fun' as Mimiron himself, once you've done it. There are numerous types that all have to be dealt with in unique ways.1) Trash - it's trash. It doesn't do much.2) Sappers - they hurt with a channeled ability that can be interrupted. When they die, they explode 5 seconds later. Stay away from them when they die.3) Boom bots - They explode when they die. Amazing discovery, right? Basically no HP, so range nuke them down as the pull starts.4) Arachnopods - At 30% HP, their driver hops out and immediately begins creating an Ice Turret. You should have an interrupter ready with their finger hovering over their interrupt button at 40-50% hp left on the vehicle, because Ice Turrets hurt, especially when there's more than one. He'll try to cast it fairly often, so make sure you keep up on the interrupts while you DPS him down.Here's the fun part: the vehicle that the gnome abandons becomes drivable! Get your healers to bring it up to a decent amount of health, then nuke. Open with your leaping stun (3 + targeting circle), then move behind them all and burn them all down (2). Finally, target the most painful one left up (usually a Sapper) and use your Machine gun (1) until one of the other two abilities comes off of cooldown.Next mention: the area around Mimiron is Frogger v2. The bombs will most likely kill you. They're rootable and such, too, so you can play with them if you want. We have lots of fun here.Bossman notes:Phase 1. You mentioned Shock Blast, but you never explicitly said GET OUT OR YOU WILL DIE. So, I'll say it. GET OUT OR YOU WILL DIE. It's a one hit kill move and you have 4 seconds to move. This is made harder by the fact that there are land mines, so find an opening in the mines as soon as they go down so you are ready to run away. Second, like so many people have said, is Plasma Blast. If you don't have cooldowns to burn, you're in trouble. Mimiron does ~20,000 damage a second (30k in Heroic) for 6 seconds. Paladin and Priest healers rock for this, while DK, Warrior, and Paladin tanks act as good shields against it. Sorry druids.Another note here is Napalm. Your article makes it seem like they're Shadow Crashes that you can see coming and avoid. They're not. Even if he targets you while you're moving, it will still hit you. The ranged DPS and healers should be in a loose cluster >5 yards apart from one another and never, ever move.Phase 2. Most likely, you will want to Bloodlust here. Heat Wave does so much raid damage in addition to the blasts that you want heal throughput to be huge. The positioning changes dramatically here. Your ranged/heals group needs to make a big circle around the body with as much space between people as possible, but also keeping in mind that they want to be as close to the circle in the middle of the room as possible to give them the smallest radius for moving during Laser Barrage. Your melee group is going to be rotating around the body every time it targets someone right where they're DPSing. Be sure not to be too close, because here comes another HOW DIDN'T YOU MENTION THAT moment.Laser barrage doesn't do "significant" damage. It does "YOU DIE" damage. This is Mimiron's 2nd guaranteed death skill. The odds of surviving being hit by a Laser Barrage are less than 1%. As melee, you need to note that the design of the the ability is a cone with an origin, like a triangle. You need to be behind this point of origin, which is the center of his body, or you will die. So no DPSing with half of your body inside the tank. Note this for phase 4 as well, where you need to be slightly further out.To avoid Laser Barrage, stay out of his face, like they said. His Spinning Up will rotate slowly left, then he will do a 90 degree turn the rest of the way while Barraging. If you're just on the right edge of the guns, move right. Otherwise, be ready to run to your left, clockwise around the body.Also he only uses one rocket at a time in phase 2. At least in 10 man.Phase 3. No real "wrong" information here, just needs clarifying. You want a ranged tank here. A warlock or elemental shaman works great, since they're huge aggro-whores, but really any caster will do. Most of the time, nobody else is DPSing the head until it drops, so nobody else will pull aggro off of it. Keep in mind that this person will be the tank in phase 4 for the head.Bomb bots' worst nightmare is Chains of Ice. We had a DK whose only purpose was to Chain the bots every time they spawned. It worked wonderfully. It's also unnecessary with solid ranged DPS who can burn it in 1-2 seconds, but the thing does move pretty damn fast, so if you don't notice it has dropped, you're gonna have an explosion.If you have any pet classes, sic the pets on the command unit itself. While they cannot attack it, they give the Magnet user a perfect reference point for the location of the head, which can be somewhat difficult otherwise.Phase 4. Mimiron loses Plasma Blast, Napalm, Heat Wave, and Bot Summon. Melee still needs to find gaps in mines and run away from Shock Blasts. Ranged and healers need to stay a little further back from phase 2 since there are now land mines, but generally in the same position as phase 2. You should assign roles to each of the parts and allow one person to be the swing role to balance the health of the parts--obviously a ranged DPS would be best for that in case the head is going down too slowly.Two rockets this time (again, in 10 man), so keep watching your feet. Laser Barrage again, so watch where he's Spinning Up. Your healers will have two tanks to heal (the body tank and the head ranged tank) and the raid will be taking spike damage all along, so assign their roles in advance.If you have a Magnetic Core left over from phase 3, you can still use it in Phase 4 (unless they patched it in 3.2--I haven't heard anything about it). You can also use Baby Spices on the base to bring the head down to melee range (also not sure if this was changed).
8-12-2009 @ 12:24PM
Comments > article. lulz.
8-12-2009 @ 12:48PM
Yet again Squeek rocks the comments. I think this Ready Check article has been envisaged by somebody as some sort of brief overview, 'don't get bogged down in the details' thing. This should be changed, coz we can get more info from wowwiki than the article, it's not entertaining in itself to read about a bosses abilities, and what a raid guide really needs, is detail. Or you can keep getting shown up by Squeek, your choice. Or employ him, he's doing a better job.
8-12-2009 @ 1:45PM
You forgot about the train! Best part of the whole wing.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.